Changes

Jump to navigation Jump to search
The player now wakes up in Harvey's office instead of in the regular mine entrance after passing out due to low health
Line 5: Line 5:  
At the end of the cave is a statue of the Grim Reaper, and upon first encounter the statue holds the [[Golden Scythe]]. When the statue is right-clicked on, the scythe will be added to the tool set if the inventory is not full. If it is full, the player will get an "inventory full" message. Freeing up an inventory space will allow them to receive the Golden Scythe. Any time the statue is clicked on afterwards the player will be transported back to the entrance of the quarry mine.
 
At the end of the cave is a statue of the Grim Reaper, and upon first encounter the statue holds the [[Golden Scythe]]. When the statue is right-clicked on, the scythe will be added to the tool set if the inventory is not full. If it is full, the player will get an "inventory full" message. Freeing up an inventory space will allow them to receive the Golden Scythe. Any time the statue is clicked on afterwards the player will be transported back to the entrance of the quarry mine.
   −
The Quarry Mine contains three [[monsters]]: [[Haunted Skull]]s, [[Slimes|Copper Slimes]], and [[Slimes|Iron Slimes]]. The mine is populated with common gray and brown rocks and [[Mining#Mining Nodes|Copper and Iron Nodes]].
+
The Quarry Mine contains several [[monsters]]: [[Haunted Skull]]s, [[Slimes|Copper Slimes]], and [[Slimes|Iron Slimes]]. The main mine path is populated with common gray and brown rocks and [[Mining#Mining Nodes|Copper and Iron Nodes]]. An alternate path blocked by [[Boulder]]s contains several [[Skeleton]]s, including [[Skeleton (dangerous)]] and [[Skeleton Mage]]s. This side path also contains [[Mining#Coal_Node|Coal nodes]].  
    
The quarry mine resets at the end of the day, instead of when exiting it, so it cannot be repeatedly "farmed" in a single day.
 
The quarry mine resets at the end of the day, instead of when exiting it, so it cannot be repeatedly "farmed" in a single day.
   −
Passing out due to low health in the Quarry Mine will result in the player being woken up inside the entrance to [[The Mines|the regular Mines]] (including the penalties).
+
Passing out due to low health in the Quarry Mine will result in the player being woken up in [[Harvey's Clinic]]. A fee of {{Price|1000}} will be deducted for emergency surgery. Several items may also be lost. <ref name="minedeath"/>
    
==Special Drops==
 
==Special Drops==
Line 23: Line 23:  
*Entering the Quarry Mine before entering [[the Mines]] for the first time will trigger the cutscene where [[Marlon]] meets the player in the mines and gives them the [[Rusty Sword]]. After the cutscene is over, the player will still be at the Quarry Mine.
 
*Entering the Quarry Mine before entering [[the Mines]] for the first time will trigger the cutscene where [[Marlon]] meets the player in the mines and gives them the [[Rusty Sword]]. After the cutscene is over, the player will still be at the Quarry Mine.
 
*Unlocking the [[Quarry]] will not enable [[The Mines#Dungeon Floors|Dungeon Floors]] in [[the Mines]] to randomly appear. The Quarry Mine itself must be entered in order to enable Dungeon Floors.
 
*Unlocking the [[Quarry]] will not enable [[The Mines#Dungeon Floors|Dungeon Floors]] in [[the Mines]] to randomly appear. The Quarry Mine itself must be entered in order to enable Dungeon Floors.
 +
 +
==References==
 +
<references>
 +
<ref name="minedeath">See <samp>MineShaft::GetLocationContextId</samp> and <samp>Game1::updatePause</samp> in the game code for the cause, and <samp>Event::HospitalDeath</samp> for the result. The quarry mine has context of the [[Desert]] due to being level 77377 internally, so you respawn in the default location.</ref>
 +
</references>
    
==History==
 
==History==
 
{{History|1.4|Introduced.}}
 
{{History|1.4|Introduced.}}
{{History|1.6|New side path added containing skeletons, coal nodes, and large rocks.}}
+
{{History|1.6|New side path added containing skeletons, coal nodes, and large rocks. The player no longer wakes up in the regular mine entrance after passing out due to low health.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}

Navigation menu