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The '''Seed Maker''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] that produces seeds from a harvested crop or one of four [[Foraging|foraged items]]: [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], or [[Winter Root]]. It takes {{duration|20m|class=inline}} to process seeds. <ref name="processtime"/>
 
The '''Seed Maker''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] that produces seeds from a harvested crop or one of four [[Foraging|foraged items]]: [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], or [[Winter Root]]. It takes {{duration|20m|class=inline}} to process seeds. <ref name="processtime"/>
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A Seed Maker can be [[Crafting|crafted]] after reaching [[Farming]] Level 9. One Seed Maker is the reward for completing the {{Bundle|Dye||y}}. A Seed Maker may occasionally be found in a [[Skull Cavern#Treasure Rooms|treasure room]] in the Skull Cavern.
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A Seed Maker can be [[Crafting|crafted]] after reaching [[Farming]] Level 9. One Seed Maker is the reward for completing the {{Bundle|Dye||y}}. A Seed Maker may occasionally be found in a [[Skull Cavern#Treasure Rooms|treasure room]] in the Skull Cavern.
    
==Seeds per Crop==
 
==Seeds per Crop==
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To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
 
To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
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The game creates a pseudo-random number to determine the type and number of seeds produced. Note that [[Luck]] does not have any effect:
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The type and number of seeds produced is determined by the time of day and location of the Seed Maker.<ref name="processtime"/>
 
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<code>(# days played) + [[Random Seed|unique game ID]] / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) &times; 77 + (timeOfDay)</code> <ref name="processtime"/>
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As a result of the above formula, Seed Maker output is repeatable, and exploitable. By taking note of seed output at specific times and seed maker locations, the player can restart the day, inputting seeds only at locations and times that produce a desired number and type of seeds.  In addition, since timeOfDay is measured in minutes, its possible to produce identical output by placing a second Seed Maker 10 tiles left of the first, and then feeding its input 10 minutes after the first is fed.
      
==Seedless Crops==
 
==Seedless Crops==
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*{{Name|Tea Leaves|class=inline}}
 
*{{Name|Tea Leaves|class=inline}}
 
*{{Name|Wild Plum|class=inline}}
 
*{{Name|Wild Plum|class=inline}}
*Any item listed as "Forage" in-game (other than [[Wild Horseradish]], [[Common Mushroom]], and [[Winter Root]])
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*Any item listed as "Forage" in-game (other than {{Name|Wild Horseradish|class=inline}}, {{Name|Common Mushroom|class=inline}}, and {{Name|Winter Root|class=inline}})
    
==References==
 
==References==
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{{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
 
{{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
 
{{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
 
{{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
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{{History|1.6|Changed game randomization, which removed Seed Maker output exploits.}}
    
{{NavboxEquipment}}
 
{{NavboxEquipment}}
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