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Undo revision 171342 by Emo-lol13224 (talk) Does not belong on Pig page
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* it is not winter
 
* it is not winter
 
* there are tiles available outside upon which to place a truffle
 
* there are tiles available outside upon which to place a truffle
  −
====Weather====
  −
As of 1.6, taking into account winter, all fixed clear and rain days, and the chance of rain per day, you an expect a pig to produce truffles approximately 69 days per year.<ref name="weather" />
      
===Chance to Produce the First Truffle===
 
===Chance to Produce the First Truffle===
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To sell a coop or barn animal, right-click the animal after petting. The friendship/mood interface appears. Move the cursor over the gold coin button at the right to see how much you can sell the animal for. Click that button and the confirmation that follows to complete the sale.
 
To sell a coop or barn animal, right-click the animal after petting. The friendship/mood interface appears. Move the cursor over the gold coin button at the right to see how much you can sell the animal for. Click that button and the confirmation that follows to complete the sale.
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==Notes==
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{{Spoiler}}
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*Pigs have a 0.2% chance to dig up a [[Truffle Crab]] instead of a Truffle.<ref name="trufflecrab" />
    
==Trivia==
 
==Trivia==
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==References==
 
==References==
 
<references>
 
<references>
<ref name="weather">See <samp>Game1::SetOtherLocationWeatherForTomorrow</samp> in the game code.</ref>
   
<ref name="extratrufflechance">See the infinite geometric series calculation on the [[Talk:Pig#Truffles Per Day|talk page]].</ref>
 
<ref name="extratrufflechance">See the infinite geometric series calculation on the [[Talk:Pig#Truffles Per Day|talk page]].</ref>
 
<ref name="gender">The gender of animals is set by <samp>FarmAnimal::isMale</samp> in the game code. The only effect in-game is the pronoun used in some dialogs (''e.g.,'' when [[Marnie]] says she'll "send little [Name] to his/her new home"). See <samp>PurchaseAnimalsMenu::marnieAnimalPurchaseMessage</samp> and  <samp>FarmAnimal::getMoodMessage</samp>.</ref>
 
<ref name="gender">The gender of animals is set by <samp>FarmAnimal::isMale</samp> in the game code. The only effect in-game is the pronoun used in some dialogs (''e.g.,'' when [[Marnie]] says she'll "send little [Name] to his/her new home"). See <samp>PurchaseAnimalsMenu::marnieAnimalPurchaseMessage</samp> and  <samp>FarmAnimal::getMoodMessage</samp>.</ref>
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<ref name="trufflecrab">See <samp>FarmAnimal::DigUpProduce</samp> in the game code.</ref>
 
</references>
 
</references>
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{{History|1.2.26|Fixed bug where they wouldn't produce [[Animals#Produce|goods]] at high happiness.}}
 
{{History|1.2.26|Fixed bug where they wouldn't produce [[Animals#Produce|goods]] at high happiness.}}
 
{{History|1.5|Crafted flooring/paths no longer prevent pigs from producing truffles.}}
 
{{History|1.5|Crafted flooring/paths no longer prevent pigs from producing truffles.}}
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{{History|1.6|Can now rarely dig up Truffle Crabs.}}
    
{{NavboxAnimals}}
 
{{NavboxAnimals}}
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