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{{Quote|Hoo.. I see a glimmer within my scrying orb... A shard of knowledge from the future!}}
 
{{Quote|Hoo.. I see a glimmer within my scrying orb... A shard of knowledge from the future!}}
 
{{Quote|Welcome to Welwick's Oracle... the ONLY show where the voice of the spirits is channeled directly... to YOU.}}
 
{{Quote|Welcome to Welwick's Oracle... the ONLY show where the voice of the spirits is channeled directly... to YOU.}}
  −
{{Stub|Add TV displays for max daily luck (0.1) and min daily luck (-0.1) introduced in v1.6}}
      
{|class="wikitable"
 
{|class="wikitable"
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!Stat Bonus <ref name="tvluck" />
 
!Stat Bonus <ref name="tvluck" />
 
|-
 
|-
|The spirits are very happy today! They will do their best to shower everyone with good fortune.
+
| rowspan=2 | The spirits are very happy today! They will do their best to shower everyone with good fortune.
 +
|[[File:LuckStarMax.gif]]
 +
|{{name|Luck|+0.1 or +0.125 with Special Charm}}
 +
|-
 
|[[File:LuckStar.gif]]
 
|[[File:LuckStar.gif]]
|{{name|Luck|> +0.07}}
+
|{{name|Luck|> +0.07 and < 0.1 (or 0.125 with Special Charm)}}
 
|-
 
|-
 
|The spirits are in good humor today. I think you'll have a little extra luck.
 
|The spirits are in good humor today. I think you'll have a little extra luck.
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|{{name|Luck|≥ -0.07 and < -0.02}}
 
|{{name|Luck|≥ -0.07 and < -0.02}}
 
|-
 
|-
|The spirits are very displeased today. They will do their best to make your life difficult.
+
| rowspan=2 | The spirits are very displeased today. They will do their best to make your life difficult.
 
|[[File:LuckSkull.gif]]
 
|[[File:LuckSkull.gif]]
|{{name|Luck|< -0.07}}
+
|{{name|Luck|> -0.1 (or -0.075 with Special Charm) and < -0.07}}
 +
|-
 +
|[[File:LuckSkullMin.gif]]
 +
|{{name|Luck|-0.1 or -0.075 with Special Charm}}
 
|}
 
|}
 +
 +
Daily luck has 201 possible values<ref name="luck"/>, so the probability of getting best possible luck, worst possible luck, and absolutely neutral luck are 1/201 each. Due to a rounding error in the game code, it's impossible to get absolutely neutral luck with the Special Charm<ref name="absolutely_neutral"/>.
    
===Special Charm===
 
===Special Charm===
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Daily luck affects the following:
 
Daily luck affects the following:
   −
;Mining
+
;[[Mining]]
 
*Chance to discover ladders from breaking rocks while [[Mining]].  
 
*Chance to discover ladders from breaking rocks while [[Mining]].  
 
*[[Minerals#Geodes|Geode]] and [[coal]] drop chance from rocks.
 
*[[Minerals#Geodes|Geode]] and [[coal]] drop chance from rocks.
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*Amount of [[gold]] and items lost when dying in the Mines or [[Skull Cavern]].
 
*Amount of [[gold]] and items lost when dying in the Mines or [[Skull Cavern]].
 
*Chance of finding [[Mining#Radioactive Node|Radioactive Nodes]] in the Mines (while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is active) or [[Skull Cavern]] (while [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] is active).<ref name="radioactive" />
 
*Chance of finding [[Mining#Radioactive Node|Radioactive Nodes]] in the Mines (while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is active) or [[Skull Cavern]] (while [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] is active).<ref name="radioactive" />
 +
 +
;[[Fishing]]
 +
*Chance of [[Fishing#Treasure Chests|treasure chests]] appearing while [[Fishing]].<ref name="treasure_chance" />
 +
**Chance of treasure chest being golden once [[Mastery Cave#Masteries|Fishing Mastery]] has been claimed.<ref name="treasure_chance" />
 +
**Chance of getting [[Mystery Box]]es or [[Golden Mystery Box]]es from treasure chests.<ref name="treasure_contents" />
 +
**Chance of getting special items from treasure chests (''e.g.,'' [[Neptune's Glaive]], [[Prismatic Shard]], [[Iridium Band]]).<ref name="treasure_contents" />
 +
**Chance of receiving a higher quantity of roe from treasure chests after obtaining the power from the [[Jewels Of The Sea]].<ref name="treasure_contents" /> ''(The base chance of obtaining roe stays constant at 25%.)''
 +
*Chance of hooking a [[Woodskip]] on the [[Farm Maps#Forest|Forest Farm]].<ref name="woodskip" />
    
;Other
 
;Other
*Chance of [[Fishing#Treasure Chests|treasure chests]] appearing while [[Fishing]].
+
*Chance of obtaining a [[Prismatic Shard]] from the [[Statue Of Blessings#List of Blessings|Blessing Of The Butterfly]].
**Chance of getting special items (''e.g.,'' [[Neptune's Glaive]], [[Prismatic Shard]], [[Iridium Band]]).
   
*Chance to double the number of [[crops]] yielded at harvest. Works for any crop, and a unique "dwoop" sound effect plays if this occurs as the result of a luck-based check.<ref name="dwoop" />
 
*Chance to double the number of [[crops]] yielded at harvest. Works for any crop, and a unique "dwoop" sound effect plays if this occurs as the result of a luck-based check.<ref name="dwoop" />
*Drop chance of [[Duck Feather]] and [[Rabbit's Foot]] from animals.
+
*Chance of receiving [[Duck Feather]] and [[Rabbit's Foot]] from [[Duck]]s and [[Rabbit]]s.
 
*Amount of [[wood]] dropped from [[trees]].
 
*Amount of [[wood]] dropped from [[trees]].
 
*Quality and number of ores obtained from [[Pans|panning]].
 
*Quality and number of ores obtained from [[Pans|panning]].
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*Chance the [[Marriage|spouse]] will be [[Marriage#Jealousy|jealous]] after giving a gift to another marriage candidate that the player is also currently dating.
 
*Chance the [[Marriage|spouse]] will be [[Marriage#Jealousy|jealous]] after giving a gift to another marriage candidate that the player is also currently dating.
 
*Results of playing slots at the [[Casino]].
 
*Results of playing slots at the [[Casino]].
*Amount of lightning during a storm (higher luck increases the amount).<ref name="lightning" />
+
*Amount of lightning during a storm. Higher luck increases the amount.<ref name="lightning" />
*Chance of a [[Trees|tree]] being struck by lighting (higher luck decreases the chance).<ref name="lightning" />
+
*Chance of a [[Trees|tree]] being struck by lightning. Higher luck decreases the chance.<ref name="lightning" />
    
==Luck Buffs==
 
==Luck Buffs==
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===Luck Buff Effects===
 
===Luck Buff Effects===
Total luck buff is treated separately from total daily luck, and the effects of the two types of luck are not automatically the same; both the types of events affected by luck buffs and the magnitude of the effect can be different.
+
Total luck buff is treated separately from total daily luck, and the effects of the two types of luck are not the same. Both the types of events affected by luck buffs and the magnitude of the effect can be different.
   −
Known differences between daily luck and luck buffs include:
+
Differences between the events that daily luck and luck buffs affect include:
* Chances of receiving [[Duck Feather]] and [[Rabbit's Foot]] are not improved by luck buffs.
+
* Chances of receiving [[Duck Feather]] and [[Rabbit's Foot]] from [[Duck]]s and [[Rabbit]]s, hooking a [[Woodskip]] on the [[Farm Maps#Forest|Forest Farm]], obtaining a [[Prismatic Shard]] from the [[Statue Of Blessings#List of Blessings|Blessing Of The Butterfly]], and a [[Fishing#Treasure Chests|Fishing Treasure Chest]] being golden after [[Mastery Cave#Masteries|Fishing Mastery]] is claimed are not improved by luck buffs.
* For [[Fishing#Treasure Chests|Fishing Treasure Chest]] contents, a luck buff does not improve special item chances. Instead, it increases the chance of getting double quantities of resources and gems. It also allows standard rings ([[Glow Ring]], [[Magnet Ring]]) to appear in place of small rings ([[Small Glow Ring]], [[Small Magnet Ring]]).
+
* For [[Fishing#Treasure Chests|Fishing Treasure Chest]] contents, special item chances and [[Mystery Box]]/[[Golden Mystery Box]] chances are not improved by luck buffs. Luck Buffs also do not affect the chance of receiving a higher quantity of roe from treasure chests after obtaining the power from the [[Jewels Of The Sea]]. Instead, luck buffs affect the chance of getting double quantities of resources and gems and allow standard rings ([[Glow Ring]] and [[Magnet Ring]]) to appear in place of small rings ([[Small Glow Ring]] and [[Small Magnet Ring]]).<ref name="treasure_contents" />
 +
* The chance of hooking [[Sea Jelly]], [[River Jelly]], and [[Cave Jelly]] are increased by luck buffs but not daily luck.<ref name="jellies" />
 
* When breaking stone, chances for extra [[Cinder Shard]]s, [[Bone Fragment]]s, [[Clay]], [[Stone]], and all [[Ore]] depend on the player's [[Mining]] level and luck buffs, but not daily luck.<ref name="breakStone" />
 
* When breaking stone, chances for extra [[Cinder Shard]]s, [[Bone Fragment]]s, [[Clay]], [[Stone]], and all [[Ore]] depend on the player's [[Mining]] level and luck buffs, but not daily luck.<ref name="breakStone" />
 
* Weapon [[Crit. Chance]] is boosted by luck buffs but not daily luck.<ref name="damagemonster" />
 
* Weapon [[Crit. Chance]] is boosted by luck buffs but not daily luck.<ref name="damagemonster" />
* Chances of activating the [[Ring of Yoba]]<ref name="farmer_takedamage"/> or [[Warrior Ring]]<ref name="ring_onmonsterslay"/> are boosted by luck buffs but not daily luck.
+
* Chances of activating the [[Ring of Yoba]]<ref name="farmer_takedamage" /> or [[Warrior Ring]]<ref name="ring_onmonsterslay" /> are boosted by luck buffs but not daily luck.
* Chances of finding certain modified monster drops, including [[Mahogany Seed]], [[Galaxy Soul]], and [[Qi Gem]] depend on luck buffs but not daily luck.<ref name="monsterdrop"/>
+
* Chances of finding certain modified monster drops, including [[Mahogany Seed]], [[Galaxy Soul]], and [[Qi Gem]] depend on luck buffs but not daily luck.<ref name="monsterdrop" />
    
==References==
 
==References==
 
<references>
 
<references>
 
     <ref name="luck">See <samp>Game1::_newDayAfterFade</samp> in the game code.</ref>
 
     <ref name="luck">See <samp>Game1::_newDayAfterFade</samp> in the game code.</ref>
     <ref name="tvluck">See <samp>Objects.TV::getFortuneForecast</samp> in the game code.</ref>
+
     <ref name="tvluck">See <samp>TV::getFortuneForecast</samp> in the game code.</ref>
     <ref name="radioactive">See <samp>Locations.MineShaft::chooseStoneType</samp> in the game code.</ref>
+
    <ref name="absolutely_neutral">The special charm adds <samp>(double)0.025f</samp> (see <samp>Farmer::DailyLuck</samp>), which is actually 0.02500000037252903. Those trailing digits are never cancelled out as the TV code checks whether the daily luck is exactly zero as a double.</ref>
 +
     <ref name="radioactive">See <samp>MineShaft::chooseStoneType</samp> in the game code.</ref>
 +
    <ref name="treasure_chance">See <samp>FishingRod::startMinigameEndFunction</samp> in the game code.</ref>
 +
    <ref name="treasure_contents">See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref>
 +
    <ref name="woodskip">See <samp>Data\Locations.xnb</samp> in the game files.</ref>
 
     <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref>
 
     <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref>
 
     <ref name="lightning">See <samp>Utility::performLightningUpdate</samp> in the game code.</ref>
 
     <ref name="lightning">See <samp>Utility::performLightningUpdate</samp> in the game code.</ref>
     <ref name="breakStone">See <samp>StardewValley.GameLocation::breakStone</samp> in the game code</ref>
+
    <ref name="jellies">See <samp>Data\Locations.xnb</samp> in the game files and <samp>MineShaft::getFish</samp> in the game code.</ref>
     <ref name="damagemonster">See <samp>StardewValley.GameLocation::damageMonster</samp> in the game code</ref>
+
     <ref name="breakStone">See <samp>GameLocation::breakStone</samp> in the game code.</ref>
     <ref name="ring_onmonsterslay">See <samp>StardewValley.Objects.Ring::onMonsterSlay</samp> in the game code</ref>
+
     <ref name="damagemonster">See <samp>GameLocation::damageMonster</samp> in the game code.</ref>
     <ref name="farmer_takedamage">See <samp>StardewValley.Farmer::takeDamage</samp> in the game code</ref>
+
     <ref name="ring_onmonsterslay">See <samp>Ring::onMonsterSlay</samp> in the game code.</ref>
     <ref name="monsterdrop">See <samp>StardewValley.GameLocation::monsterDrop</samp> in the game code</ref>
+
     <ref name="farmer_takedamage">See <samp>Farmer::takeDamage</samp> in the game code.</ref>
 +
     <ref name="monsterdrop">See <samp>GameLocation::monsterDrop</samp> in the game code.</ref>
 
</references>
 
</references>
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{{History|1.4|[[Magic Rock Candy]] introduced. Special Charm luck increase changed to a static 0.025. Giving datable NPCs a gift no longer makes the player's spouse jealous unless they're currently dating them.}}
 
{{History|1.4|[[Magic Rock Candy]] introduced. Special Charm luck increase changed to a static 0.025. Giving datable NPCs a gift no longer makes the player's spouse jealous unless they're currently dating them.}}
 
{{History|1.5|[[Lucky Ring]], [[Banana Pudding]], and [[Ginger Ale]] introduced.}}
 
{{History|1.5|[[Lucky Ring]], [[Banana Pudding]], and [[Ginger Ale]] introduced.}}
{{History|1.6|Luck buffs from [[Desert Festival#Chef|Chef]] dishes at the [[Desert Festival]] introduced. Added special backplates to fortune teller TV show if the player gets a perfectly good or perfectly bad luck day.}}
+
{{History|1.6|Luck buffs from [[Desert Festival#Chef|Chef]] dishes at the [[Desert Festival]] introduced. Added special backplates to fortune teller TV show if the player gets a perfectly good or perfectly bad luck day. Jellies are now affected by Luck Buffs and chances of obtaining a Prismatic Shard from the Blessing Of The Butterfly now affected by daily luck.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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