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→‎Critical hit chance: fix crit chance innate enchantment level numbers
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{{Spoiler}}
 
'''Combat''' is the [[Skills|skill]] associated with fighting [[monsters]], such as in [[The Mines]] or the [[Skull Cavern]]. Combat is increased by killing monsters, with more difficult monsters granting more experience.
 
'''Combat''' is the [[Skills|skill]] associated with fighting [[monsters]], such as in [[The Mines]] or the [[Skull Cavern]]. Combat is increased by killing monsters, with more difficult monsters granting more experience.
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As with other skills, note that experience level is increased immediately upon slaying a monster, but the "level up" window doesn't appear until the player sleeps (or until all players sleep in [[multiplayer]]).
 
As with other skills, note that experience level is increased immediately upon slaying a monster, but the "level up" window doesn't appear until the player sleeps (or until all players sleep in [[multiplayer]]).
   −
'''Note that killing monsters on [[the Farm]] does not increase experience.'''<ref name="onthefarm" />
+
'''Note that killing monsters on [[the Farm]] grants only 1/3 of the standard amount of experience.'''<ref name="onthefarm" />
    
==[[File:Combat Skill Icon.png|32px|link=]] Combat Skill==
 
==[[File:Combat Skill Icon.png|32px|link=]] Combat Skill==
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!data-sort-type="number" |Experience (XP)
 
!data-sort-type="number" |Experience (XP)
 
|-
 
|-
|{{name|Green Slime}}
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|[[Slimes|Green Slime]]
 
|3
 
|3
 
|-
 
|-
|{{name|Dust Sprite}}
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|[[Dust Sprite]]
 
|2
 
|2
 
|-
 
|-
|{{name|Bat}}
+
|[[Bats|Bat]]
 
|3
 
|3
 
|-
 
|-
|{{name|Frost Bat}}
+
|[[Bats|Frost Bat]]
 
|7
 
|7
 
|-
 
|-
|{{name|Lava Bat}}
+
|[[Bats|Lava Bat]]
 
|15
 
|15
 
|-
 
|-
|{{name|Iridium Bat}}
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|[[Bats|Iridium Bat]]
 
|22
 
|22
 
|-
 
|-
|{{name|Stone Golem}}
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|[[Stone Golem]]
 
|5
 
|5
 
|-
 
|-
|{{name|Wilderness Golem}}
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|[[Wilderness Golem]]
 
|5
 
|5
 
|-
 
|-
|{{name|Grub}}
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|[[Grub]]
 
|2
 
|2
 
|-
 
|-
|{{name|Cave Fly}}
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|[[Cave Fly]]
 
|10
 
|10
 
|-
 
|-
|{{name|Frost Jelly}}
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|[[Slimes|Frost Jelly]] (''i.e.,'' Blue Slime)
 
|6
 
|6
 
|-
 
|-
|{{name|Red Sludge}}
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|[[Slimes|Sludge]] (''i.e.,'' Red, Purple, Copper, or Iron Slime)
 
|10
 
|10
 
|-
 
|-
|{{name|Purple Slime}}
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|[[Ghost]]
|10
  −
|-
  −
|{{name|Copper Slime}}
  −
|10
  −
|-
  −
|{{name|Iron Slime}}
  −
|10
  −
|-
  −
|{{name|Ghost}}
   
|15
 
|15
 
|-
 
|-
|{{name|Duggy}}
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|[[Duggy]]
 
|10
 
|10
 
|-
 
|-
|{{name|Rock Crab}}
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|[[Rock Crab]]
 
|4
 
|4
 
|-
 
|-
|{{name|Lava Crab}}
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|[[Lava Crab]]
 
|12
 
|12
 
|-
 
|-
|{{name|Iridium Crab}}
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|[[Iridium Crab]]
 
|20
 
|20
 
|-
 
|-
|{{name|Squid Kid}}
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|[[Squid Kid]]
 
|15
 
|15
 
|-
 
|-
|{{name|Shadow Brute}}
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|[[Shadow Brute]]
 
|15
 
|15
 
|-
 
|-
|{{name|Shadow Shaman}}
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|[[Shadow Shaman]]
 
|15
 
|15
 
|-
 
|-
|{{name|Skeleton}}
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|[[Skeleton]]
 
|8
 
|8
 
|-
 
|-
|{{name|Metal Head}}
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|[[Metal Head]]
 
|6
 
|6
 
|-
 
|-
|{{name|Bug}}
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|[[Bug]]
 
|1
 
|1
 
|-
 
|-
|{{name|Mummy}}
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|[[Mummy]]
 
|20
 
|20
 
|-
 
|-
|{{name|Big Green Slime}}
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|[[Slimes|Big Slime]]
 
|7
 
|7
 
|-
 
|-
|{{name|Big Blue Slime}}
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|[[Serpent]]
|14
  −
|-
  −
|{{name|Big Red Slime}}
  −
|21
  −
|-
  −
|{{name|Big Purple Slime}}
  −
|21
  −
|-
  −
|{{name|Serpent}}
   
|20
 
|20
 
|-
 
|-
|{{name|Mutant Grub}}
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|[[Mutant Grub]]
 
|6
 
|6
 
|-
 
|-
|{{name|Mutant Fly}}
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|[[Mutant Fly]]
 
|10
 
|10
 
|-
 
|-
|{{name|Pepper Rex}}
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|[[Pepper Rex]]
 
|7
 
|7
 
|-
 
|-
|{{name|Haunted Skull}}
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|[[Haunted Skull]]
 
|15
 
|15
 
|-
 
|-
|{{name|Tiger Slime}}
+
|-
 +
|[[Slimes|Tiger Slime]]
 
|20
 
|20
 +
|-
 
|}
 
|}
      
==Substats==
 
==Substats==
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Critical hit chance is computed in the following order:
 
Critical hit chance is computed in the following order:
   −
# Each weapon has a base critical hit chance. For example, the Galaxy Sword has a critical hit chance of 2% <ref name="weaponsxnb" />.
+
# Each weapon has a base critical hit chance. For example, the Galaxy Sword has a critical hit chance of 2%<ref name="weaponsxnb" />.
# In 1.5, the [[Forge#Weapon forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <samp>critChance += 0.046 * forgingLevel</samp>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the [[Galaxy Sword]], this means the chance is 15.8% <ref name="aquamarineenchantment" />.
+
# In 1.5, the [[Forge#Weapon forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <samp>critChance += 0.046 * forgingLevel</samp>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the [[Galaxy Sword]], this means the chance is 15.8%<ref name="aquamarineenchantment" />.
# If the weapon is a [[Weapons#Dagger|dagger]] <samp>critChance = (critChance + 0.005) * 1.12</samp> <ref name="dagger" />.
+
# If the weapon is a [[Weapons#Dagger|dagger]] <samp>critChance = (critChance + 0.005) * 1.12</samp><ref name="dagger" />.
# If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20% <ref name="ringcrit" />.
+
# If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20%<ref name="ringcrit" />. If the weapon has a "+X Crit. Chance" [[Forge#Innate enchantments|innate enchantment]], then each level adds 2% to the percentage, e.g. with +3 and 2 aquamarine rings, the percentage is 26%.
 
## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%.
 
## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%.
 
## With 2 rings: 18.96%.
 
## With 2 rings: 18.96%.
# The Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <samp>critChance = critChance * 1.5</samp> <ref name="scoutcode" />. For the galaxy sword with 2 rings and 3 forging, and the scout profession, the critChance is: 18.96 * 1.5 = 28.44%.
+
## With 2 rings and the best (+3) innate enchantment: 19.91%.
# Finally, every point of luck from food and rings increased crit chance in an additive manner by 2.5% with the following formula: <samp>critChance += LuckLevel * critChance / 40</samp> <ref name="luckcrit" />.  
+
# If the [[Statue Of Blessings]] gives the Blessing of Fangs buff, an additive 10% is added to the crit chance.<ref name="scoutcode" /> A player using a [[Galaxy Sword]] that is [[Forge#Weapon forging|triple-enchanted]] with [[Aquamarine]] and equipped with 2 [[Aquamarine Ring|aquamarine rings]] has an 18.96% chance to crit, increasing to 28.96% with the Blessing of Fangs buff from the [[Statue Of Blessings]],
 +
# The Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <samp>critChance = critChance * 1.5</samp><ref name="scoutcode" />. For the galaxy sword with 2 rings, 3 forging, the Blessing of Fangs buff from the [[Statue Of Blessings]], and the scout profession, the critChance is: 28.96 * 1.5 = 43.44%.
 +
# Finally, every point of luck from food and rings increased crit chance in an additive manner by 2.5% with the following formula: <samp>critChance += LuckLevel * critChance / 40</samp><ref name="luckcrit" />.  
    
The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]].
 
The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]].
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<ref name="scoutcode">See <samp>StardewValley::GameLocation.damageMonster</samp>.</ref>
 
<ref name="scoutcode">See <samp>StardewValley::GameLocation.damageMonster</samp>.</ref>
 
<ref name="luckcrit">See <samp>StardewValley::GameLocation.damageMonster</samp>; the formula does not edit the crit chance but luck level is added in the if statement to check for a crit.</ref>
 
<ref name="luckcrit">See <samp>StardewValley::GameLocation.damageMonster</samp>; the formula does not edit the crit chance but luck level is added in the if statement to check for a crit.</ref>
<ref name="onthefarm">In the game code, <samp>GameLocation::DamageMonster</samp> is the only place where combat XP is awarded. The conditions for this stipulate that the location is not the farm.</ref>
+
<ref name="onthefarm"><s>In the game code, <samp>GameLocation::DamageMonster</samp> is the only place where combat XP is awarded. The conditions for this stipulate that the location is not the farm.</s> This is no longer true in the 1.6 version of Stardew Valley.</ref>
 
</references>
 
</references>
 +
 +
==History==
 +
{{History|1.6|Monsters defeated on the farm now grant 1/3 the normal amount of XP, instead of no XP.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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