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{{Infobox
 
{{Infobox
|name        = Seed Maker
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|eng        = Seed Maker
 
|source      = [[Crafting]]
 
|source      = [[Crafting]]
|recipe      = {{name|Farming|Level 9|image=Farming Skill Icon.png}}
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|recipe      = {{name|Farming Skill Icon|link=Farming|Level 9}}
 
|ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}}
 
|ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}}
 
|sellprice  = Cannot be sold
 
|sellprice  = Cannot be sold
 
}}
 
}}
The '''Seed Maker''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] that produces seeds from a harvested crop or one of four [[Foraging|foraged items]]: [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], or [[Winter Root]]. It takes 20 in-game minutes to process seeds.
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The '''Seed Maker''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] that produces seeds from a harvested crop or one of four [[Foraging|foraged items]]: [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], or [[Winter Root]]. It takes {{duration|20m|class=inline}} to process seeds. <ref name="processtime"/>
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A Seed Maker may be [[Crafting|crafted]] after learning the recipe at [[Farming]] Level 9. One Seed Maker is the reward for completing the {{Bundle|Dye||y}}. A Seed Maker may occasionally be found in a [[Skull Cavern#Treasure Rooms|treasure room]] in the Skull Cavern.
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A Seed Maker can be [[Crafting|crafted]] after reaching [[Farming]] Level 9. One Seed Maker is the reward for completing the {{Bundle|Dye||y}}. A Seed Maker may occasionally be found in a [[Skull Cavern#Treasure Rooms|treasure room]] in the Skull Cavern.
    
==Seeds per Crop==
 
==Seeds per Crop==
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or an [[Ancient Fruit]] seed (0.5% chance). Neither the number of seeds produced nor the likelihood of getting Mixed Seeds or [[Ancient Seeds]] are affected by [[luck]].
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The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1 packet of [[Ancient Seeds]] (0.5% chance).
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The game initializes a pseudo-random number generator with calculated seed:
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To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
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<code>(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) &times; 77 + (timeOfDay)</code>
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The type and number of seeds produced is determined by the time of day and location of the Seed Maker.<ref name="processtime"/>
 
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This determines the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
      
==Seedless Crops==
 
==Seedless Crops==
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*{{Name|Tea Leaves|class=inline}}
 
*{{Name|Tea Leaves|class=inline}}
 
*{{Name|Wild Plum|class=inline}}
 
*{{Name|Wild Plum|class=inline}}
*Any item listed as "Forage" in-game (other than [[Wild Horseradish]], [[Common Mushroom]], and [[Winter Root]])
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*Any item listed as "Forage" in-game (other than {{Name|Wild Horseradish|class=inline}}, {{Name|Common Mushroom|class=inline}}, and {{Name|Winter Root|class=inline}})
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==References==
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<references>
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  <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
{{history|1.3|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
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{{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
{{history|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
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{{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
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{{History|1.6|Changed game randomization, which removed Seed Maker output exploits.}}
    
{{NavboxEquipment}}
 
{{NavboxEquipment}}
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