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| {{Spoiler}} | | {{Spoiler}} |
| + | :''See also: [[Cabin]], [[Cabin/Cabin Locations|Cabin Locations]]'' |
| [[File:Farm Map Selection.png|thumb|right|300px|The selection area for maps at character creation.]] | | [[File:Farm Map Selection.png|thumb|right|300px|The selection area for maps at character creation.]] |
| | | |
− | There are seven different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map offers a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected. | + | There are eight different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map features a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected. |
| | | |
− | The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other six farms lack farming area, but offer special perks in comparison: | + | The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other seven farms lack farming area, but offer special perks in comparison: |
− | : The Standard Farm encourages [[Skills#Farming|Farming]].
| |
| : The Riverland Farm encourages [[Skills#Fishing|Fishing]]. | | : The Riverland Farm encourages [[Skills#Fishing|Fishing]]. |
| : The Forest Farm encourages [[Skills#Foraging|Foraging]]. | | : The Forest Farm encourages [[Skills#Foraging|Foraging]]. |
| : The Hill-top Farm encourages [[Skills#Mining|Mining]]. | | : The Hill-top Farm encourages [[Skills#Mining|Mining]]. |
− | : The Wilderness Farm encourages [[Skills#Combat|Combat]]. | + | : The Wilderness Farm encourages [[Skills#Combat|Combat]] (but only gives 1/3 Combat experience for it). |
| : The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]]. | | : The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]]. |
| : The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game. | | : The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game. |
| + | : The Meadowlands Farm encourages [[Skills#Farming|Farming]], specifically raising [[animals]], and comes with two [[Chicken|chickens]] by default. |
| | | |
| The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice. | | The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice. |
| | | |
− | There is an abandoned building which can later be turned into the [[Greenhouse]] on all maps. Once repaired, it can be moved by visiting the [[Carpenter's Shop]] or [[Wizard's Tower]]. | + | There is an abandoned building on all maps which can later be turned into the [[Greenhouse]]. Once repaired, it can be moved by visiting the [[Carpenter's Shop]] or [[Wizard's Tower]]. |
| {{clear}} | | {{clear}} |
| + | |
| ==Map Types== | | ==Map Types== |
| + | {{Stub|Add the number of non-tillable but buildable tiles for Meadowlands farm}} |
| {|class="wikitable" | | {|class="wikitable" |
| ! Name | | ! Name |
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| |- | | |- |
| | style="text-align:center;" | [[File:Standard Farm Map Icon.png|link=]]<br />Standard Farm | | | style="text-align:center;" | [[File:Standard Farm Map Icon.png|link=]]<br />Standard Farm |
− | | style="text-align:center;" | [[File:Standard Farm_thumb.png|200px|link=File:Standard Farm.png]] | + | | style="text-align:center;" | [[File:Standard Farm thumb.png|200px|link=File:Standard Farm.png]] |
− | | style="padding-left:0.4em;" |
| + | | |
| * The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]]. | | * The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]]. |
− | * The number of tillable tiles on this map is 3427, with 235 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 3427, with 235 non-tillable but buildable tiles. |
| * The biggest contiguous rectangular area is 63 x 31 (1953) tiles. | | * The biggest contiguous rectangular area is 63 x 31 (1953) tiles. |
− | | style="padding-left:0.4em;" | [[File:Farming_Skill_Icon.png|24px|link=]] [[Skills#Farming|Farming]]
| + | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] |
| |- | | |- |
| | style="text-align:center;" id="Riverland"|[[File:Riverland Farm Map Icon.png|link=]]<br />Riverland Farm | | | style="text-align:center;" id="Riverland"|[[File:Riverland Farm Map Icon.png|link=]]<br />Riverland Farm |
− | | style="text-align:center;" | [[File:Riverlands Farm_thumb.png|200px|link=File:Riverlands Farm.png]] | + | | style="text-align:center;" | [[File:Riverlands Farm thumb.png|200px|link=File:Riverlands Farm.png]] |
− | | style="padding-left:0.4em;" | | + | | |
− | * The majority of this map is water. [[Fishing]] is viable on this farm:<ref name="fish" /> | + | * Water significantly decreases the overall farming area. |
− | ** 70% of the time, players will catch town river [[fish]], ''i.e.'', [[fish]] that are found in [[Pelican Town]]. | + | * Players start with a [[Fish Smoker]]. |
− | ** 30% of the time, players will catch pond [[fish]], ''i.e.'', [[fish]] that are found in the [[Cindersap Forest]] pond. | + | ** [[Fish Smoker]] helps with early income which may make this farm the easiest to start on if you like to fish a lot and optimize it. |
− | * Water significantly decreases the amount of farming area. | + | * [[Fishing]] is viable on this farm:<ref name="fish" /> |
− | * The number of tillable tiles on this map is 1578, with 516 non-tillable but build-able tiles. | + | ** 70% of the time, players will catch town river [[fish]], ''i.e.,'' [[fish]] that are found in [[Pelican Town]]. |
− | | style="padding-left:0.4em;" | [[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
| + | ** 30% of the time, players will catch forest [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]]. |
| + | ** Unlike all other Farm Maps, random [[Fishing#Bubbles|Bubble Spots]] are enabled on this map. |
| + | ** The river in many spots around the farmhouse is wide enough to offer a max-level fishing zone allowing to catch even iridium quality [[Smallmouth_Bass|Smallmouth Bass]] or [[Chub]] which are good sources of energy early on. |
| + | ** During rain in spring and fall you will be able to catch [[Catfish]] which is a good fish to sell. [[Fish Smoker]] can be used to increase profits. |
| + | * The number of tillable tiles on this map is 1578, with 516 non-tillable but buildable tiles. |
| + | | [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] |
| |- | | |- |
| | style="text-align:center;" id="Forest"|[[File:Forest Farm Map Icon.png|link=]]<br />Forest Farm | | | style="text-align:center;" id="Forest"|[[File:Forest Farm Map Icon.png|link=]]<br />Forest Farm |
− | | style="text-align:center;" | [[File:Forest Farm_thumb.png|200px|link=File:Forest Farm.png]] | + | | style="text-align:center;" | [[File:Forest Farm thumb.png|200px|link=File:Forest Farm.png]] |
− | | style="padding-left:0.4em;" |
| + | | |
| * The farm border is made of trees and foliage, just like in the [[Secret Woods]]. | | * The farm border is made of trees and foliage, just like in the [[Secret Woods]]. |
| * Many bushes can be found on this map, including berry bushes. | | * Many bushes can be found on this map, including berry bushes. |
− | * The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always drops [[Mixed Seeds]]. The possible forage items are:<ref name="forage" /> | + | * The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always drop [[Mixed Seeds]]. The possible forage items are:<ref name="forage" /> |
| ** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each) | | ** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each) |
| ** [[Summer]]: [[Common Mushroom]], [[Grape]], [[Spice Berry]], and [[Sweet Pea]] (25% chance each) | | ** [[Summer]]: [[Common Mushroom]], [[Grape]], [[Spice Berry]], and [[Sweet Pea]] (25% chance each) |
| ** [[Fall]]: [[Chanterelle]], [[Common Mushroom]], [[Purple Mushroom]], and [[Red Mushroom]] (25% chance each) | | ** [[Fall]]: [[Chanterelle]], [[Common Mushroom]], [[Purple Mushroom]], and [[Red Mushroom]] (25% chance each) |
| * When fishing:<ref name="fish" /> | | * When fishing:<ref name="fish" /> |
− | ** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. | + | ** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. The exact formula is <samp>0.05 + Daily [[Luck]]</samp>. This means that if the daily luck is at or below -0.05, there is no chance of catching a Woodskip. With maximum luck (0.125, only possible with the [[Special Charm]]), each cast has a 17.5% chance to hook a Woodskip. |
− | ** 45% of the rest of time, players will catch pond [[fish]], ''i.e.'', [[fish]] that are found in the [[Cindersap Forest]] pond. | + | ** 45% of the rest of the time, players will catch pond and river [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]]. |
− | ** Otherwise, players will only catch [[trash]]. | + | ** Otherwise, players will catch only [[trash]]. |
| * Additional ponds and grass areas decrease the overall farming area. | | * Additional ponds and grass areas decrease the overall farming area. |
− | * The number of tillable tiles on this map is 1413, with 1490 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 1413, with 1490 non-tillable but buildable tiles. |
− | | style="padding-left:0.4em;" | [[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
| + | | [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]] |
| |- | | |- |
| | style="text-align:center;" id="Hilltop"|[[File:Hilltop Farm Map Icon.png|link=]]<br />Hill-top Farm | | | style="text-align:center;" id="Hilltop"|[[File:Hilltop Farm Map Icon.png|link=]]<br />Hill-top Farm |
− | | style="text-align:center;" | [[File:Hilltop Farm_thumb.png|200px|link=File:Hilltop Farm.png]] | + | | style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] |
− | | style="padding-left:0.4em;" |
| + | | |
− | * The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. | + | * The southwest hill-top spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If the farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. |
| * Additional cliffs and a stream decrease the overall farming area. | | * Additional cliffs and a stream decrease the overall farming area. |
| * When fishing:<ref name="fish" /> | | * When fishing:<ref name="fish" /> |
− | ** 50% of the time, players will catch forest river [[fish]], ''i.e.'', [[fish]] that are found in the [[Cindersap Forest]] river. | + | ** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river. |
− | ** 50% of the time, players will only catch [[trash]]. | + | ** 50% of the time, players will catch only [[trash]]. |
− | * The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 1648, with 930 non-tillable but buildable tiles. |
− | | style="padding-left:0.4em;" | [[File:Mining_Skill_Icon.png|24px|link=]] [[Skills#Mining|Mining]]
| + | | [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]] |
| |- | | |- |
− | | style="text-align:center;" id="Wilderness"|[[File:Wilderness Farm Map Icon.png|link=]]<br>Wilderness Farm | + | | style="text-align:center;" id="Wilderness"|[[File:Wilderness Farm Map Icon.png|link=]]<br />Wilderness Farm |
− | | style="text-align:center;" | [[File:Wilderness Farm_thumb.png|200px|link=File:Wilderness Farm.png]] | + | | style="text-align:center;" | [[File:Wilderness Farm thumb.png|200px|link=File:Wilderness Farm.png]] |
− | | style="padding-left:0.4em;" |
| + | | |
| * [[Monsters]] spawn at night (scales with the player's Combat level).<br /> This map can spawn more [[Wilderness Golem]]s than other farms if they have spawning monster enabled. See [[Options#Advanced Options|Advanced options]] for more info. | | * [[Monsters]] spawn at night (scales with the player's Combat level).<br /> This map can spawn more [[Wilderness Golem]]s than other farms if they have spawning monster enabled. See [[Options#Advanced Options|Advanced options]] for more info. |
| * When fishing:<ref name="fish" /> | | * When fishing:<ref name="fish" /> |
− | ** 35% of the time, players will catch lake [[fish]], ''i.e.'', [[fish]] that are found in [[The Mountain]] lake. | + | ** 35% of the time, players will catch lake [[fish]], ''i.e.,'' [[fish]] that are found in [[The Mountain]] lake. |
− | ** 65% of the time, players will only catch [[trash]]. | + | ** 65% of the time, players will catch only [[trash]]. |
| * Additional cliffs and ponds decrease the overall farming area. | | * Additional cliffs and ponds decrease the overall farming area. |
− | * The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 2131, with 444 non-tillable but buildable tiles. |
− | | style="padding-left:0.4em;" | [[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
| + | | [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]] |
| |- | | |- |
| | style="text-align:center;" id="Four Corners"|[[File:Four Corners Farm Map Icon.png|link=]]<br />Four Corners Farm | | | style="text-align:center;" id="Four Corners"|[[File:Four Corners Farm Map Icon.png|link=]]<br />Four Corners Farm |
| | style="text-align:center;" | [[File:Four Corners Farm.png|200px|link=File:Four Corners Farm.png]] | | | style="text-align:center;" | [[File:Four Corners Farm.png|200px|link=File:Four Corners Farm.png]] |
− | | style="padding-left:0.4em;" |
| + | | |
| * The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps. | | * The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps. |
− | * Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the same unique ones that always drop mixed seeds as on the Forest Farm. | + | * Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the unique ones that always drop mixed seeds, the same as on the Forest Farm. |
| * Top right: Standard Farm. This quadrant has the most farming space. | | * Top right: Standard Farm. This quadrant has the most farming space. |
− | * Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.'', [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> | + | * Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> |
− | * Bottom right: Hilltop Farm. This quadrant contains a small quarry that spawns Rocks and [[Mining#Mining Nodes|Ore and Geode nodes]] depending on the player's Mining level. | + | * Bottom right: Hill-top Farm. This quadrant contains a small quarry that spawns Rocks and [[Mining#Mining Nodes|Ore and Geode nodes]] depending on the player's Mining level. |
| * Additional cliffs and ponds decrease the overall farming area. | | * Additional cliffs and ponds decrease the overall farming area. |
| * The number of tillable tiles on this map is 2952. | | * The number of tillable tiles on this map is 2952. |
− | | style="padding-left:0.4em;" |[[File:Multiplayer Icon.png|24px|link=]] [[Multiplayer]]
| + | | [[File:Multiplayer Icon.png|24px|link=]] [[Multiplayer]] |
| |- | | |- |
− | | style="text-align:center;" id="Beach"| [[File:Beach_Farm_Map_Icon.png|link=]]<br />Beach Farm | + | | style="text-align:center;" id="Beach"| [[File:Beach Farm Map Icon.png|link=]]<br />Beach Farm |
− | | style="text-align:center;" | [[File:Beach_Farm.png|200px|link=File:Beach_Farm.png]] | + | | style="text-align:center;" | [[File:Beach Farm.png|200px]] |
− | | style="padding-left:0.4em;" | | + | | |
− | * Good foraging and fishing, and a lot of open space. Sometimes, [[Supply crates|supply crates]] wash up on shore. | + | * Sprinklers don't work in the sandy soil. |
| + | ** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed (requires clearing from trees and [[Large_Log|large logs]] with [[Axes|steel axe]] or better). |
| + | * Good foraging and fishing, and a lot of open space. Sometimes, [[Supply Crate|supply crates]] wash up on shore. |
| + | ** After second house upgrade the [[Supply Crate|supply crates]] can drop [[Deluxe_Retaining_Soil|deluxe retaining soil]] which can be used in combination with [[Garden_Pot|garden pots]] inside [[Shed|sheds]] to create secondary greenhouses. Once watered the soil will never require water again. |
| * Both forest and beach foragables may spawn. | | * Both forest and beach foragables may spawn. |
− | * Sprinklers don't work in the sandy soil.
| + | * Intended for "seasoned players", not as a first farm. A typical strategy of increasing crop fields and crafting large quantities of quality sprinklers won't work on this farm. |
− | * Intended for "seasoned players", not as a first farm. | + | ** Large open areas can be used to build [[Barn|Barns]], [[Coop|Coops]] or [[Shed|Sheds]]. Grass can grow on sandy soil. |
− | * The number of tillable tiles on this map is 2700, with 1928 non-tillable but build-able tiles. | + | ** Fish ponds are another option although it will take quite a while to build and populate them with profitable fish like [[Lava_Eel|Lava Eel]] |
− | ** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed.
| + | ** Alternatively you can opt to plant mini forests of wild trees to then place [[Mushroom_Log|mushroom logs]] inside them and harvest mushrooms for income |
| + | * The number of tillable tiles on this map is 2700, with 1928 non-tillable but buildable tiles. |
| * When fishing:<ref name="fish" /> | | * When fishing:<ref name="fish" /> |
| ** 15% of the time, players will catch [[Seaweed]]. | | ** 15% of the time, players will catch [[Seaweed]]. |
− | ** 5.1% of the time, players will catch one of [[Oyster]], [[Coral]], [[Mussel]] or [[Cockle]]. Chances for four items are equal. | + | ** 5.1% of the time, players will catch one of [[Oyster]], [[Coral]], [[Mussel]] or [[Cockle]]. Chances for each item are equal. |
− | ** 52.73% of the time, players will catch ocean [[fish]], ''i.e.'', [[fish]] that are found in [[The Beach]]. | + | ** 52.73% of the time, players will catch ocean [[fish]], ''i.e.,'' [[fish]] that are found in [[The Beach]]. |
− | ** The Rest of the time players will catch trash. | + | ** 27.17% of the time, players will catch trash. |
− | | style="padding-left:0.4em;" | [[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br> [[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] | + | | [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br /> [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] |
| + | |- |
| + | | style="text-align:center;" id="Meadowlands"|[[File:Meadowlands Farm Map Icon.png|link=]]<br />Meadowlands Farm |
| + | | style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]] |
| + | | |
| + | * Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love. |
| + | * Players start with a [[Coop]] and two [[chicken]]s, randomly named. |
| + | * Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]] from an unknown source. |
| + | * When fishing from the river, Players have a 40% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> |
| + | * The number of tillable tiles on this map is 2066 with ''[unknown]'' non-tillable but buildable tiles |
| + | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] |
| |} | | |} |
| + | |
| + | ==Map Tab== |
| + | The following gallery shows how each farm type appears in-game on the player's map tab. |
| + | <gallery mode="nolines"> |
| + | Standard Farm World Map.png|Standard |
| + | Riverland Farm World Map.png|Riverland |
| + | Forest Farm World Map.png|Forest |
| + | Hilltop Farm World Map.png|Hill-top |
| + | Wilderness Farm World Map.png|Wilderness |
| + | Four Corners Farm World Map.png|Four Corners |
| + | Beach Farm World Map.png|Beach |
| + | Meadowlands Farm World Map.png|Meadowlands |
| + | </gallery> |
| | | |
| ==References== | | ==References== |
| <references> | | <references> |
− | <ref name="fish">The fish that can be caught on each of the farm maps are determined by <tt>Farm::getFish</tt> and <tt>Farm::getFishingLocation</tt> in the game code, as well as the standard farm map code in <tt>GameLocation::getFish</tt> and data file <tt>Content\Fish.xnb</tt>.</ref> | + | <ref name="fish">The fish that can be caught on each of the farm maps are determined by the data file <samp>Content\Locations.xnb</samp>.</ref> |
− | <ref name="forage">See <tt>Farm::DayUpdate</tt> in the game code.</ref> | + | <ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref> |
| </references> | | </references> |
| | | |
| ==History== | | ==History== |
− | {{history|1.0|Introduced Standard Farm Map.}} | + | {{History|1.0|Introduced Standard Farm Map.}} |
− | {{history|1.1|Added Forest, Hill-top, Riverland, and Wilderness Farm Maps.}} | + | {{History|1.1|Added Forest, Hill-top, Riverland, and Wilderness Farm Maps.}} |
− | {{history|1.4|Added Four Corners Farm Map.}} | + | {{History|1.4|Added Four Corners Farm Map.}} |
− | {{history|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near Cindersap Forest. Greenhouse can now be moved.}} | + | {{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}} |
| + | {{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default. Monsters now give 1/3 of normal Combat experience when spawned on the Farm.}} |
| | | |
| [[Category:Locations]] | | [[Category:Locations]] |