|Place it in the water, load it with bait, and check the next day to see if you've caught anything. Works in streams, lakes, and the ocean.|
|Recipe Source:||Fishing Level 3|
|Ingredients:||Wood (40) Iron Bar (3)|
|Trapper Profession Ingredients:||Wood (25) Copper Bar (2)|
Crab pots are floated on the shores of bodies of water (lakes, ponds, rivers, or the ocean) and primed with bait in order to catch fish. Any type of bait (standard Bait, Wild Bait, Magnet) can be used in a crab pot, but there is no benefit to using specialized types of bait: crab pots never produce double fish or treasure. Players with the Luremaster profession don't need to add bait.
Harvesting a crab pot gives 5 Fishing experience points, even if trash is caught or the item is normally a Beach forage item. Fish caught with crab pots also count towards the four fishing achievements (Fisherman, Ol' Mariner, Master Angler, and Mother Catch).
Crab pots have three stages, which can be distinguished visually:
|The crab pot is empty. If you don't have the Luremaster profession, you need to add bait before it will catch anything.|
|The crab pot contains bait, and will catch something the next morning. (If you have the Luremaster profession, you'll see the 'empty' image instead.)|
|The crab pot caught something and can be harvested. An icon of what it contains will appear above the crab pot.|
The day after placing a crab pot, the following items can be found in it:
Unless you have the Mariner profession, the following trash items can be obtained by putting a crab pot in any type of water, which includes the river, the lake and the ocean. The chance of trash appearing is 38%, regardless of luck or fishing skill; all trash items are equally likely to appear. Trash can be recycled into useful items.
|Image||Name||Description||Produced from Recycling|
|Trash||It's junk.||Stone (1-3) 49%|
|Coal (1-3) 30%|
|Iron Ore (1-3) 21%|
|Driftwood||A piece of wood from the sea.||Wood (1-3) 75%|
|Coal (1-3) 25%|
|Soggy Newspaper||This is trash.||Torch (3) 90%|
|Cloth (1) 10%|
|Broken CD||It's a JojaNet 2.0 trial CD. They must've made a billion of these things.||Refined Quartz (1)|
|Broken Glasses||It looks like someone lost their glasses. They're busted.||Refined Quartz (1)|
|Image||Name||Description||Sell Price||Trap Chance||Used In|
|Lobster||A large ocean-dwelling crustacean with a strong tail.||120g||14%||3%|| Lobster Bisque Crab Pot Bundle "Wanted Lobster" Quest|
Elliott (Loved Gift)
|Clam||Someone lived here once.||50g||14%||12%||Chowder Speed-Gro|
|Crab||A marine crustacean with two powerful pincers.||100g||14%||6%||Crab Cakes Crab Pot Bundle|
|Cockle||A common saltwater clam.||50g||14%||17%||Crab Pot Bundle|
|Mussel||A common bivalve that often lives in clusters.||30g||14%||14%||Fish Stew Crab Pot Bundle|
|Shrimp||A scavenger that feeds off the ocean floor. Widely prized for its meat.||60g||14%||5%||Tom Kha Soup Crab Pot Bundle|
|Oyster||Constantly filters water to find food. In the process, it removes dangerous toxins from the environment.||40g||14%||3%||Crab Pot Bundle|
The following creatures can be caught by putting a crab pot into any freshwater location. Note that only normal quality fish can be caught with a crab pot.
Freshwater locations include nearly any body of water other than the Beach. In particular, the Farm Ponds will yield Crab Pot Fish, even ponds where a Fishing Rod only yields trash. Crab Pots also work in all underground locations (e.g. The Sewers). The pools found in the Mines are the only exceptions: Crab Pots can be placed in the mine’s pools, but they will vanish and be permanently lost once you leave the level. Also, Crab Pots can not be placed into fountains (e.g. in Pelican Town or outside the Spa).
|Image||Name||Description||Sell Price||Trap Chance||Used In|
|Crayfish||A small freshwater relative of the lobster.||75g||33%||28%||Fish Stew Crab Pot Bundle|
|Snail||A wide-ranging mollusc that lives in a spiral shell.||65g||33%||13%|| Escargot Crab Pot Bundle|
Vincent (loved Gift)
|Periwinkle||A tiny freshwater snail that lives in a blue shell.||20g||33%||21%||Strange Bun Fish Stew Crab Pot Bundle|
- Because the freshwater catches sell for a low value and can be easily caught in large quantities, they're ideal choices for turning into Quality Fertilizer. During the early game you may want to put a handful of crab pots in your farm's ponds (where they're easily accessible to harvest daily) so that you can make fertilizer out of their catches and net a bit of fishing experience.
- When the Luremaster Profession is taken, it becomes very easy to accidentally pick up your crab pots immediately after harvesting them. In order to prevent this from happening, a simple set of steps must be followed; First, clear your entire inventory bar. Secondly, select the furthest right empty inventory space. Finally, only harvest the crab pots via left-clicking. So long as you do not right click, and the selected inventory slot is not filled by harvested trash or fish, your character will not pick up the crab pots!
- Without the profession, the easiest way is to have the bait selected as you empty the crab pots, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
The average value of selling recycled trash given a equal distribution of obtaining each of the trash items is ~41g. It can be valued at e.g. 71 g when using the buying price of 150g(instead of 15g) for coal. The below tables assume the lower value of 41g.
Any catch below the value of 75 g can be turned into sashimi and sold for 75g (exept for clams which are not recognized as fish and therefore also don't benifit from the angler profession).
These values are obtained by adding up the average profit share of each item (grouped by location).
The prices do not include the price of bait (to do so, deduct 5g of each value).
|Location||Profession||Profession w/ shashimi|
The formula for average profit is (Chance * Value) with a min-value of 75g when using the sashimi trick.
These values provide the base to calculate the average profit/day for each circumstance (the table above).
|Image||Name||Origin||Trap Chance||Sell Price||Average Profit||Average Profit with sashimi|
- Crab pot contents are determined by CrabPot::DayUpdate. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in Fish.xnb. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).
- Clams are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes and do not benefit from Fishing price bonuses.
|Basic||Axes • Golden Scythe • Hoes • Pickaxes • Scythe • Trash Cans • Watering Cans|
|Fishing||Training Rod • Bamboo Pole • Fiberglass Rod • Iridium Rod • Crab Pot|
|Other||Auto-Grabber • Copper Pan • Hay Hopper • Heater • Incubator • Milk Pail • Shears|
|Artisan||Bee House • Cask • Cheese Press • Keg • Loom • Mayonnaise Machine • Oil Maker • Preserves Jar|
|Refining||Charcoal Kiln • Crystalarium • Furnace • Lightning Rod • Recycling Machine • Seed Maker • Slime Egg-Press (Slime Egg) • Slime Incubator • Tapper (Maple Syrup • Oak Resin • Pine Tar) • Wood Chipper • Worm Bin|
|Fertilizer||Basic Fertilizer • Basic Retaining Soil • Deluxe Speed-Gro • Quality Fertilizer • Quality Retaining Soil • Speed-Gro • Tree Fertilizer|
|Sprinklers||Iridium Sprinkler • Quality Sprinkler • Sprinkler|
|Other||Deluxe Scarecrow • Garden Pot • Rarecrow • Scarecrow|
|Bait||Bait • Magnet • Wild Bait|
|Tackle||Barbed Hook • Cork Bobber • Dressed Spinner • Lead Bobber • Spinner • Trap Bobber • Treasure Hunter|
|Bombs||Bomb • Cherry Bomb • Mega Bomb|
|Fences||Gate • Hardwood Fence • Iron Fence • Stone Fence • Wood Fence|
|Other||Chest • Mini-Fridge • Staircase • Stone Sign • Tools • Wood Sign • Workbench|