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− | {{Spoiler}}
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| [[File:Forge Interface.png|thumb|right|300px|The Forge Interface]] | | [[File:Forge Interface.png|thumb|right|300px|The Forge Interface]] |
| The '''Forge''' is located on Floor 10 in the [[Volcano Dungeon]]. It is used to upgrade [[weapons]], enchant weapons and [[tools]], combine [[rings]], and change weapon appearances. | | The '''Forge''' is located on Floor 10 in the [[Volcano Dungeon]]. It is used to upgrade [[weapons]], enchant weapons and [[tools]], combine [[rings]], and change weapon appearances. |
| + | |
| + | After obtaining [[Mastery Cave#Masteries|Combat Mastery]], the player can craft a [[Mini-Forge]], which acts exactly the same as this one and can be placed anywhere. |
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| ==Weapon forging== | | ==Weapon forging== |
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| ==Enchantments== | | ==Enchantments== |
| <section begin="Enchantments" /> | | <section begin="Enchantments" /> |
− | {{Spoiler}}{{Stub|Page needs to include specific information on Innate Enchantments.}} | + | {{Spoiler}} |
| A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s. | | A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s. |
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| |- | | |- |
| | Crusader | | | Crusader |
− | | 50% more damage to mummies, ghosts, skeletons, and void spirits. Prevents mummies from reviving. | + | | 50% more damage to mummies, ghosts, skeletons, and void spirits. Allows killing mummies without the use of bombs. |
| |- | | |- |
| | Vampiric | | | Vampiric |
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| ===Innate enchantments=== | | ===Innate enchantments=== |
− | Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons or [[Weapons#Slingshot|slingshot]]) | + | Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons, any weapons with a level of at least 15, or a [[Weapons#Slingshot|slingshot]]). There are 2 sets of innate enchantments. A weapon can have at most one enchantment from each set. |
| + | |
| + | The way the stat-affecting enchantments combine with each other can be nontrivial. See the individual stats' pages for more details. |
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| + | When enchanting weapons at the forge, one enchantment from this set may be given, but it is not guaranteed: |
| {|class="wikitable" | | {|class="wikitable" |
| |- | | |- |
| ! Name | | ! Name |
| ! Effect | | ! Effect |
| + | |- |
| + | | +1-2 Defense |
| + | | {{Name|Defense|+X}} ''Adds +1 or +2 to the player's Defense stat. Enchant can only be applied if a weapon is level 10 or lower.'' |
| + | |- |
| + | | −1-5 Weight |
| + | | {{Name|Weight|−X}} ''Decreases weight by 1 to 5, which reduces enemy knockback by 10% to 50%.'' |
| |- | | |- |
| | Slime Gatherer | | | Slime Gatherer |
− | | ??? ''Can be accompanied by Slime Slayer.'' | + | | Increases Slime Dropped from Slime by <samp>1 + random(0, sqrt(slime's max health / 3))</samp>. Also triggers when killing Big Slimes. The amount of slime dropped is not affected by any loot-modifying buffs. |
| + | |} |
| + | |
| + | When enchanting weapons at the forge, one enchantment from this set is guaranteed: |
| + | {|class="wikitable" |
| + | |- |
| + | ! Name |
| + | ! Effect |
| |- | | |- |
| | Slime Slayer | | | Slime Slayer |
− | | ??? ''Can be accompanied by Slime Gatherer.'' | + | | Increases damage done to Slime by 33% + 1. Does not affect Big Slimes. |
| |- | | |- |
− | | +X Crit. Power | + | | +25-75 Crit. Power |
− | | data-sort-value="50"|{{name|Crit. Power|+X}} ''Values seem to vary from 1-50.''
| + | | {{name|Crit. Power|+X}} ''Increases critical attack power by 25, 50 or 75. +75 will multiply the damage of a critical strike by 2.5x. See the [[Crit. Power]] page for exactly how this is applied.'' |
| |- | | |- |
− | | +X Speed | + | | +1-3 Crit. Chance |
− | | {{Name|Speed w|+X}} | + | | {{name|Crit. Chance|+X}} ''Multiplies critical hit chance by 1.02, 1.04, or 1.06, depending on the level. See [[Combat#Critical hit chance]] for exactly how this is applied.'' |
| |- | | |- |
− | | +X Defense | + | | +1-5 Attack |
− | | {{Name|Defense|+X}} | + | | {{name|Attack|+X}} ''Adds 1 to 5 to the player's Attack stat. This increases any damage dealt by +3 to +15.'' |
| |- | | |- |
− | | -X Weight | + | | +1-X Speed |
− | | {{Name|Weight|-X}} ''Seems to only appear alongside increased Weapon Speed.'' | + | | {{Name|Speed w|+X}} ''Decreases weapon swing time by 10% per level. The maximum level depends on the weapon's own speed stat, with (weapon's natural speed + speed enchantment) being capped to at most 4. However, level 1 is always possible, even for fast weapons.'' |
| |} | | |} |
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| | [[File:Iridium Pan.png|24px|center|link=]] | | | [[File:Iridium Pan.png|24px|center|link=]] |
− | | Double chance of finding artifacts in artifact spots. | + | | For hoe: Double chance of finding artifacts in artifact spots.<br/>For pan: 4x chance to find [[Artifact Trove]]s, 2x chance to find [[Bone Fragment]]s, 3.5x chance to find artifacts. |
| |- | | |- |
| | Bottomless | | | Bottomless |
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| | [[File:Iridium Pan.png|24px|center|link=]] | | | [[File:Iridium Pan.png|24px|center|link=]] |
− | | 50% chance of double item after digging. | + | | For hoe: 50% chance of double item after digging.<br/>For pan: Increases maximum amount of found non-ore items, see [[Pans]] for more details. |
| |- | | |- |
| | Fisher | | | Fisher |
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| | [[File:Iridium Pan.png|24px|center|link=]] | | | [[File:Iridium Pan.png|24px|center|link=]] |
− | | Chance of receiving fish as a panning reward. | + | | 10% chance of receiving a location-appropriate [[fish]] as a panning reward. |
| |- | | |- |
| | Master | | | Master |
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− | | Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.<br />3 wood from Mushroom trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops. | + | | Extra 3 regular wood from Oak, Maple, Pine, and Palm trees.<br />Hardwood from Mahogany trees.<br />Red Mushroom from Mushroom trees. <br /> Fiddlehead Fern from Fern trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops. |
| |- | | |- |
| | Swift | | | Swift |
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| This costs 10 [[Cinder Shard]]s. | | This costs 10 [[Cinder Shard]]s. |
| + | |
| + | A Galaxy Weapon that changed its appearance in this way would lose its appearance after being forged into an Infinity Weapon. |
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| ==Combined Rings== | | ==Combined Rings== |
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| To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory, along with any returned Cinder Shards. | | To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory, along with any returned Cinder Shards. |
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− | ==Mini-Forge==
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− | {{main article|Mini-Forge}}
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− | After acquiring [[Mastery Cave#Masteries|Combat Mastery]], the player can craft a [[Mini-Forge]] for 5 [[Dragon Tooth]], 5 [[Iridium Bar|Iridium Bars]], 5 [[Gold Bar|Gold Bars]] and 5 [[Iron Bar|Iron Bars]]. The Mini-Forge acts exactly the same as the regular forge, except it can be placed and used anywhere. (This is a Stub, and not up to quality standards.)
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| ==Fishing== | | ==Fishing== |
− | The Forge is the only floor of the [[Volcano Dungeon]] where fishing can occur. It is one of two locations in the game where players can catch [[Lava Eel]]s. [[Crab Pot|Crab pots]] cannot be placed in the forge. | + | The Forge is the only floor of the [[Volcano Dungeon]] where fishing can occur. It is one of two locations in the game where players can catch [[Lava Eel]]s. [[Crab Pot|Crab pots]] cannot be placed in the forge. There is a 5% chance the player can catch a present that contains the painting [['Physics 101']]. This painting can only be caught once per player per game.<ref name="fishingchance" /> |
− | | |
− | There is a 5% chance the player can catch a present that contains the painting [['Physics 101']]. This painting can only be caught once per player per game.<ref name="fishingchance" /> If this painting was not caught, the percent chance of hooking a Lava Eel is equivalent to 10 times the [[Fishing#Fishing Zone|fishing zone]] of the spot fished. Otherwise, [[Trash]] will be caught. So for instance, there is a 50% chance to hook a Lava Eel and a 50% chance to hook Trash if the bobber lands in a spot with a fishing zone of 5.<ref name="fishingchance" /> | |
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| ==Secrets== | | ==Secrets== |
| *After achieving [[Perfection]], a red monkey can be interacted with to obtain a [[??? (hat)|secret hat]]. | | *After achieving [[Perfection]], a red monkey can be interacted with to obtain a [[??? (hat)|secret hat]]. |
| *The plaque above the Forge contains an [[Secrets#Volcano Plaque|enciphered message]]. | | *The plaque above the Forge contains an [[Secrets#Volcano Plaque|enciphered message]]. |
| + | *An [[Ancient Doll]] can be thrown into the lava to obtain a [[Far Away Stone|secret item]]. |
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| ==Bugs== | | ==Bugs== |
− | *A bug in the 1.5.6 mobile interface prevents two weapons from being placed on the forge simultaneously, so weapon appearance cannot be changed in mobile. | + | *A bug in the 1.5.6 mobile interface prevents two weapons from being placed on the forge simultaneously, so weapon appearance cannot be changed in mobile. |
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| ==References== | | ==References== |
| <references> | | <references> |
− | <ref name="meleeweapon">See <samp>Tools.MeleeWeapon::doAnimateSpecialMove</samp> in the game code.</ref> | + | <ref name="meleeweapon">See <samp>MeleeWeapon::doAnimateSpecialMove</samp> in the game code.</ref> |
− | <ref name="fishingchance">See <samp>StardewValley.Locations.Caldera::getFish</samp> in the game code.</ref> | + | <ref name="fishingchance">See <samp>Data/Locations.xnb</samp> in the game files.</ref> |
| </references> | | </references> |
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| {{History|1.5|Introduced.}} | | {{History|1.5|Introduced.}} |
| {{History|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}} | | {{History|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}} |
− | {{History|1.6|Mini-forge added as a placeable version of the Forge, some tools gained new options for enchantments.}} | + | {{History|1.6|Mini-forge added as a placeable version of the Forge, some tools gained new options for enchantments. Added Innate enchantments.}} |
| + | {{History|1.6.4|Shaving enchantment now causes tree-specific drops: (fern → fiddlehead fern, mushroom → red mushroom, mahogany → hardwood)}} |
| + | |
| [[Category:Gameplay]] | | [[Category:Gameplay]] |
| [[Category:Bugs tested in 1.5]] | | [[Category:Bugs tested in 1.5]] |