Seed Maker

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Seed Maker
Seed Maker.png
Place crops inside to produce a varying amount of seeds. Doesn't work with fruit tree crops.
Source Crafting
Sell Price Cannot be sold
Recipe Source Farming Skill Icon.png Farming (Level 9)
Ingredients Wood.png Wood (25)Gold Bar.png Gold Bar (1)Coal.png Coal (10)

The Seed Maker is a piece of Refining Equipment that produces seeds from a harvested crop or one of four foraged items: Wild Horseradish, Spice Berry, Common Mushroom, or Winter Root. It takes Time Icon.png 20m to process seeds. [1]

A Seed Maker can be crafted after reaching Farming Level 9. One Seed Maker is the reward for completing the Bundle Teal.png Dye Bundle on the Bulletin Board. A Seed Maker may occasionally be found in a treasure room in the Skull Cavern.

Seeds per Crop

The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 Mixed Seeds (1.99% chance), or 1 packet of Ancient Seeds (0.5% chance).

To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.

The game creates a pseudo-random number to determine the type and number of seeds produced. Note that Luck does not have any effect:

(# days played) + unique game ID / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) × 77 + (timeOfDay) [1]

As a result of the above formula, Seed Maker output is repeatable, and exploitable. By taking note of seed output at specific times and seed maker locations, the player can restart the day, inputting seeds only at locations and times that produce a desired number and type of seeds. In addition, since timeOfDay is measured in minutes, it's possible to produce identical output by placing a second Seed Maker 10 tiles left of the first, and then feeding its input 10 minutes after the first is fed.

Seedless Crops

The Seed Maker does not produce seeds from:


  1. 1.0 1.1 See Object::performObjectDropInAction in the game code.