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Remove unnecessary advice giving. Also removed mention of the map giving max fishing zone because other maps like the Beach Farm do as well
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==Map Types==
 
==Map Types==
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{{Stub|Add the number of non-tillable but buildable tiles for Meadowlands farm}}
 
{|class="wikitable"
 
{|class="wikitable"
 
! Name
 
! Name
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|  
 
|  
 
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
 
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
* The number of tillable tiles on this map is 3427, with 235 non-tillable but build-able tiles.
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* The number of tillable tiles on this map is 3427, with 235 non-tillable but buildable tiles.
 
* The biggest contiguous rectangular area is 63 x 31 (1953) tiles.
 
* The biggest contiguous rectangular area is 63 x 31 (1953) tiles.
 
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
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| style="text-align:center;" | [[File:Riverlands Farm thumb.png|200px|link=File:Riverlands Farm.png]]
 
| style="text-align:center;" | [[File:Riverlands Farm thumb.png|200px|link=File:Riverlands Farm.png]]
 
|  
 
|  
* The majority of this map is water. [[Fishing]] is viable on this farm:<ref name="fish" />
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* Water significantly decreases the overall farming area.
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* Players start with a [[Fish Smoker]], which can help significantly with income made from [[fishing]].
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* [[Fishing]] is viable on this farm:<ref name="fish" />
 
** 70% of the time, players will catch town river [[fish]], ''i.e.,'' [[fish]] that are found in [[Pelican Town]].
 
** 70% of the time, players will catch town river [[fish]], ''i.e.,'' [[fish]] that are found in [[Pelican Town]].
 
** 30% of the time, players will catch forest [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]].
 
** 30% of the time, players will catch forest [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]].
** Unlike all other Farm Maps, random [[Fishing#Bubbles|Bubble Spots]] are enabled on this map.
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** Random [[Fishing#Bubbles|Bubble Spots]] are enabled on this map, unlike for all other Farm Maps.  
* Players start with a [[Fish Smoker]].
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* The number of tillable tiles on this map is 1578, with 516 non-tillable but buildable tiles.
* Water significantly decreases the overall farming area.
  −
* The number of tillable tiles on this map is 1578, with 516 non-tillable but build-able tiles.
   
| [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
| [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
|-
 
|-
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** Otherwise, players will catch only [[trash]].
 
** Otherwise, players will catch only [[trash]].
 
* Additional ponds and grass areas decrease the overall farming area.
 
* Additional ponds and grass areas decrease the overall farming area.
* The number of tillable tiles on this map is 1413, with 1490 non-tillable but build-able tiles.
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* The number of tillable tiles on this map is 1413, with 1490 non-tillable but buildable tiles.
 
| [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
 
| [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
 
|-
 
|-
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| style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]]
 
| style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]]
 
|
 
|
* The southwest hill-top spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry.  The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool.
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* The southwest hill-top spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If the farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry.  The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool.
 
* Additional cliffs and a stream decrease the overall farming area.
 
* Additional cliffs and a stream decrease the overall farming area.
 
* When fishing:<ref name="fish" />
 
* When fishing:<ref name="fish" />
 
** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river.
 
** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river.
 
** 50% of the time, players will catch only [[trash]].
 
** 50% of the time, players will catch only [[trash]].
* The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles.  
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* The number of tillable tiles on this map is 1648, with 930 non-tillable but buildable tiles.  
 
| [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
| [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
|-
 
|-
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** 65% of the time, players will catch only [[trash]].
 
** 65% of the time, players will catch only [[trash]].
 
* Additional cliffs and ponds decrease the overall farming area.
 
* Additional cliffs and ponds decrease the overall farming area.
* The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles.
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* The number of tillable tiles on this map is 2131, with 444 non-tillable but buildable tiles.
 
| [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
| [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
|-
 
|-
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| style="text-align:center;" | [[File:Beach Farm.png|200px]]
 
| style="text-align:center;" | [[File:Beach Farm.png|200px]]
 
|  
 
|  
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* Sprinklers don't work in the sandy soil.
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** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed (requires clearing from trees and [[Large_Log|large logs]] with [[Axes|steel axe]] or better).
 
* Good foraging and fishing, and a lot of open space. Sometimes, [[Supply Crate|supply crates]] wash up on shore.  
 
* Good foraging and fishing, and a lot of open space. Sometimes, [[Supply Crate|supply crates]] wash up on shore.  
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** After second house upgrade the [[Supply Crate|supply crates]] can drop [[Deluxe_Retaining_Soil|deluxe retaining soil]] which can be used in combination with [[Garden_Pot|garden pots]] inside [[Shed|sheds]] to create secondary greenhouses. Once watered the soil will never require water again.
 
* Both forest and beach foragables may spawn.
 
* Both forest and beach foragables may spawn.
* Sprinklers don't work in the sandy soil.
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* Intended for "seasoned players", not as a first farm. A typical strategy of increasing crop fields and crafting large quantities of quality sprinklers won't work on this farm.
* Intended for "seasoned players", not as a first farm.
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** Large open areas can be used to build [[Barn|Barns]], [[Coop|Coops]] or [[Shed|Sheds]]. Grass can grow on sandy soil.
* The number of tillable tiles on this map is 2700, with 1928 non-tillable but build-able tiles.
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** Fish ponds are another option although it will take quite a while to build and populate them with profitable fish like [[Lava_Eel|Lava Eel]]
** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed.
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** Alternatively you can opt to plant mini forests of wild trees to then place [[Mushroom_Log|mushroom logs]] inside them and harvest mushrooms for income
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* The number of tillable tiles on this map is 2700, with 1928 non-tillable but buildable tiles.
 
* When fishing:<ref name="fish" />
 
* When fishing:<ref name="fish" />
 
** 15% of the time, players will catch [[Seaweed]].
 
** 15% of the time, players will catch [[Seaweed]].
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| style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]]
 
| style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]]
 
|  
 
|  
* Has a chewy blue grass that [[animals]] love.
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* Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love.
* Players start with a [[Coop]] and two [[chicken]]s.
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* Players start with a [[Coop]] and two [[chicken]]s, randomly named.
* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]].
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* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]] from an unknown source.
* When fishing from the river, Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
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* When fishing from the river, Players have a 40% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
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* The number of tillable tiles on this map is 2066 with ''[unknown]'' non-tillable but buildable tiles
 
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|}
 
|}
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==References==
 
==References==
 
<references>
 
<references>
<ref name="fish">The fish that can be caught on each of the farm maps are determined by <samp>Farm::getFish</samp> and <samp>Farm::getFishingLocation</samp> in the game code, as well as the standard farm map code in <samp>GameLocation::getFish</samp> and data file <samp>Content\Fish.xnb</samp>.</ref>
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<ref name="fish">The fish that can be caught on each of the farm maps are determined by the data file <samp>Content\Locations.xnb</samp>.</ref>
 
<ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref>
 
<ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref>
 
</references>
 
</references>
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