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|[[Ghost]]
 
|[[Ghost]]
 
|15
 
|15
 +
|-
 +
|[[Carbon Ghost]]
 +
|20
 
|-
 
|-
 
|[[Duggy]]
 
|[[Duggy]]
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|-
 
|-
 
|[[Rock Crab]]
 
|[[Rock Crab]]
 +
|4
 +
|-
 +
|[[Truffle Crab]]
 
|4
 
|4
 
|-
 
|-
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|20
 
|20
 
|-
 
|-
 +
|[[Lava Lurk]]
 +
|12
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|-
 +
|[[Hot Head]]
 +
|16
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|-
 +
|[[Magma Sprite]]
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|15
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|-
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|[[Magma Duggy]]
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|18
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|-
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|[[Magma Sparker]]
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|17
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|-
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|[[False Magma Cap]]
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|14
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|-
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|[[Dwarvish Sentry]]
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|15
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|-
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|[[Putrid Ghost]]
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|25
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|-
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|[[Shadow Sniper]]
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|20
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|-
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|[[Spider]]
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|15
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|-
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|[[Royal Serpent]]
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|20
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|-
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|[[Blue Squid]]
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|15
 
|}
 
|}
   Line 134: Line 175:  
# If the weapon is a [[Weapons#Dagger|dagger]] <samp>critChance = (critChance + 0.005) * 1.12</samp><ref name="dagger" />.
 
# If the weapon is a [[Weapons#Dagger|dagger]] <samp>critChance = (critChance + 0.005) * 1.12</samp><ref name="dagger" />.
 
# If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20%<ref name="ringcrit" />. If the weapon has a "+X Crit. Chance" [[Forge#Innate enchantments|innate enchantment]], then each level adds 2% to the percentage, e.g. with +3 and 2 aquamarine rings, the percentage is 26%.
 
# If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20%<ref name="ringcrit" />. If the weapon has a "+X Crit. Chance" [[Forge#Innate enchantments|innate enchantment]], then each level adds 2% to the percentage, e.g. with +3 and 2 aquamarine rings, the percentage is 26%.
## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%.
+
## So with the galaxy sword and 1 ring and 3 forging: 15.8%*1.1 = 17.38%.
## With 2 rings: 18.96%.
+
## With 2 rings: 15.8%*1.2 = 18.96%.
## With 2 rings and the best (+3) innate enchantment: 19.91%.
+
## With 2 rings and the best (+3) innate enchantment: 15.8%*1.26 = 19.91%.
 
# If the [[Statue Of Blessings]] gives the Blessing of Fangs buff, an additive 10% is added to the crit chance.<ref name="scoutcode" /> A player using a [[Galaxy Sword]] that is [[Forge#Weapon forging|triple-enchanted]] with [[Aquamarine]] and equipped with 2 [[Aquamarine Ring|aquamarine rings]] has an 18.96% chance to crit, increasing to 28.96% with the Blessing of Fangs buff from the [[Statue Of Blessings]],  
 
# If the [[Statue Of Blessings]] gives the Blessing of Fangs buff, an additive 10% is added to the crit chance.<ref name="scoutcode" /> A player using a [[Galaxy Sword]] that is [[Forge#Weapon forging|triple-enchanted]] with [[Aquamarine]] and equipped with 2 [[Aquamarine Ring|aquamarine rings]] has an 18.96% chance to crit, increasing to 28.96% with the Blessing of Fangs buff from the [[Statue Of Blessings]],  
# The Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <samp>critChance = critChance * 1.5</samp><ref name="scoutcode" />. For the galaxy sword with 2 rings, 3 forging, the Blessing of Fangs buff from the [[Statue Of Blessings]], and the scout profession, the critChance is: 28.96 * 1.5 = 43.44%.
+
# The Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <samp>critChance = critChance * 1.5</samp><ref name="scoutcode" />. For the galaxy sword with 2 rings, 3 forging, the Blessing of Fangs buff from the [[Statue Of Blessings]], and the scout profession, the critChance is: 28.96% * 1.5 = 43.44%.
 
# Finally, every point of luck from food and rings increased crit chance in an additive manner by 2.5% with the following formula: <samp>critChance += LuckLevel * critChance / 40</samp><ref name="luckcrit" />.  
 
# Finally, every point of luck from food and rings increased crit chance in an additive manner by 2.5% with the following formula: <samp>critChance += LuckLevel * critChance / 40</samp><ref name="luckcrit" />.  
  
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