Quarry Mine

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The quarry mine entrance, north of the bridge

The Quarry Mine cave entrance is located on the left edge of the Quarry, north of the bridge. It is outside, not located in The Mines. Inside the cave is a ladder that goes down to the mine. The mine itself consists of one long floor.

At the end of the cave is a statue of the Grim Reaper, and upon first encounter the statue holds the Golden Scythe. When the statue is right-clicked on, the scythe will be added to the tool set if the inventory is not full. If it is full, the player will get an "inventory full" message. Freeing up an inventory space will allow them to receive the Golden Scythe. Any time the statue is clicked on afterwards the player will be transported back to the entrance of the quarry mine.

The Quarry Mine contains several monsters: Haunted Skulls, Copper Slimes, and Iron Slimes. The main mine path is populated with common gray and brown rocks and Copper and Iron Nodes. An alternate path blocked by Boulders contains several Skeletons, including Skeleton (dangerous) and Skeleton Mages. This side path also contains Coal nodes.

The quarry mine resets at the end of the day, instead of when exiting it, so it cannot be repeatedly "farmed" in a single day.

Passing out due to low health in the Quarry Mine will result in the player being woken up in Harvey's Clinic. A fee of data-sort-value="1000">Gold.png1,000g will be deducted for emergency surgery. Several items may also be lost. [1]

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

If the player passes out due to low health while the Desert Festival is occurring, they will be woken up at Harvey's medical station in the desert. [2]

Special Drops

Monsters, crates, and barrels in the Quarry Mine may randomly drop the same special items that can be found in the Skull Cavern.



  • Entering the Quarry Mine before entering the Mines for the first time will trigger the cutscene where Marlon meets the player in the mines and gives them the Rusty Sword. After the cutscene is over, the player will still be at the Quarry Mine.
  • Unlocking the Quarry will not enable Dungeon Floors in the Mines to randomly appear. The Quarry Mine itself must be entered in order to enable Dungeon Floors.


  1. See MineShaft::GetLocationContextId and Game1::updatePause in the game code for the cause, and Event::HospitalDeath for the result. The quarry mine has context of the Desert due to being level 77377 internally, so you respawn in the default location.
  2. See LocationContexts.json Desert.ReviveLocations.


  • 1.4: Introduced.
  • 1.6: New side path added containing skeletons, coal nodes, and large rocks. The player no longer wakes up in the regular mine entrance after passing out due to low health.