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Clarified that all monsters drain health, not just those on the farm
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{{Basics-top}}
 
{{Basics-top}}
 
[[File:HealthBar.png|framed|A slightly drained Health Bar (Left)]]
 
[[File:HealthBar.png|framed|A slightly drained Health Bar (Left)]]
'''Health''' is measured by a bar next to the [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]], the [[Secret Woods]], the [[Slime Hutch]], the [[Skull Cavern]], the [[Mutant Bug Lair]], the [[Quarry Mine]], the [[Volcano Dungeon]], or when the meter is not full. Outside of the Mines, the most common ways to lose Health are by getting hit by the train on the [[Railroad]], or by the [[Slimes]] in the [[Secret Woods]] or in the [[Slime Hutch]].
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'''Health''' is measured by a bar next to the [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]], the [[Secret Woods]], the [[Slime Hutch]], the [[Skull Cavern]], the [[Mutant Bug Lair]], the [[Quarry Mine]], the [[Volcano Dungeon]], or when the meter is not full. The most common way to lose health is by being attacked by [[Monsters]], such as those in the Mines or the [[Slimes]] in the [[Secret Woods]] or [[Slime Hutch]], though players can also lose health by getting hit by the train on the [[Railroad]].
    
Players may choose the [[The Farm#Farm Maps|Wilderness Map]], or offer a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] to enable [[Monsters]] on [[The Farm]], who will attack and drain the player's health at night.
 
Players may choose the [[The Farm#Farm Maps|Wilderness Map]], or offer a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] to enable [[Monsters]] on [[The Farm]], who will attack and drain the player's health at night.
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While passed out, the player will lose [[gold]] and may lose up to three [[inventory]] items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{price|15000}}.
 
While passed out, the player will lose [[gold]] and may lose up to three [[inventory]] items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{price|15000}}.
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==Trivia==
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==Notes==
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{{Spoiler}}
 
*If the player has a [[Vampire Ring]] equipped, they will gain 2 health points after slaying a monster.
 
*If the player has a [[Vampire Ring]] equipped, they will gain 2 health points after slaying a monster.
 
*If the player has a weapon with the [[Forge#Combat enchantments|Vampiric enchantment]], there is a chance they will gain health points after slaying a monster.
 
*If the player has a weapon with the [[Forge#Combat enchantments|Vampiric enchantment]], there is a chance they will gain health points after slaying a monster.
 
*If the player has a [[Phoenix Ring]] equipped, they will not pass out and will regain half of their maximum health after reaching zero health. This can only happen once per day.
 
*If the player has a [[Phoenix Ring]] equipped, they will not pass out and will regain half of their maximum health after reaching zero health. This can only happen once per day.
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*If the player has a [[Fairy Box]] equipped, they will regain a variable amount of health based on their damage dealt to and received from enemies.
    
==History==
 
==History==
 
{{History|1.3.27|Added multiplayer health regen by standing in bed. Added Mr. Qi event at floor 100 of the [[Skull Cavern]].}}
 
{{History|1.3.27|Added multiplayer health regen by standing in bed. Added Mr. Qi event at floor 100 of the [[Skull Cavern]].}}
 
{{History|1.4|Added Marlon's Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}}
 
{{History|1.4|Added Marlon's Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}}
{{History|1.6|Increased passing-out penalty from {{price|5000}} to {{price|15000}}. Inventory losses are now capped at 3 items.}}
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{{History|1.6|Increased passing-out penalty from {{price|5000}} to {{price|15000}}. Inventory losses are now capped at 3 items. [[Fairy Box]] can be used to regain health.}}
    
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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