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{{spoiler}}
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{{Spoiler}}
 
[[File:Fortune Teller.png|Fortune Teller|right|thumb]]
 
[[File:Fortune Teller.png|Fortune Teller|right|thumb]]
 
'''Luck''' [[File:Luck.png|24px]] is a statistic that affects many different aspects of the game, such as the chance of finding [[Minerals#Geodes|geodes]] and chance of getting treasure from [[Fishing]]. There are several sources of luck: daily luck determined by the game, [[buffs]] gained from eating certain [[Cooking|food and drink]], a [[Special Charm]] which gives a small permanent luck boost, and the [[Lucky Ring]].
 
'''Luck''' [[File:Luck.png|24px]] is a statistic that affects many different aspects of the game, such as the chance of finding [[Minerals#Geodes|geodes]] and chance of getting treasure from [[Fishing]]. There are several sources of luck: daily luck determined by the game, [[buffs]] gained from eating certain [[Cooking|food and drink]], a [[Special Charm]] which gives a small permanent luck boost, and the [[Lucky Ring]].
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The base value for daily luck is a randomly generated number from -0.1 (unlucky) to 0.1 (lucky).<ref name="luck" /> The value is increased by 0.025 with the [[Special Charm]]. The value is used in numerous ways; though it looks like a percentage equal to 10%, it is in fact treated differently in every situation and may have a minuscule or enormous effect depending on the activity.
 
The base value for daily luck is a randomly generated number from -0.1 (unlucky) to 0.1 (lucky).<ref name="luck" /> The value is increased by 0.025 with the [[Special Charm]]. The value is used in numerous ways; though it looks like a percentage equal to 10%, it is in fact treated differently in every situation and may have a minuscule or enormous effect depending on the activity.
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Daily luck can be checked by right-clicking on the [[Television]] and selecting "Fortune Teller." The Fortune Teller will give an indication of the daily luck stat modifier. Luck is determined at the start of the day and is not affected by choosing to view the Fortune Teller Television Program. Daily luck does not change if the day is restarted, but can change by replaying the previous day.
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Daily luck can be checked by right-clicking on the [[Television]] and selecting "Fortune Teller." The Fortune Teller will give an indication of the daily luck stat modifier. Luck is determined at the start of the day and is not affected by choosing to view the Fortune Teller Television Program. Daily luck does not change if the day is restarted, but it can change by replaying the previous day.
    
Before revealing the luck message, one of the following messages is shown randomly (the first two being gender-specific). They do not affect the luck in any way.
 
Before revealing the luck message, one of the following messages is shown randomly (the first two being gender-specific). They do not affect the luck in any way.
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!Stat Bonus <ref name="tvluck" />
 
!Stat Bonus <ref name="tvluck" />
 
|-
 
|-
|The spirits are very happy today! They will do their best to shower everyone with good fortune.
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| rowspan=2 | The spirits are very happy today! They will do their best to shower everyone with good fortune.
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|[[File:LuckStarMax.gif]]
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|{{name|Luck|+0.1 or +0.125 with Special Charm}}
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|-
 
|[[File:LuckStar.gif]]
 
|[[File:LuckStar.gif]]
|{{name|Luck|> +0.07}}
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|{{name|Luck|> +0.07 and < 0.1 (or 0.125 with Special Charm)}}
 
|-
 
|-
 
|The spirits are in good humor today. I think you'll have a little extra luck.
 
|The spirits are in good humor today. I think you'll have a little extra luck.
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|{{name|Luck|≥ -0.07 and < -0.02}}
 
|{{name|Luck|≥ -0.07 and < -0.02}}
 
|-
 
|-
|The spirits are very displeased today. They will do their best to make your life difficult.
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| rowspan=2 | The spirits are very displeased today. They will do their best to make your life difficult.
 
|[[File:LuckSkull.gif]]
 
|[[File:LuckSkull.gif]]
|{{name|Luck|< -0.07}}
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|{{name|Luck|> -0.1 (or -0.075 with Special Charm) and < -0.07}}
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|-
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|[[File:LuckSkullMin.gif]]
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|{{name|Luck|-0.1 or -0.075 with Special Charm}}
 
|}
 
|}
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Daily luck has 201 possible values<ref name="luck"/>, so the probability of getting best possible luck, worst possible luck, and absolutely neutral luck are 1/201 each. Due to a rounding error in the game code, it's impossible to get absolutely neutral luck with the Special Charm<ref name="absolutely_neutral"/>.
    
===Special Charm===
 
===Special Charm===
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*Results of playing slots at the [[Casino]].
 
*Results of playing slots at the [[Casino]].
 
*Amount of lightning during a storm (higher luck increases the amount).<ref name="lightning" />
 
*Amount of lightning during a storm (higher luck increases the amount).<ref name="lightning" />
*Chance of a [[Trees|tree]] being struck by lighting (higher luck decreases the chance).<ref name="lightning" />
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*Chance of a [[Trees|tree]] being struck by lightning (higher luck decreases the chance).<ref name="lightning" />
    
==Luck Buffs==
 
==Luck Buffs==
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     <ref name="luck">See <samp>Game1::_newDayAfterFade</samp> in the game code.</ref>
 
     <ref name="luck">See <samp>Game1::_newDayAfterFade</samp> in the game code.</ref>
 
     <ref name="tvluck">See <samp>Objects.TV::getFortuneForecast</samp> in the game code.</ref>
 
     <ref name="tvluck">See <samp>Objects.TV::getFortuneForecast</samp> in the game code.</ref>
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    <ref name="absolutely_neutral">The special charm adds <samp>(double)0.025f</samp> (see <samp>Farmer::DailyLuck</samp>), which is actually 0.02500000037252903. Those trailing digits are never cancelled out as the TV code checks whether the daily luck is exactly zero as a double.</ref>
 
     <ref name="radioactive">See <samp>Locations.MineShaft::chooseStoneType</samp> in the game code.</ref>
 
     <ref name="radioactive">See <samp>Locations.MineShaft::chooseStoneType</samp> in the game code.</ref>
 
     <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref>
 
     <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref>
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{{History|1.4|[[Magic Rock Candy]] introduced. Special Charm luck increase changed to a static 0.025. Giving datable NPCs a gift no longer makes the player's spouse jealous unless they're currently dating them.}}
 
{{History|1.4|[[Magic Rock Candy]] introduced. Special Charm luck increase changed to a static 0.025. Giving datable NPCs a gift no longer makes the player's spouse jealous unless they're currently dating them.}}
 
{{History|1.5|[[Lucky Ring]], [[Banana Pudding]], and [[Ginger Ale]] introduced.}}
 
{{History|1.5|[[Lucky Ring]], [[Banana Pudding]], and [[Ginger Ale]] introduced.}}
{{History|1.6|Luck buffs from [[Desert Festival#Chef|Chef]] dishes at the [[Desert Festival]] introduced.}}
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{{History|1.6|Luck buffs from [[Desert Festival#Chef|Chef]] dishes at the [[Desert Festival]] introduced. Added special backplates to fortune teller TV show if the player gets a perfectly good or perfectly bad luck day.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}

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