Changes

Added specialized bait mechanics for Crab Pot saltwater fish. Added an extra digit to percent chances to make it easier to see the relative percentages and to convert percentages more easily as explained by the note. Also added a table to show percent chances of obtaining each fish with Targeted Bait.
Line 1: Line 1:  +
{{Spoiler}}
 +
{{Stub|some missing mechanics}}
 
{{Infobox
 
{{Infobox
|source      = Crafting
+
|eng          = Crab Pot
 +
|source      = [[Crafting]] • [[Fish Shop]]
 
|ingredients  = {{name|Wood|40}}{{name|Iron Bar|3}}  
 
|ingredients  = {{name|Wood|40}}{{name|Iron Bar|3}}  
 
|tingredients = {{name|Wood|25}}{{name|Copper Bar|2}}
 
|tingredients = {{name|Wood|25}}{{name|Copper Bar|2}}
 
|sellprice    = 50
 
|sellprice    = 50
|quality      = normal
+
|quality      = false
 
|recipe      = [[File:Fishing Skill Icon.png|24px|link=]] [[Fishing]] Level 3
 
|recipe      = [[File:Fishing Skill Icon.png|24px|link=]] [[Fishing]] Level 3
 
}}
 
}}
'''Crab pots''' are floated on the shores of bodies of water (lakes, ponds, rivers, or the ocean) and primed with [[bait]] to catch [[Fish#Crab Pot Fish|fish]]. Any type of bait can be used in a crab pot, but there is no benefit to using specialized types of bait: crab pots never produce double fish or treasure, and all types of crab pot fish can be caught anytime in any season in any weather. Players with the [[Luremaster]] profession don't need to add bait.
+
'''Crab Pots''' are floated on the shores of bodies of water (lakes, ponds, rivers, or oceans) and primed with [[bait]] to catch [[Fish#Crab Pot Fish|fish]]. Bait must be inserted every day. Players with the [[Skills#Fishing|Luremaster profession]] don't need to add bait.
   −
Harvesting a crab pot gives 5 [[Fishing]] experience points, even if [[:Category:Trash|trash]] is caught or the item is normally a [[The Beach|Beach]] [[forage]] item. [[Fish]] caught with crab pots also count towards the four fishing [[achievements]] (Fisherman, Ol' Mariner, Master Angler, and Mother Catch).
+
Harvesting a crab pot gives 5 [[Fishing]] experience points, even if [[trash]] is caught, the item is normally a [[The Beach|Beach]] [[Foraging|forage]] item, or multiple items were caught in the Crab Pot. [[Fish]] caught with crab pots also count towards the four fishing [[achievements]] (Fisherman, Ol' Mariner, Master Angler, and Mother Catch).  
   −
Crab pots can be [[Crafting|crafted]] or purchased for {{price|1500}} at [[Fish Shop|Willy's Fish Shop]] once the player has reached [[Skills#Fishing|fishing level 3]]. Three crab pots are rewarded for completing the {{Bundle|Crab||y}}.
+
Crab pots can be [[Crafting|crafted]] or purchased from [[Fish Shop|Willy's Fish Shop]] for {{Price|1500}} after reaching [[Skills#Fishing|Fishing level 3]]. Three crab pots are rewarded for completing the {{Bundle|Crab||y}}. 1 Crab Pot is also one of the prizes from the [[Trout Derby]] festival.
 +
 
 +
If the player has the power from [[The Art O' Crabbing]] book, it gives Crab pots a 25% chance to yield double the amount of items.
 +
 
 +
==Specialized Bait==
 +
Any type of bait can be used in a crab pot. Using certain types of specialized types of bait will provide additional benefits, assuming the player does not have the Mariner profession:<ref name="specialized_bait" />
 +
*[[Deluxe Bait]] decreases the chance of junk (from 38% to 30.2% in most areas) and increases the quality of Crab Pot fish to silver.
 +
*[[Wild Bait]] decreases the chance of junk by the same amount (from 38% to 30.2% in most areas).
 +
*Using any type of [[Targeted Bait]] also decreases the chance of junk by the same amount (from 38% to 30.2% in most areas). Crab Pot Fish Targeted Bait uses the same decrease for the chance of junk, and also increases the chance to catch that specific Crab Pot fish, decreasing the chance of getting other items which includes decreasing the chance of trash further.
 +
*[[Magnet]], [[Magic Bait]], and [[Challenge Bait]] do not provide additional benefits compared to [[Bait (item)|standard bait]].
 +
 
 +
If the player has the Mariner profession, only Deluxe Bait provides an additional benefit, namely still increasing the quality of Crab Pot fish to silver.
    
==Stages==
 
==Stages==
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===Anywhere===
 
===Anywhere===
Unless the player has the [[Skills#Fishing|Mariner]] profession, the following [[trash]] items can be obtained by putting a crab pot in any type of water, which includes the river, the lake and the ocean. The chance of trash appearing is 38%,<ref name="crabpot_chance" /> regardless of luck or fishing skill; all trash items are equally likely to appear. Trash can be [[Recycling Machine|recycled]] into useful items.
+
Unless the player has the [[Skills#Fishing|Mariner]] profession, the following [[trash]] items can be obtained by putting a crab pot in any type of water. The chance of trash is constant at 38% (30% if the player is using [[Deluxe Bait]], [[Wild Bait]], or [[Targeted Bait]]) regardless of luck or fishing skill (57% in the [[Farm Maps#Beach|Beach Farm]] pond). All trash items are equally likely to appear.<ref name="crabpot_chance" />  Trash can be [[Recycling Machine|recycled]] into useful items.
 
{{#lst:Recycling Machine|trash}}
 
{{#lst:Recycling Machine|trash}}
   −
===Ocean===
+
===Saltwater===
The following creatures can be caught by putting a crab pot in the water anywhere at [[The Beach]] or in the ocean on the [[Beach Farm]].<ref name="crabpot_chance" /> Note that only normal quality fish or items can be caught with a crab pot.
+
The following creatures can be caught by putting a crab pot in any saltwater location.<ref name="crabpot_chance" />
 
{|class="wikitable sortable roundedborder"
 
{|class="wikitable sortable roundedborder"
 
! style="width: 40px;" rowspan="2"|Image
 
! style="width: 40px;" rowspan="2"|Image
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|[[Lobster]]
 
|[[Lobster]]
 
|{{Description|Lobster}}
 
|{{Description|Lobster}}
|data-sort-value="120"|{{price|120}}
+
|data-sort-value="120"|{{Price|120}}
|14%
+
|14.3%
|3%
+
|4.0%
 
|{{name|Lobster Bisque}}<p class="no-wrap">[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}{{Name|Quests Icon|link=Quests#Wanted Lobster{{!}}"Wanted Lobster" Quest|size=28}}{{NPC|Elliott|Loved Gift}}
 
|{{name|Lobster Bisque}}<p class="no-wrap">[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}{{Name|Quests Icon|link=Quests#Wanted Lobster{{!}}"Wanted Lobster" Quest|size=28}}{{NPC|Elliott|Loved Gift}}
 
|-
 
|-
 
|[[File:Clam.png|center]]
 
|[[File:Clam.png|center]]
|[[Clam]]<ref name="not_a_fish" />
+
|[[Clam]]
 
|{{Description|Clam}}
 
|{{Description|Clam}}
|data-sort-value="050"|{{price|50}}
+
|data-sort-value="050"|{{Price|50}}
|14%
+
|14.3%
|12%
+
|8.7%
|{{name|Chowder}}{{name|Speed-Gro}}<p>{{Bundle|Crab Pot}}</p>
+
|{{name|Chowder}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]<p>{{Bundle|Crab Pot}}</p>
 
|-
 
|-
 
|[[File:Crab.png|center]]
 
|[[File:Crab.png|center]]
 
|[[Crab]]
 
|[[Crab]]
 
|{{Description|Crab}}
 
|{{Description|Crab}}
|data-sort-value="100"|{{price|100}}
+
|data-sort-value="100"|{{Price|100}}
|14%
+
|14.3%
|6%
+
|7.6%
 
|{{name|Crab Cakes}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|{{name|Crab Cakes}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
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|[[Cockle]]
 
|[[Cockle]]
 
|{{Description|Cockle}}
 
|{{Description|Cockle}}
|data-sort-value="050"|{{price|50}}
+
|data-sort-value="050"|{{Price|50}}
|14%
+
|14.3%
|17%
+
|11.9%
 
|<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
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|[[Mussel]]
 
|[[Mussel]]
 
|{{Description|Mussel}}
 
|{{Description|Mussel}}
|data-sort-value="030"|{{price|30}}
+
|data-sort-value="030"|{{Price|30}}
|14%
+
|14.3%
|14%
+
|9.7%
 
|{{name|Fish Stew}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|{{name|Fish Stew}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
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|[[Shrimp]]
 
|[[Shrimp]]
 
|{{Description|Shrimp}}
 
|{{Description|Shrimp}}
|data-sort-value="060"|{{price|60}}
+
|data-sort-value="060"|{{Price|60}}
|14%
+
|14.3%
|5%
+
|9.9%
 
|{{name|Tom Kha Soup}}{{name|Shrimp Cocktail}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|{{name|Tom Kha Soup}}{{name|Shrimp Cocktail}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
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|[[Oyster]]
 
|[[Oyster]]
 
|{{Description|Oyster}}
 
|{{Description|Oyster}}
|data-sort-value="040"|{{price|40}}
+
|data-sort-value="040"|{{Price|40}}
|14%
+
|14.3%
|3%
+
|10.3%
 
|<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 +
|}
 +
 +
'''Note:''' If the player has the Mariner profession, the chances of obtaining each fish is equal regardless of the bait used. If the player does not have the Mariner profession and uses either [[Deluxe Bait]], [[Wild Bait]], or any type of [[Targeted Bait]] (except for Crab Pot saltwater fish), the percent chance of obtaining each Crab Pot item is multiplied by 1.125 in the table above. The table below shows the chance of getting each item if Targeted Bait for Crab Pot saltwater fish is used and the player does not have the Mariner profession.<ref name="targeted_bait" />
 +
 +
{|class="wikitable sortable"
 +
!class="unsortable"|Image
 +
!Name
 +
!% Lobster Bait
 +
!% Crab Bait
 +
!% Oyster Bait
 +
!% Clam Bait
 +
!% Shrimp Bait
 +
!% Cockle Bait
 +
!% Mussel Bait
 +
|-
 +
|[[File:Lobster.png|24px|center]]
 +
|[[Lobster]]
 +
|18.0%
 +
|4.5%
 +
|4.5%
 +
|4.5%
 +
|4.5%
 +
|4.5%
 +
|4.5%
 +
|-
 +
|[[File:Crab.png|24px|center]]
 +
|[[Crab]]
 +
|7.2%
 +
|25.7%
 +
|8.6%
 +
|8.6%
 +
|8.6%
 +
|8.6%
 +
|8.6%
 +
|-
 +
|[[File:Oyster.png|24px|center]]
 +
|[[Oyster]]
 +
|9.7%
 +
|9.0%
 +
|34.6%
 +
|11.5%
 +
|11.5%
 +
|11.5%
 +
|11.5%
 +
|-
 +
|[[File:Clam.png|24px|center]]
 +
|[[Clam]]
 +
|8.3%
 +
|7.6%
 +
|6.3%
 +
|29.4%
 +
|9.8%
 +
|9.8%
 +
|9.8%
 +
|-
 +
|[[File:Shrimp.png|24px|center]]
 +
|[[Shrimp]]
 +
|9.4%
 +
|8.6%
 +
|7.2%
 +
|7.2%
 +
|22.2%
 +
|11.1%
 +
|11.1%
 +
|-
 +
|[[File:Cockle.png|24px|center]]
 +
|[[Cockle]]
 +
|11.2%
 +
|10.4%
 +
|8.6%
 +
|8.6%
 +
|10.0%
 +
|26.7%
 +
|13.3%
 +
|-
 +
|[[File:Mussel.png|24px|center]]
 +
|[[Mussel]]
 +
|9.2%
 +
|8.5%
 +
|7.1%
 +
|7.1%
 +
|8.2%
 +
|6.2%
 +
|21.8%
 +
|-
 +
|[[File:Trash (item).png|24px|center]]
 +
|[[Trash]]
 +
|27.0%
 +
|25.7%
 +
|23.1%
 +
|23.1%
 +
|25.2%
 +
|21.6%
 +
|19.3%
 
|}
 
|}
    
===Freshwater===
 
===Freshwater===
The following creatures can be caught by putting a crab pot into any freshwater location.<ref name="crabpot_chance" /> Note that only normal quality fish can be caught with a crab pot.
+
The following creatures can be caught by putting a crab pot into any freshwater location.<ref name="crabpot_chance" />
   −
Freshwater locations include nearly any body of water other than the [[Beach]]. In particular, the [[Farm Pond]]s will yield Crab Pot Fish, even ponds where a Fishing Rod only yields trash. Crab Pots also work in all underground locations (e.g. [[The Sewers]]). The pools found in the [[Mines]] are the only exceptions: Crab Pots can be placed in the mine’s pools, but they will vanish and be permanently lost once leaving the level. Also, Crab Pots can not be placed into fountains (e.g. in [[Pelican Town]] or outside the [[Spa]]).
+
[[Farm Pond]]s will yield Crab Pot Fish, even ponds where a Fishing Rod can only catch trash. Crab Pots also work in all underground locations (''e.g.,'' [[The Sewers]]). The pools found in [[the Mines]] are the only exceptions. While Crab Pots can be placed in the mine’s pools, they will vanish and be permanently lost after leaving the level. Crab Pots cannot be placed into fountains (''e.g.,'' in [[Pelican Town]] or outside the [[Spa]]).
 +
 
 +
On the [[Farm Maps#Beach|Beach Farm]] pond, if the player does not have the [[Skills#Fishing|Mariner]] profession, the chances of catching a [[Crayfish]], [[Snail]], and [[Periwinkle]] are decreased by 31% as trash is more likely to be caught there. 
    
{|class="wikitable sortable roundedborder"
 
{|class="wikitable sortable roundedborder"
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|[[Crayfish]]
 
|[[Crayfish]]
 
|{{Description|Crayfish}}
 
|{{Description|Crayfish}}
|data-sort-value="075"|{{price|75}}
+
|data-sort-value="075"|{{Price|75}}
 
|33%
 
|33%
|28%
+
|21%
 
|{{name|Fish Stew}}<p class="no-wrap">[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|{{name|Fish Stew}}<p class="no-wrap">[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
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|[[Snail]]
 
|[[Snail]]
 
|{{Description|Snail}}
 
|{{Description|Snail}}
|data-sort-value="065"|{{price|65}}
+
|data-sort-value="065"|{{Price|65}}
 
|33%
 
|33%
|13%
+
|20%
 
|{{name|Escargot}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}{{NPC|Vincent|loved Gift}}
 
|{{name|Escargot}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}{{NPC|Vincent|loved Gift}}
 
|-
 
|-
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|[[Periwinkle]]
 
|[[Periwinkle]]
 
|{{Description|Periwinkle}}
 
|{{Description|Periwinkle}}
|data-sort-value="020"|{{price|20}}
+
|data-sort-value="020"|{{Price|20}}
 
|33%
 
|33%
 
|21%
 
|21%
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==Gold per Day==
 
==Gold per Day==
Crab pots make on average {{price|47.5}}/day, regardless of where they are placed and assuming all [[trash]] is [[Recycling Machine|recycled]] and sold. This number can be increased to about {{price|75}}/day for fresh water or {{price|81.4}}/day for salt water if all [[fish]] that are worth less than {{price|75}} is converted into [[Sashimi]] and the [[Skills#Fishing|Mariner]] profession is used. <ref name="goldperday" />
+
Crab pots make on average {{Price|47}}/day in freshwater and {{Price|50.5}}/day in the ocean, assuming all [[trash]] is [[Recycling Machine|recycled]] and sold. This number can be increased to about {{Price|75}}/day for freshwater or {{Price|81.4}}/day for the ocean if all [[fish]] that are worth less than {{Price|75}} are converted into [[Sashimi]] and the [[Skills#Fishing|Mariner]] profession is chosen. <ref name="goldperday" />
    
==Tips==
 
==Tips==
* Because the [[#Freshwater|freshwater catches]] sell for a low value and can be easily caught in large quantities, they're ideal choices for turning into [[Quality Fertilizer]]. During the early game it is advisable to put a handful of crab pots in the farm's ponds (where they're easily accessible to harvest daily) to make fertilizer out of their catches and net a bit of fishing experience.
+
* Because the [[#Freshwater|freshwater catches]] sell for a low value and can be easily caught in large quantities, they're ideal choices for turning into [[Quality Fertilizer]] or [[Sashimi]]. It might be helpful to put a handful of crab pots in the farm's ponds (where they're easily accessible to harvest daily) to make fertilizer/sashimi out of their catches and gain some Fishing experience.
* When the [[Skills#Fishing|Luremaster Profession]] is taken, it becomes very easy to accidentally pick up the crab pots. Since 1.5, this has become easier to avoid; simply target a crab pot that still contains its daily catch, and hold the collection button. As long as the button is held, the player can collect as many as they like without fear of accidentally picking up the crab pot.
+
* When the [[Skills#Fishing|Luremaster Profession]] is taken, it becomes easier to accidentally pick up the crab pots. Since 1.5, this has become easier to avoid; simply target a crab pot that still contains its daily catch, and hold the collection button. As long as the button is held, the player can collect as many as they like without fear of accidentally picking up the crab pot. Since 1.6.4 this is even easier to avoid, as there is now a short delay after collecting when the crab pot cannot be picked up.
 
** Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
 
** Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
* Without the Trapper profession, the total cost of buying materials to build a crab pot is {{price|3100}}. With the profession, the total cost of materials is {{price|1300}}. However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from [[Fish Shop|Willy's Fish Shop]] remains fixed at {{price|1500}}. This makes it much more cost effective to buy crab pots from Willy's starting in Year 2 instead of buying the ingredients, even with the Trapper profession.
+
* Without the Trapper profession, the total cost of buying materials to build a crab pot is {{Price|3100}}. With the profession, the total cost of materials is {{Price|1300}}. However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from [[Fish Shop|Willy's Fish Shop]] remains fixed at {{Price|1500}}. This makes it much more cost-effective to buy crab pots from Willy's starting in Year 2 instead of buying the ingredients, even with the Trapper profession.
 +
 
 +
==Notes==
 +
*Since the game uses a unique beach map during festival days, items a player has placed on [[the Beach]] (Crab Pots, [[Chest]]s, etc.) may disappear during the [[Night Market]]. These items should return on Winter 18.
    
==References==
 
==References==
 
<references>
 
<references>
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>.  For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).</ref>
+
<ref name="specialized_bait">See <samp>CrabPot::DayUpdate</samp> in the game code. The initial chance of junk for Deluxe Bait, Wild Bait, and Targeted Bait is 10% and if this chance does not occur, the code falls back to trash, adding 20.2% more chance of trash. This chance is lower if Crab Pot Fish Targeted Bait is used.</ref>
<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes, do not benefit from Fishing price bonuses, and do not count towards the four Fishing achievements.</ref>
+
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>.  For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).  Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref>
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Gold per day|talk page]].</ref>
+
<ref name="targeted_bait">See <samp>CrabPot::DayUpdate</samp> in the game code. Each creature is checked in the same way as normal, but the chance specified in <samp>Fish.xnb</samp> is increased for the targeted fish. Specifically, it is quadrupled if the value is less than 0.1, tripled if the value is less than 0.2, and doubled otherwise. This code is skipped if the player has the Mariner profession.</ref>
 +
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref>
 
</references>
 
</references>
   Line 180: Line 294:  
{{History|1.5.2|Fixed crash that could occur in Multiplayer when crab pots were removed by a farmhand.}}
 
{{History|1.5.2|Fixed crash that could occur in Multiplayer when crab pots were removed by a farmhand.}}
 
{{History|1.5.3|Crab pots now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.}}
 
{{History|1.5.3|Crab pots now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.}}
 +
{{History|1.6|Now one of the prizes from the [[Trout Derby]] festival. [[Clam]]s are now considered a [[fish]]. [[Clam]]s are no longer used in [[Speed-Gro]]. Increased chance of catching junk on the [[Farm Maps#Beach|Beach Farm]] pond. [[Deluxe Bait]], [[Targeted Bait]] and [[Wild Bait]] now provides special benefits when catching Crab Pot fish. The power from [[The Art O' Crabbing]] gives Crab Pots a 25% chance to yield double items.}}
 +
{{History|1.6.4|Crab pots now have a short time period (0.75 seconds) after harvesting from them during which they can’t be removed.}}
    
{{NavboxTools}}
 
{{NavboxTools}}
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[[ja:カニかご]]
 
[[ja:カニかご]]
 
[[ko:게잡이 통발]]
 
[[ko:게잡이 통발]]
[[hu:Rák varsa]]
+
[[hu:Rákvarsa]]
 
[[pt:Covo]]
 
[[pt:Covo]]
 
[[ru:Крабовая ловушка]]
 
[[ru:Крабовая ловушка]]
 
[[tr:Yengeç Çömleği]]
 
[[tr:Yengeç Çömleği]]
 
[[zh:蟹笼]]
 
[[zh:蟹笼]]
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edits