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| There are eight different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map features a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected. | | There are eight different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map features a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected. |
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− | The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other six farms lack farming area, but offer special perks in comparison: | + | The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other seven farms lack farming area, but offer special perks in comparison: |
| : The Riverland Farm encourages [[Skills#Fishing|Fishing]]. | | : The Riverland Farm encourages [[Skills#Fishing|Fishing]]. |
| : The Forest Farm encourages [[Skills#Foraging|Foraging]]. | | : The Forest Farm encourages [[Skills#Foraging|Foraging]]. |
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| ==Map Types== | | ==Map Types== |
| + | {{Stub|Add the number of non-tillable but buildable tiles for Meadowlands farm}} |
| {|class="wikitable" | | {|class="wikitable" |
| ! Name | | ! Name |
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| * The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]]. | | * The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]]. |
− | * The number of tillable tiles on this map is 3427, with 235 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 3427, with 235 non-tillable but buildable tiles. |
| * The biggest contiguous rectangular area is 63 x 31 (1953) tiles. | | * The biggest contiguous rectangular area is 63 x 31 (1953) tiles. |
| | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] | | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] |
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| * Players start with a [[Fish Smoker]]. | | * Players start with a [[Fish Smoker]]. |
| * Water significantly decreases the overall farming area. | | * Water significantly decreases the overall farming area. |
− | * The number of tillable tiles on this map is 1578, with 516 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 1578, with 516 non-tillable but buildable tiles. |
| | [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] | | | [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] |
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| ** Otherwise, players will catch only [[trash]]. | | ** Otherwise, players will catch only [[trash]]. |
| * Additional ponds and grass areas decrease the overall farming area. | | * Additional ponds and grass areas decrease the overall farming area. |
− | * The number of tillable tiles on this map is 1413, with 1490 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 1413, with 1490 non-tillable but buildable tiles. |
| | [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]] | | | [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]] |
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| | style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] | | | style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] |
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− | * The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. | + | * The southwest hill-top spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If the farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. |
| * Additional cliffs and a stream decrease the overall farming area. | | * Additional cliffs and a stream decrease the overall farming area. |
| * When fishing:<ref name="fish" /> | | * When fishing:<ref name="fish" /> |
| ** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river. | | ** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river. |
| ** 50% of the time, players will catch only [[trash]]. | | ** 50% of the time, players will catch only [[trash]]. |
− | * The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 1648, with 930 non-tillable but buildable tiles. |
| | [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]] | | | [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]] |
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| ** 65% of the time, players will catch only [[trash]]. | | ** 65% of the time, players will catch only [[trash]]. |
| * Additional cliffs and ponds decrease the overall farming area. | | * Additional cliffs and ponds decrease the overall farming area. |
− | * The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 2131, with 444 non-tillable but buildable tiles. |
| | [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]] | | | [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]] |
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| * Sprinklers don't work in the sandy soil. | | * Sprinklers don't work in the sandy soil. |
| * Intended for "seasoned players", not as a first farm. | | * Intended for "seasoned players", not as a first farm. |
− | * The number of tillable tiles on this map is 2700, with 1928 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 2700, with 1928 non-tillable but buildable tiles. |
| ** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed. | | ** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed. |
| * When fishing:<ref name="fish" /> | | * When fishing:<ref name="fish" /> |
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| | style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]] | | | style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]] |
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− | * Has a chewy blue grass that [[animals]] love. | + | * Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love. |
− | * Players start with a [[Coop]] and two [[chickens]]. | + | * Players start with a [[Coop]] and two [[chicken]]s, randomly named. |
− | * Instead of receiving 15 [[Parsnip]] seeds from [[Mayor Lewis]], the player instead recieves 15 pieces of [[Hay]]. | + | * Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]] from an unknown source. |
| + | * When fishing from the river, Players have a 40% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> |
| + | * The number of tillable tiles on this map is 2066 with Q2 non-tillable but buildable tiles |
| | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] | | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] |
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| |} | | |} |
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| ==References== | | ==References== |
| <references> | | <references> |
− | <ref name="fish">The fish that can be caught on each of the farm maps are determined by <samp>Farm::getFish</samp> and <samp>Farm::getFishingLocation</samp> in the game code, as well as the standard farm map code in <samp>GameLocation::getFish</samp> and data file <samp>Content\Fish.xnb</samp>.</ref> | + | <ref name="fish">The fish that can be caught on each of the farm maps are determined by the data file <samp>Content\Locations.xnb</samp>.</ref> |
| <ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref> | | <ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref> |
| </references> | | </references> |
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| {{History|1.4|Added Four Corners Farm Map.}} | | {{History|1.4|Added Four Corners Farm Map.}} |
| {{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}} | | {{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}} |
− | {{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default. Monsters now give 1/3 of normal Combat experience on the Wilderness Farm.}} | + | {{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default. Monsters now give 1/3 of normal Combat experience when spawned on the Farm.}} |
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| [[Category:Locations]] | | [[Category:Locations]] |