Line 59: |
Line 59: |
| |[[Ghost]] | | |[[Ghost]] |
| |15 | | |15 |
| + | |- |
| + | |[[Carbon Ghost]] |
| + | |20 |
| |- | | |- |
| |[[Duggy]] | | |[[Duggy]] |
Line 64: |
Line 67: |
| |- | | |- |
| |[[Rock Crab]] | | |[[Rock Crab]] |
| + | |4 |
| + | |- |
| + | |[[Truffle Crab]] |
| |4 | | |4 |
| |- | | |- |
Line 115: |
Line 121: |
| |20 | | |20 |
| |- | | |- |
| + | |[[Lava Lurk]] |
| + | |12 |
| + | |- |
| + | |[[Hot Head]] |
| + | |16 |
| + | |- |
| + | |[[Magma Sprite]] |
| + | |15 |
| + | |- |
| + | |[[Magma Duggy]] |
| + | |18 |
| + | |- |
| + | |[[Magma Sparker]] |
| + | |17 |
| + | |- |
| + | |[[False Magma Cap]] |
| + | |14 |
| + | |- |
| + | |[[Dwarvish Sentry]] |
| + | |15 |
| + | |- |
| + | |[[Putrid Ghost]] |
| + | |25 |
| + | |- |
| + | |[[Shadow Sniper]] |
| + | |20 |
| + | |- |
| + | |[[Spider]] |
| + | |15 |
| + | |- |
| + | |[[Royal Serpent]] |
| + | |20 |
| + | |- |
| + | |[[Blue Squid]] |
| + | |15 |
| |} | | |} |
| | | |
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Line 175: |
| # If the weapon is a [[Weapons#Dagger|dagger]] <samp>critChance = (critChance + 0.005) * 1.12</samp><ref name="dagger" />. | | # If the weapon is a [[Weapons#Dagger|dagger]] <samp>critChance = (critChance + 0.005) * 1.12</samp><ref name="dagger" />. |
| # If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20%<ref name="ringcrit" />. If the weapon has a "+X Crit. Chance" [[Forge#Innate enchantments|innate enchantment]], then each level adds 2% to the percentage, e.g. with +3 and 2 aquamarine rings, the percentage is 26%. | | # If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20%<ref name="ringcrit" />. If the weapon has a "+X Crit. Chance" [[Forge#Innate enchantments|innate enchantment]], then each level adds 2% to the percentage, e.g. with +3 and 2 aquamarine rings, the percentage is 26%. |
− | ## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%. | + | ## So with the galaxy sword and 1 ring and 3 forging: 15.8%*1.1 = 17.38%. |
− | ## With 2 rings: 18.96%. | + | ## With 2 rings: 15.8%*1.2 = 18.96%. |
− | ## With 2 rings and the best (+3) innate enchantment: 19.91%. | + | ## With 2 rings and the best (+3) innate enchantment: 15.8%*1.26 = 19.91%. |
| # If the [[Statue Of Blessings]] gives the Blessing of Fangs buff, an additive 10% is added to the crit chance.<ref name="scoutcode" /> A player using a [[Galaxy Sword]] that is [[Forge#Weapon forging|triple-enchanted]] with [[Aquamarine]] and equipped with 2 [[Aquamarine Ring|aquamarine rings]] has an 18.96% chance to crit, increasing to 28.96% with the Blessing of Fangs buff from the [[Statue Of Blessings]], | | # If the [[Statue Of Blessings]] gives the Blessing of Fangs buff, an additive 10% is added to the crit chance.<ref name="scoutcode" /> A player using a [[Galaxy Sword]] that is [[Forge#Weapon forging|triple-enchanted]] with [[Aquamarine]] and equipped with 2 [[Aquamarine Ring|aquamarine rings]] has an 18.96% chance to crit, increasing to 28.96% with the Blessing of Fangs buff from the [[Statue Of Blessings]], |
− | # The Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <samp>critChance = critChance * 1.5</samp><ref name="scoutcode" />. For the galaxy sword with 2 rings, 3 forging, the Blessing of Fangs buff from the [[Statue Of Blessings]], and the scout profession, the critChance is: 28.96 * 1.5 = 43.44%. | + | # The Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <samp>critChance = critChance * 1.5</samp><ref name="scoutcode" />. For the galaxy sword with 2 rings, 3 forging, the Blessing of Fangs buff from the [[Statue Of Blessings]], and the scout profession, the critChance is: 28.96% * 1.5 = 43.44%. |
| # Finally, every point of luck from food and rings increased crit chance in an additive manner by 2.5% with the following formula: <samp>critChance += LuckLevel * critChance / 40</samp><ref name="luckcrit" />. | | # Finally, every point of luck from food and rings increased crit chance in an additive manner by 2.5% with the following formula: <samp>critChance += LuckLevel * critChance / 40</samp><ref name="luckcrit" />. |
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