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[[File:Farm Map Selection.png|thumb|right|300px|The selection area for maps at character creation.]]
 
[[File:Farm Map Selection.png|thumb|right|300px|The selection area for maps at character creation.]]
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There are seven different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map offers a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected.
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There are eight different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map features a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected.
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The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other six farms lack farming area, but offer special perks in comparison:
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The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other seven farms lack farming area, but offer special perks in comparison:
 
: The Riverland Farm encourages [[Skills#Fishing|Fishing]].
 
: The Riverland Farm encourages [[Skills#Fishing|Fishing]].
 
: The Forest Farm encourages [[Skills#Foraging|Foraging]].
 
: The Forest Farm encourages [[Skills#Foraging|Foraging]].
 
: The Hill-top Farm encourages [[Skills#Mining|Mining]].
 
: The Hill-top Farm encourages [[Skills#Mining|Mining]].
: The Wilderness Farm encourages [[Skills#Combat|Combat]] (but does not give any Combat experience for it).
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: The Wilderness Farm encourages [[Skills#Combat|Combat]] (but only gives 1/3 Combat experience for it).
 
: The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]].
 
: The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]].
 
: The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game.
 
: The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game.
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: The Meadowlands Farm encourages [[Skills#Farming|Farming]], specifically raising [[animals]], and comes with two [[Chicken|chickens]] by default.
    
The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice.
 
The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice.
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There is an abandoned building on all maps which can later be turned into the [[Greenhouse]]. Once repaired, it can be moved by visiting the [[Carpenter's Shop]] or [[Wizard's Tower]].
 
There is an abandoned building on all maps which can later be turned into the [[Greenhouse]]. Once repaired, it can be moved by visiting the [[Carpenter's Shop]] or [[Wizard's Tower]].
 
{{clear}}
 
{{clear}}
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==Map Types==
 
==Map Types==
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{{Stub|Add the number of non-tillable but buildable tiles for Meadowlands farm}}
 
{|class="wikitable"
 
{|class="wikitable"
 
! Name
 
! Name
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|  
 
|  
 
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
 
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
* The number of tillable tiles on this map is 3427, with 235 non-tillable but build-able tiles.
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* The number of tillable tiles on this map is 3427, with 235 non-tillable but buildable tiles.
 
* The biggest contiguous rectangular area is 63 x 31 (1953) tiles.
 
* The biggest contiguous rectangular area is 63 x 31 (1953) tiles.
 
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
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| style="text-align:center;" | [[File:Riverlands Farm thumb.png|200px|link=File:Riverlands Farm.png]]
 
| style="text-align:center;" | [[File:Riverlands Farm thumb.png|200px|link=File:Riverlands Farm.png]]
 
|  
 
|  
* The majority of this map is water. [[Fishing]] is viable on this farm:<ref name="fish" />
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* Water significantly decreases the overall farming area.
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* Players start with a [[Fish Smoker]].
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** [[Fish Smoker]] helps with early income which may make this farm the easiest to start on if you like to fish a lot and optimize it.
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* [[Fishing]] is viable on this farm:<ref name="fish" />
 
** 70% of the time, players will catch town river [[fish]], ''i.e.,'' [[fish]] that are found in [[Pelican Town]].
 
** 70% of the time, players will catch town river [[fish]], ''i.e.,'' [[fish]] that are found in [[Pelican Town]].
 
** 30% of the time, players will catch forest [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]].
 
** 30% of the time, players will catch forest [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]].
* Water significantly decreases the amount of farming area.
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** Unlike all other Farm Maps, random [[Fishing#Bubbles|Bubble Spots]] are enabled on this map.
* The number of tillable tiles on this map is 1578, with 516 non-tillable but build-able tiles.
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** The river in many spots around the farmhouse is wide enough to offer a max-level fishing zone allowing to catch even iridium quality [[Smallmouth_Bass|Smallmouth Bass]] or [[Chub]] which are good sources of energy early on.
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** During rain in spring and fall you will be able to catch [[Catfish]] which is a good fish to sell. [[Fish Smoker]] can be used to increase profits.
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* The number of tillable tiles on this map is 1578, with 516 non-tillable but buildable tiles.
 
| [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
| [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
|-
 
|-
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** Otherwise, players will catch only [[trash]].
 
** Otherwise, players will catch only [[trash]].
 
* Additional ponds and grass areas decrease the overall farming area.
 
* Additional ponds and grass areas decrease the overall farming area.
* The number of tillable tiles on this map is 1413, with 1490 non-tillable but build-able tiles.
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* The number of tillable tiles on this map is 1413, with 1490 non-tillable but buildable tiles.
 
| [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
 
| [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
 
|-
 
|-
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| style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]]
 
| style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]]
 
|
 
|
* The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry.  The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool.
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* The southwest hill-top spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If the farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry.  The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool.
 
* Additional cliffs and a stream decrease the overall farming area.
 
* Additional cliffs and a stream decrease the overall farming area.
 
* When fishing:<ref name="fish" />
 
* When fishing:<ref name="fish" />
 
** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river.
 
** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river.
 
** 50% of the time, players will catch only [[trash]].
 
** 50% of the time, players will catch only [[trash]].
* The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles.  
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* The number of tillable tiles on this map is 1648, with 930 non-tillable but buildable tiles.  
 
| [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
| [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
|-
 
|-
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** 65% of the time, players will catch only [[trash]].
 
** 65% of the time, players will catch only [[trash]].
 
* Additional cliffs and ponds decrease the overall farming area.
 
* Additional cliffs and ponds decrease the overall farming area.
* The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles.
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* The number of tillable tiles on this map is 2131, with 444 non-tillable but buildable tiles.
 
| [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
| [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
|-
 
|-
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* Top right: Standard Farm. This quadrant has the most farming space.  
 
* Top right: Standard Farm. This quadrant has the most farming space.  
 
* Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
 
* Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
* Bottom right: Hilltop Farm. This quadrant contains a small quarry that spawns Rocks and [[Mining#Mining Nodes|Ore and Geode nodes]] depending on the player's Mining level.  
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* Bottom right: Hill-top Farm. This quadrant contains a small quarry that spawns Rocks and [[Mining#Mining Nodes|Ore and Geode nodes]] depending on the player's Mining level.  
 
* Additional cliffs and ponds decrease the overall farming area.
 
* Additional cliffs and ponds decrease the overall farming area.
 
* The number of tillable tiles on this map is 2952.
 
* The number of tillable tiles on this map is 2952.
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| style="text-align:center;" | [[File:Beach Farm.png|200px]]
 
| style="text-align:center;" | [[File:Beach Farm.png|200px]]
 
|  
 
|  
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* Sprinklers don't work in the sandy soil.
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** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed (requires clearing from trees and [[Large_Log|large logs]] with [[Axes|steel axe]] or better).
 
* Good foraging and fishing, and a lot of open space. Sometimes, [[Supply Crate|supply crates]] wash up on shore.  
 
* Good foraging and fishing, and a lot of open space. Sometimes, [[Supply Crate|supply crates]] wash up on shore.  
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** After second house upgrade the [[Supply Crate|supply crates]] can drop [[Deluxe_Retaining_Soil|deluxe retaining soil]] which can be used in combination with [[Garden_Pot|garden pots]] inside [[Shed|sheds]] to create secondary greenhouses. Once watered the soil will never require water again.
 
* Both forest and beach foragables may spawn.
 
* Both forest and beach foragables may spawn.
* Sprinklers don't work in the sandy soil.
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* Intended for "seasoned players", not as a first farm. A typical strategy of increasing crop fields and crafting large quantities of quality sprinklers won't work on this farm.
* Intended for "seasoned players", not as a first farm.
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** Large open areas can be used to build [[Barn|Barns]], [[Coop|Coops]] or [[Shed|Sheds]]. Grass can grow on sandy soil.
* The number of tillable tiles on this map is 2700, with 1928 non-tillable but build-able tiles.
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** Fish ponds are another option although it will take quite a while to build and populate them with profitable fish like [[Lava_Eel|Lava Eel]]
** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed.
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** Alternatively you can opt to plant mini forests of wild trees to then place [[Mushroom_Log|mushroom logs]] inside them and harvest mushrooms for income
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* The number of tillable tiles on this map is 2700, with 1928 non-tillable but buildable tiles.
 
* When fishing:<ref name="fish" />
 
* When fishing:<ref name="fish" />
 
** 15% of the time, players will catch [[Seaweed]].
 
** 15% of the time, players will catch [[Seaweed]].
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** 27.17% of the time, players will catch trash.
 
** 27.17% of the time, players will catch trash.
 
| [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br /> [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
| [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br /> [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
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|-
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| style="text-align:center;" id="Meadowlands"|[[File:Meadowlands Farm Map Icon.png|link=]]<br />Meadowlands Farm
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| style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]]
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|
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* Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love.
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* Players start with a [[Coop]] and two [[chicken]]s, randomly named.
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* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]] from an unknown source.
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* When fishing from the river, Players have a 40% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
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* The number of tillable tiles on this map is 2066 with ''[unknown]'' non-tillable but buildable tiles
 +
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|}
 
|}
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Four Corners Farm World Map.png|Four Corners
 
Four Corners Farm World Map.png|Four Corners
 
Beach Farm World Map.png|Beach
 
Beach Farm World Map.png|Beach
 +
Meadowlands Farm World Map.png|Meadowlands
 
</gallery>
 
</gallery>
    
==References==
 
==References==
 
<references>
 
<references>
<ref name="fish">The fish that can be caught on each of the farm maps are determined by <samp>Farm::getFish</samp> and <samp>Farm::getFishingLocation</samp> in the game code, as well as the standard farm map code in <samp>GameLocation::getFish</samp> and data file <samp>Content\Fish.xnb</samp>.</ref>
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<ref name="fish">The fish that can be caught on each of the farm maps are determined by the data file <samp>Content\Locations.xnb</samp>.</ref>
 
<ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref>
 
<ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref>
 
</references>
 
</references>
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{{History|1.1|Added Forest, Hill-top, Riverland, and Wilderness Farm Maps.}}
 
{{History|1.1|Added Forest, Hill-top, Riverland, and Wilderness Farm Maps.}}
 
{{History|1.4|Added Four Corners Farm Map.}}
 
{{History|1.4|Added Four Corners Farm Map.}}
{{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near Cindersap Forest. Greenhouse can now be moved.}}
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{{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}}
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{{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default. Monsters now give 1/3 of normal Combat experience when spawned on the Farm.}}
    
[[Category:Locations]]
 
[[Category:Locations]]
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