Farm Maps

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The selection area for maps at character creation.

There are seven different Farm Maps to choose from in Stardew Valley. Each map offers a unique layout of the Farm, offering different benefits and favoring specific skills. Only one map can be chosen when starting a new game, and cannot be changed once selected.

The Standard Farm offers the most space to plant crops and raise animals. The other six farms lack farming area, but offer special perks in comparison:

The Standard Farm encourages Farming.
The Riverland Farm encourages Fishing.
The Forest Farm encourages Foraging.
The Hill-top Farm encourages Mining.
The Wilderness Farm encourages Combat.
The Four Corners Farm offers perks from other maps and encourages Multiplayer.
The Beach Farm offers extra items and encourages Fishing and Foraging, but discourages Farming late game.

The interior of the farmhouse is decorated to match the theme of the chosen map. This includes furniture, wallpaper and flooring. The exterior of the house is the same regardless of map choice.

There is an abandoned building which can later be turned into the Greenhouse on all maps. Once repaired, it can be moved by visiting the Carpenter's Shop or Wizard's Tower.

Map Types

Name Map Description Associated Skill
Standard Farm Map Icon.png
Standard Farm
Standard Farm thumb.png
  • The majority of this map is farming land, ideal for crops and animals.
  • The number of tillable tiles on this map is 3427, with 235 non-tillable but build-able tiles.
  • The biggest contiguous rectangular area is 63 x 31 (1953) tiles.
Farming Skill Icon.png Farming
Riverland Farm Map Icon.png
Riverland Farm
Riverlands Farm thumb.png
  • The majority of this map is water. Fishing is viable on this farm:[1]
  • Water significantly decreases the amount of farming area.
  • The number of tillable tiles on this map is 1578, with 516 non-tillable but build-able tiles.
Fishing Skill Icon.png Fishing
Forest Farm Map Icon.png
Forest Farm
Forest Farm thumb.png Foraging Skill Icon.png Foraging
Hilltop Farm Map Icon.png
Hill-top Farm
Hilltop Farm thumb.png
  • The southwest hilltop spawns Stones, Ore nodes, and Geode nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a Large Stump, Large Log, or a Boulder, making it impossible to enter until the player has the correct tool.
  • Additional cliffs and a stream decrease the overall farming area.
  • When fishing:[1]
    • 50% of the time, players will catch forest river fish, i.e., fish that are found in the Cindersap Forest river.
    • 50% of the time, players will only catch trash.
  • The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles.
Mining Skill Icon.png Mining
Wilderness Farm Map Icon.png
Wilderness Farm
Wilderness Farm thumb.png
  • Monsters spawn at night (scales with the player's Combat level).
    This map can spawn more Wilderness Golems than other farms if they have spawning monster enabled. See Advanced options for more info.
  • When fishing:[1]
    • 35% of the time, players will catch lake fish, i.e., fish that are found in The Mountain lake.
    • 65% of the time, players will only catch trash.
  • Additional cliffs and ponds decrease the overall farming area.
  • The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles.
Combat Skill Icon.png Combat
Four Corners Farm Map Icon.png
Four Corners Farm
Four Corners Farm.png
  • The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps.
  • Top left: Forest Farm. This quadrant has a small grassy area containing a Large Stump, and weeds here can transform into the same unique ones that always drop mixed seeds as on the Forest Farm.
  • Top right: Standard Farm. This quadrant has the most farming space.
  • Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond fish, i.e., fish that are found in the Cindersap Forest pond.[1]
  • Bottom right: Hilltop Farm. This quadrant contains a small quarry that spawns Rocks and Ore and Geode nodes depending on the player's Mining level.
  • Additional cliffs and ponds decrease the overall farming area.
  • The number of tillable tiles on this map is 2952.
Multiplayer Icon.png Multiplayer
Beach Farm Map Icon.png
Beach Farm
Beach Farm.png
  • Good foraging and fishing, and a lot of open space. Sometimes, supply crates wash up on shore.
  • Both forest and beach foragables may spawn.
  • Sprinklers don't work in the sandy soil.
  • Intended for "seasoned players", not as a first farm.
  • The number of tillable tiles on this map is 2700, with 1928 non-tillable but build-able tiles.
    • There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed.
  • When fishing:[1]
    • 15% of the time, players will catch Seaweed.
    • 5.1% of the time, players will catch one of Oyster, Coral, Mussel or Cockle. Chances for four items are equal.
    • 52.73% of the time, players will catch ocean fish, i.e., fish that are found in The Beach.
    • The Rest of the time players will catch trash.
Foraging Skill Icon.png Foraging
Fishing Skill Icon.png Fishing

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 The fish that can be caught on each of the farm maps are determined by Farm::getFish and Farm::getFishingLocation in the game code, as well as the standard farm map code in GameLocation::getFish and data file Content\Fish.xnb.
  2. See Farm::DayUpdate in the game code.

History

  • 1.0: Introduced Standard Farm Map.
  • 1.1: Added Forest, Hill-top, Riverland, and Wilderness Farm Maps.
  • 1.4: Added Four Corners Farm Map.
  • 1.5: Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near Cindersap Forest. Greenhouse can now be moved.