Line 1: |
Line 1: |
| {{Basics-top}} | | {{Basics-top}} |
| [[File:HealthBar.png|framed|A slightly drained Health Bar (Left)]] | | [[File:HealthBar.png|framed|A slightly drained Health Bar (Left)]] |
− | '''Health''' is measured by a bar next to the [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]], the [[Secret Woods]], the [[Slime Hutch]], the [[Skull Cavern]], the [[Mutant Bug Lair]], the [[Quarry Mine]], the [[Volcano Dungeon]], or when the meter is not full. Outside of the Mines, the most common ways to lose Health are by getting hit by the train on the [[Railroad]], or by the [[Slimes]] in the [[Secret Woods]] or in the [[Slime Hutch]]. | + | '''Health''' is measured by a bar next to the [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]], the [[Secret Woods]], the [[Slime Hutch]], the [[Skull Cavern]], the [[Mutant Bug Lair]], the [[Quarry Mine]], the [[Volcano Dungeon]], or when the meter is not full. The most common way to lose health is by being attacked by [[Monsters]], such as those in the Mines or the [[Slimes]] in the [[Secret Woods]] or [[Slime Hutch]], though players can also lose health by getting hit by the train on the [[Railroad]]. |
| | | |
| Players may choose the [[The Farm#Farm Maps|Wilderness Map]], or offer a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] to enable [[Monsters]] on [[The Farm]], who will attack and drain the player's health at night. | | Players may choose the [[The Farm#Farm Maps|Wilderness Map]], or offer a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] to enable [[Monsters]] on [[The Farm]], who will attack and drain the player's health at night. |
Line 13: |
Line 13: |
| While passed out, the player will lose [[gold]] and may lose up to three [[inventory]] items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{price|15000}}. | | While passed out, the player will lose [[gold]] and may lose up to three [[inventory]] items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{price|15000}}. |
| | | |
− | ==Trivia== | + | ==Notes== |
| + | {{Spoiler}} |
| *If the player has a [[Vampire Ring]] equipped, they will gain 2 health points after slaying a monster. | | *If the player has a [[Vampire Ring]] equipped, they will gain 2 health points after slaying a monster. |
| *If the player has a weapon with the [[Forge#Combat enchantments|Vampiric enchantment]], there is a chance they will gain health points after slaying a monster. | | *If the player has a weapon with the [[Forge#Combat enchantments|Vampiric enchantment]], there is a chance they will gain health points after slaying a monster. |
| *If the player has a [[Phoenix Ring]] equipped, they will not pass out and will regain half of their maximum health after reaching zero health. This can only happen once per day. | | *If the player has a [[Phoenix Ring]] equipped, they will not pass out and will regain half of their maximum health after reaching zero health. This can only happen once per day. |
| + | *If the player has a [[Fairy Box]] equipped, they will regain a variable amount of health based on their damage dealt to and received from enemies. |
| | | |
| ==History== | | ==History== |
| {{History|1.3.27|Added multiplayer health regen by standing in bed. Added Mr. Qi event at floor 100 of the [[Skull Cavern]].}} | | {{History|1.3.27|Added multiplayer health regen by standing in bed. Added Mr. Qi event at floor 100 of the [[Skull Cavern]].}} |
| {{History|1.4|Added Marlon's Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}} | | {{History|1.4|Added Marlon's Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}} |
− | {{History|1.6|Increased passing-out penalty from {{price|5000}} to {{price|15000}}. Inventory losses are now capped at 3 items.}} | + | {{History|1.6|Increased passing-out penalty from {{price|5000}} to {{price|15000}}. Inventory losses are now capped at 3 items. [[Fairy Box]] can be used to regain health.}} |
| | | |
| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |