This page or section contains unmarked spoilers from update 1.5 of Stardew Valley. Mobile players may want to avoid or be cautious toward reading this article.
A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 Cinder Shards depending on how many times it was previously forged.
Note that "level" refers to the amount of times a weapon was forged with the specific gem. So for instance, if a weapon was forged with a Ruby, then an Emerald, and then an Amethyst, the weapon stats will have +10% attack power, +2 speed, and +1 weight.
|Amethyst||More knockback (adds 1 per level).|
|Aquamarine||More critical hit chance (adds 4.6% × level).|
|Emerald||More weapon speed (adds 2 on the first and third level, 3 on the second level).|
|Jade||More critical hit damage (adds 10% × level).|
|Ruby||More damage (adds 10% × level to both min and max damage).|
|Topaz||More Defense (adds 1 × level).|
Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another Prismatic Shard can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.
Upgrading a tool does not remove an enchantment on it.
Enchantments are randomized based on the number of times any tool has been enchanted, so reloading the day and enchanting a different tool will change the progression.
Only applies to melee weapons (can't be applied to a slingshot)
|Artful||50% cooldown on special moves. (Stacks multiplicatively with Acrobat for a total of 75% cooldown reduction.)|
|Bug Killer||Double damage to grubs, flies, bugs, Spiders, rock crabs. Allows killing armored bugs.|
|Crusader||50% more damage to mummies, ghosts, skeletons, and void spirits. Prevents mummies from reviving.|
|Vampiric||9% Chance to regain some health on kill. Amount healed is 9% to ≈10.67% of monster's maximum health and does not scale with weapon damage.|
|Haymaker||More fiber is earned when collecting weeds. Also a chance to collect hay. |
Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).
|Auto-Hook||Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish).|
|Archaeologist||Double chance of finding artifacts in artifact spots.|
|Efficient||No energy drain.|
|Generous||50% chance of double item after digging.|
|Master||Adds an extra fishing level to the player while held.|
|Powerful||Add 1 extra power level for pickaxe, 2 for axe.|
|Preserving||50% chance that bait and tackle aren't consumed on use.|
|Reaching||Increased charge-up capacity for greater area of effect.|
Increases the maximum area of effect to 5x5 tiles.
|Shaving||Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.|
3 wood from Mushroom trees.
Chance of extra hardwood from stumps.
Chance of extra produce from giant crops.
|Swift||Tool use is 33% faster.|
A Galaxy Soul can be forged into a galaxy weapon at the cost of 20 Cinder Shards. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. The weapons keep their enchantments and forgings when they are made into Infinity weapons.
|Infinity Blade||The true form of the Galaxy Sword.||Galaxy Sword (1) Galaxy Soul (3) Cinder Shard (60)|
|Infinity Dagger||The true form of the Galaxy Dagger.||Galaxy Dagger (1) Galaxy Soul (3) Cinder Shard (60)|
|Infinity Gavel||The true form of the Galaxy Hammer.||Galaxy Hammer (1) Galaxy Soul (3) Cinder Shard (60)|
Two weapons can be merged through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. Only weapons of the same type can be merged. Slingshots cannot be merged. The second weapon will be consumed.
This costs 10 Cinder Shards.
Two different rings can be combined into one with stacked effects. This costs 20 Cinder Shards.
This has two restrictions:
- Two of the same ring cannot be combined into one. (However, two different rings with the same effect can be combined, like the Glow Ring and Glowstone Ring. Their effects will stack in the same way as wearing both rings separately.)
- Three or more rings cannot be combined into one. (i.e., a combined ring can't be further combined).
Weapons and combined rings can be unforged to reset its properties.
- For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the Cinder Shards used to forge it.
- For a combined ring, unforge splits it back into the original rings.
To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory.
If this painting was not caught, the percent chance of hooking a Lava Eel is equivalent to 10 times the fishing zone of the spot fished. Otherwise, Trash will be caught. So for instance, there is a 50% chance to hook a Lava Eel and a 50% chance to hook Trash if the bobber lands in a spot with a fishing zone of 5.
- After achieving Perfection, a red monkey can be interacted with to obtain a secret hat.
- The plaque above the Forge contains an enciphered message.
- See Tools.MeleeWeapon::doAnimateSpecialMove in the game code.
- See StardewValley.Locations.Caldera::getFish in the game code.