Changes

Jump to navigation Jump to search
m
Made some minor changes to the stages of the child to improve clarity and make it easier to read.
Line 6: Line 6:     
==Biological children==
 
==Biological children==
If you maintain a 10-heart relationship with your spouse, already have the [[Farmhouse|nursery]], have not [[Carpenter's Shop#House Renovations|removed the crib]], and have been married for at least 7 days, there is a ≈5% chance that you will be asked if you want to have a child.  If you agree, the baby will be born after 14 days and appear in the crib in the nursery.  If you say "not now", there will be a ≈5% chance that your spouse will ask again, each night that you are married (and maintain 10 hearts).  
+
If you maintain a 10-heart relationship with your spouse, already have the [[Farmhouse|nursery]], have not [[Carpenter's Shop#House Renovations|removed the crib]], and have been married for at least 7 days, there is a ≈5% chance that you will be asked if you want to have a child.  If you agree, the baby will be born after 14 days and appear in the crib in the nursery.  If you say "not now", there will be a ≈5% chance that your spouse will ask again, each night that you are married (and maintain 10 hearts).
    
For the first 14 days in the nursery, the baby will stay sleeping.  After this, they will begin to stand in the crib (except when sleeping) for another 14 days, but you can play with them. Once this stage has passed, they will be allowed out of their crib for another 28 days to crawl around in your house during the day.
 
For the first 14 days in the nursery, the baby will stay sleeping.  After this, they will begin to stand in the crib (except when sleeping) for another 14 days, but you can play with them. Once this stage has passed, they will be allowed out of their crib for another 28 days to crawl around in your house during the day.
Line 21: Line 21:  
==Stages==
 
==Stages==
 
===Stage 1===
 
===Stage 1===
''14 days long. Interactions with the child will always result in "[child's name] is sleeping.".''
+
''14 days long. The first stage of a child. Interacting with the child during this stage will give the player a prompt reading: "[child's name] is sleeping.".''
    
[[File:Child Stage 1.png]]
 
[[File:Child Stage 1.png]]
Line 27: Line 27:     
===Stage 2===
 
===Stage 2===
''14 days long. When interacting with the child, the player will toss them into the air, which improves the relationship level. Child sleeps after 7pm and cannot be interacted with.''
+
''14 days long. When interacting with the child, the player will toss them into the air, which raises the relationship level. After 7pm, the child will sleep and can no longer be interacted with.''
    
[[File:Child Stage 2.png]]
 
[[File:Child Stage 2.png]]
Line 33: Line 33:     
===Stage 3===
 
===Stage 3===
''28 days long. The child will crawl around the house and play with toys. Sometimes they might be buggy and get stuck in furniture. At night they will be put back into the crib automatically and you cannot interact with them.''
+
''28 days long. The child will start crawling around the house and playing with toys. Sometimes, they might be buggy and get stuck in furniture. At 7pm they will return to the crib and can no longer be interacted with.''
    
[[File:Child Stage 3.png]]
 
[[File:Child Stage 3.png]]
Line 39: Line 39:     
===Stage 4===
 
===Stage 4===
''The child will dash around the house. You can right click on them to interact and increase the relationship level.''
+
''The child will dash around the house. Interacting with the child will increase the relationship level.''
    
[[File:ToddlerComposite.png]]
 
[[File:ToddlerComposite.png]]
Line 45: Line 45:     
==Dismissing Children==
 
==Dismissing Children==
Children can be dismissed late game by interacting with the [[Dark Shrine of Selfishness]] inside the [[Witch's Hut]]. By offering the shrine a [[Prismatic Shard]] it will allow players to turn children into doves, making them leave the farm forever.  Once dismissed, children are gone for good and cannot be returned.  Note, however, that this will open up the possibility of your spouse asking if you want to have children again, unless the crib has been removed. If a child is wearing a hat when they are dismissed, the hat will show up in the [[Mayor's Manor#Lost and Found|Lost and Found]] the next morning. Also, see [[Secrets]] for the easter eggs that this unlocks.
+
Children can be dismissed late game by interacting with the [[Dark Shrine of Selfishness]] inside the [[Witch's Hut]]. By offering the shrine a [[Prismatic Shard]] it will allow players to turn children into doves, making them leave the farm forever.  Once dismissed, children are gone for good and cannot be returned.  Note, however, that this will open up the possibility of your spouse asking if you want to have children again, unless the crib has been removed. If a child is wearing a hat when they are dismissed, the hat will show up in the [[Mayor's Manor#Lost and Found|Lost and Found]] the next morning. See [[Secrets]] for the easter eggs that this unlocks.
    
==Friendship==
 
==Friendship==
Line 61: Line 61:  
==Bugs==
 
==Bugs==
 
* Children at stage 4 can run through walls and out of the map. Reseting the day or sleeping will reset the children to a random area of the farmhouse.
 
* Children at stage 4 can run through walls and out of the map. Reseting the day or sleeping will reset the children to a random area of the farmhouse.
* Children at stage 4 can at any time might stay up all night permanently. This does not affect any other part of the game.
+
* Children at stage 4 can at any time stay up all night permanently. This does not affect any other part of the game.
    
==Secrets==
 
==Secrets==
2

edits

Navigation menu