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**Buildings accessible by the player can be entered at any time of day, regardless of their usual hours, and some bedrooms will be accessible without heart requirements.
 
**Buildings accessible by the player can be entered at any time of day, regardless of their usual hours, and some bedrooms will be accessible without heart requirements.
 
**Players cannot give [[Friendship#Gifts|gifts]] to villagers during Green Rain in Year 1.
 
**Players cannot give [[Friendship#Gifts|gifts]] to villagers during Green Rain in Year 1.
*At the end of the day, the [[Secrets#Shipping_Screen|shipping summary screen]] displays a sky with green fog and dark grey storm clouds.
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*At the end of the day, the [[Secrets#Shipping_Screen|shipping summary screen]] displays a sky with green fog and dark gray storm clouds.
    
===Other===
 
===Other===
*On the first year, it is always sunny on [[Spring]] 1, 2, and 4, and it always rains on Spring 3. From Spring 5 and onwards, the weather is randomized, with certain exceptions.
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*On the first year, it is always sunny on [[Spring]] 1, 2, 4 and 5,<ref name="day5" /> and it always rains on Spring 3. From Spring 6 and onwards, the weather is randomized, with certain exceptions.
 
*The [[Rain Totem]] will change the weather for the following day to rain unless the following day is a [[Festivals|festival]] or the 1st day of a season. (Spring 2-4 of Year 1 also cannot be changed by a Rain Totem.)
 
*The [[Rain Totem]] will change the weather for the following day to rain unless the following day is a [[Festivals|festival]] or the 1st day of a season. (Spring 2-4 of Year 1 also cannot be changed by a Rain Totem.)
 
*The weather will always be "clear and sunny" for [[Festivals]].
 
*The weather will always be "clear and sunny" for [[Festivals]].
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<ref name="islandweather">See <samp>Game1::SetOtherLocationWeatherForTomorrow</samp> in the game code.</ref>
 
<ref name="islandweather">See <samp>Game1::SetOtherLocationWeatherForTomorrow</samp> in the game code.</ref>
 
<ref name="TreeonGreenRainDay">See <samp>Tree::onGreenRainDay</samp> in the game code.</ref>
 
<ref name="TreeonGreenRainDay">See <samp>Tree::onGreenRainDay</samp> in the game code.</ref>
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<ref name="day5"><samp>Data\LocationContexts.xnb</samp> forces ''tomorrow's'' weather to be Sun on days 1, 2 and 4 and Rain on day 3.  <samp>Game1::getWeatherModificationsForDate</samp> overrides this with the intended weather for days 1-4, but doesn't change the forced sun on day 5.</ref>
 
</references>
 
</references>
    
==History==
 
==History==
 
{{History|1.5|Added weather report for [[Ginger Island]].}}
 
{{History|1.5|Added weather report for [[Ginger Island]].}}
{{History|1.6|Added [[#Green Rain|green rain]] event. Fixed [[Rain Totem|rain totem]] storm chaining bug.}}
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{{History|1.6|Added [[#Green Rain|green rain]] event. Fixed [[Rain Totem|rain totem]] storm chaining bug. Can no longer rain on [[Spring]] 5 Year 1.}}
 
{{History|1.6.4|Players can no longer give gifts to NPCs during Green Rain in year 1.}}
 
{{History|1.6.4|Players can no longer give gifts to NPCs during Green Rain in year 1.}}
  
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