Changes

Added all mechanics when using specialized bait.
Line 19: Line 19:     
==Specialized Bait==
 
==Specialized Bait==
Any type of bait can be used in a crab pot. Using certain types of specialized types of bait will provide additional benefits:
+
Any type of bait can be used in a crab pot. Using certain types of specialized types of bait will provide additional benefits, assuming the player does not have the Mariner profession:<ref name="specialized_bait" />
*[[Deluxe Bait]] decreases the chance of junk and increases the quality of Crab Pot fish to silver.
+
*[[Deluxe Bait]] decreases the chance of junk (from 38% to 30.2% in most areas) and increases the quality of Crab Pot fish to silver.
*[[Wild Bait]] decreases the chance of junk by the same amount.
+
*[[Wild Bait]] decreases the chance of junk by the same amount (from 38% to 30.2% in most areas).
*[[Targeted Bait]] also decreases the chance of junk by the same amount and if used with a crab pot fish, increases the chance to catch that fish.
+
*Using any non-Crab Pot Fish [[Targeted Bait]] also decreases the chance of junk by the same amount (from 38% to 30.2% in most areas). Crab Pot Fish Targeted Bait uses the same decrease for the chance of junk, and also increases the chance to catch that specific Crab Pot fish, decreasing the chance of getting other items which includes decreasing the chance of trash further.
 
*[[Magnet]], [[Magic Bait]], and [[Challenge Bait]] do not provide additional benefits compared to [[Bait (item)|standard bait]].
 
*[[Magnet]], [[Magic Bait]], and [[Challenge Bait]] do not provide additional benefits compared to [[Bait (item)|standard bait]].
 +
 +
If the player has the Mariner profession, only Deluxe Bait provides an additional benefit, namely still increasing the quality of Crab Pot fish to silver.
    
==Stages==
 
==Stages==
Line 184: Line 186:  
==References==
 
==References==
 
<references>
 
<references>
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>.  For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).  Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref>
+
<ref name="specialized_bait">See <samp>CrabPot::DayUpdate</samp> in the game code. The initial chance of junk for Deluxe Bait, Wild Bait, and Targeted Bait is 10% and if this chance does not occur, the code falls back to trash, adding 20.2% more chance of trash. This chance is lower if Crab Pot Fish Targeted Bait is used.</ref>
 +
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>.  For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).  Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref>
 
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref>
 
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref>
 
</references>
 
</references>
4,358

edits