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| + | {{Spoiler}} |
| '''Combat''' is the [[Skills|skill]] associated with fighting [[monsters]], such as in [[The Mines]] or the [[Skull Cavern]]. Combat is increased by killing monsters, with more difficult monsters granting more experience. | | '''Combat''' is the [[Skills|skill]] associated with fighting [[monsters]], such as in [[The Mines]] or the [[Skull Cavern]]. Combat is increased by killing monsters, with more difficult monsters granting more experience. |
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| As with other skills, note that experience level is increased immediately upon slaying a monster, but the "level up" window doesn't appear until the player sleeps (or until all players sleep in [[multiplayer]]). | | As with other skills, note that experience level is increased immediately upon slaying a monster, but the "level up" window doesn't appear until the player sleeps (or until all players sleep in [[multiplayer]]). |
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− | '''Note that killing monsters on [[the Farm]] does not increase experience.'''<ref name="onthefarm" /> | + | '''Note that killing monsters on [[the Farm]] grants only 1/3 of the standard amount of experience.'''<ref name="onthefarm" /> |
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| ==[[File:Combat Skill Icon.png|32px|link=]] Combat Skill== | | ==[[File:Combat Skill Icon.png|32px|link=]] Combat Skill== |
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| !data-sort-type="number" |Experience (XP) | | !data-sort-type="number" |Experience (XP) |
| |- | | |- |
− | |{{name|Green Slime}} | + | |[[Slimes|Green Slime]] |
| |3 | | |3 |
| |- | | |- |
− | |{{name|Dust Sprite}} | + | |[[Dust Sprite]] |
| |2 | | |2 |
| |- | | |- |
− | |{{name|Bat}} | + | |[[Bats|Bat]] |
| |3 | | |3 |
| |- | | |- |
− | |{{name|Frost Bat}} | + | |[[Bats|Frost Bat]] |
| |7 | | |7 |
| |- | | |- |
− | |{{name|Lava Bat}} | + | |[[Bats|Lava Bat]] |
| |15 | | |15 |
| |- | | |- |
− | |{{name|Iridium Bat}} | + | |[[Bats|Iridium Bat]] |
| |22 | | |22 |
| |- | | |- |
− | |{{name|Stone Golem}} | + | |[[Stone Golem]] |
| |5 | | |5 |
| |- | | |- |
− | |{{name|Wilderness Golem}} | + | |[[Wilderness Golem]] |
| |5 | | |5 |
| |- | | |- |
− | |{{name|Grub}} | + | |[[Grub]] |
| |2 | | |2 |
| |- | | |- |
− | |{{name|Cave Fly}} | + | |[[Cave Fly]] |
| |10 | | |10 |
| |- | | |- |
− | |{{name|Frost Jelly}} | + | |[[Slimes|Frost Jelly]] (''i.e.,'' Blue Slime) |
| |6 | | |6 |
| |- | | |- |
− | |{{name|Red Sludge}} | + | |[[Slimes|Sludge]] (''i.e.,'' Red, Purple, Copper, or Iron Slime) |
| |10 | | |10 |
| |- | | |- |
− | |{{name|Purple Slime}} | + | |[[Ghost]] |
− | |10
| |
− | |-
| |
− | |{{name|Copper Slime}}
| |
− | |10
| |
− | |-
| |
− | |{{name|Iron Slime}}
| |
− | |10
| |
− | |-
| |
− | |{{name|Ghost}}
| |
| |15 | | |15 |
| |- | | |- |
− | |{{name|Duggy}} | + | |[[Duggy]] |
| |10 | | |10 |
| |- | | |- |
− | |{{name|Rock Crab}} | + | |[[Rock Crab]] |
| |4 | | |4 |
| |- | | |- |
− | |{{name|Lava Crab}} | + | |[[Lava Crab]] |
| |12 | | |12 |
| |- | | |- |
− | |{{name|Iridium Crab}} | + | |[[Iridium Crab]] |
| |20 | | |20 |
| |- | | |- |
− | |{{name|Squid Kid}} | + | |[[Squid Kid]] |
| |15 | | |15 |
| |- | | |- |
− | |{{name|Shadow Brute}} | + | |[[Shadow Brute]] |
| |15 | | |15 |
| |- | | |- |
− | |{{name|Shadow Shaman}} | + | |[[Shadow Shaman]] |
| |15 | | |15 |
| |- | | |- |
− | |{{name|Skeleton}} | + | |[[Skeleton]] |
| |8 | | |8 |
| |- | | |- |
− | |{{name|Metal Head}} | + | |[[Metal Head]] |
| |6 | | |6 |
| |- | | |- |
− | |{{name|Bug}} | + | |[[Bug]] |
| |1 | | |1 |
| |- | | |- |
− | |{{name|Mummy}} | + | |[[Mummy]] |
| |20 | | |20 |
| |- | | |- |
− | |{{name|Big Green Slime}} | + | |[[Slimes|Big Slime]] |
| |7 | | |7 |
| |- | | |- |
− | |{{name|Big Blue Slime}} | + | |[[Serpent]] |
− | |14
| |
− | |-
| |
− | |{{name|Big Red Slime}}
| |
− | |21
| |
− | |-
| |
− | |{{name|Big Purple Slime}}
| |
− | |21
| |
− | |-
| |
− | |{{name|Serpent}}
| |
| |20 | | |20 |
| |- | | |- |
− | |{{name|Mutant Grub}} | + | |[[Mutant Grub]] |
| |6 | | |6 |
| |- | | |- |
− | |{{name|Mutant Fly}} | + | |[[Mutant Fly]] |
| |10 | | |10 |
| |- | | |- |
− | |{{name|Pepper Rex}} | + | |[[Pepper Rex]] |
| |7 | | |7 |
| |- | | |- |
− | |{{name|Haunted Skull}} | + | |[[Haunted Skull]] |
| |15 | | |15 |
| |- | | |- |
− | |{{name|Tiger Slime}} | + | |- |
| + | |[[Slimes|Tiger Slime]] |
| |20 | | |20 |
| + | |- |
| |} | | |} |
− |
| |
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| ==Substats== | | ==Substats== |
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| Critical hit chance is computed in the following order: | | Critical hit chance is computed in the following order: |
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− | # Each weapon has a base critical hit chance. For example, the Galaxy Sword has a critical hit chance of 2% <ref name="weaponsxnb" />. | + | # Each weapon has a base critical hit chance. For example, the Galaxy Sword has a critical hit chance of 2%<ref name="weaponsxnb" />. |
− | # In 1.5, the [[Forge#Weapon forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <samp>critChance += 0.046 * forgingLevel</samp>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the [[Galaxy Sword]], this means the chance is 15.8% <ref name="aquamarineenchantment" />. | + | # In 1.5, the [[Forge#Weapon forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <samp>critChance += 0.046 * forgingLevel</samp>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the [[Galaxy Sword]], this means the chance is 15.8%<ref name="aquamarineenchantment" />. |
− | # If the weapon is a [[Weapons#Dagger|dagger]] <samp>critChance = (critChance + 0.005) * 1.12</samp> <ref name="dagger" />. | + | # If the weapon is a [[Weapons#Dagger|dagger]] <samp>critChance = (critChance + 0.005) * 1.12</samp><ref name="dagger" />. |
− | # If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20% <ref name="ringcrit" />. | + | # If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20%<ref name="ringcrit" />. If the weapon has a "+X Crit. Chance" [[Forge#Innate enchantments|innate enchantment]], then each level adds 2% to the percentage, e.g. with +3 and 2 aquamarine rings, the percentage is 26%. |
| ## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%. | | ## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%. |
| ## With 2 rings: 18.96%. | | ## With 2 rings: 18.96%. |
− | # The Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <samp>critChance = critChance * 1.5</samp> <ref name="scoutcode" />. For the galaxy sword with 2 rings and 3 forging, and the scout profession, the critChance is: 18.96 * 1.5 = 28.44%. | + | ## With 2 rings and the best (+3) innate enchantment: 19.91%. |
− | # Finally, every point of luck from food and rings increased crit chance in an additive manner by 2.5% with the following formula: <samp>critChance += LuckLevel * critChance / 40</samp> <ref name="luckcrit" />. | + | # If the [[Statue Of Blessings]] gives the Blessing of Fangs buff, an additive 10% is added to the crit chance.<ref name="scoutcode" /> A player using a [[Galaxy Sword]] that is [[Forge#Weapon forging|triple-enchanted]] with [[Aquamarine]] and equipped with 2 [[Aquamarine Ring|aquamarine rings]] has an 18.96% chance to crit, increasing to 28.96% with the Blessing of Fangs buff from the [[Statue Of Blessings]], |
| + | # The Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <samp>critChance = critChance * 1.5</samp><ref name="scoutcode" />. For the galaxy sword with 2 rings, 3 forging, the Blessing of Fangs buff from the [[Statue Of Blessings]], and the scout profession, the critChance is: 28.96 * 1.5 = 43.44%. |
| + | # Finally, every point of luck from food and rings increased crit chance in an additive manner by 2.5% with the following formula: <samp>critChance += LuckLevel * critChance / 40</samp><ref name="luckcrit" />. |
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| The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]]. | | The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]]. |
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| <ref name="scoutcode">See <samp>StardewValley::GameLocation.damageMonster</samp>.</ref> | | <ref name="scoutcode">See <samp>StardewValley::GameLocation.damageMonster</samp>.</ref> |
| <ref name="luckcrit">See <samp>StardewValley::GameLocation.damageMonster</samp>; the formula does not edit the crit chance but luck level is added in the if statement to check for a crit.</ref> | | <ref name="luckcrit">See <samp>StardewValley::GameLocation.damageMonster</samp>; the formula does not edit the crit chance but luck level is added in the if statement to check for a crit.</ref> |
− | <ref name="onthefarm">In the game code, <samp>GameLocation::DamageMonster</samp> is the only place where combat XP is awarded. The conditions for this stipulate that the location is not the farm.</ref> | + | <ref name="onthefarm"><s>In the game code, <samp>GameLocation::DamageMonster</samp> is the only place where combat XP is awarded. The conditions for this stipulate that the location is not the farm.</s> This is no longer true in the 1.6 version of Stardew Valley.</ref> |
| </references> | | </references> |
| + | |
| + | ==History== |
| + | {{History|1.6|Monsters defeated on the farm now grant 1/3 the normal amount of XP, instead of no XP.}} |
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| {{NavboxSkillsStats}} | | {{NavboxSkillsStats}} |