Changes

770 bytes added ,  Friday at 20:38
Moved "Swarms" section from "Strategy" to "Contents". Not sure why it was in the former before. Added more content for the "Swarms" section with a code reference.
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Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]].
 
Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]].
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===Swarms===
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Every ten minutes, if the player is not on a Mine level that is divisible by 5, there is an 8.9% chance for one of the current floor's flying monsters to spawn off screen and attack. These spawns can occur on [[#Infested Floors|infested floors]] and in the [[Quarry Mine]]. The [[Buffs#Oil of Garlic|Oil of Garlic Buff]] prevents these spawns from occurring.<ref name="swarms" />
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Every ten minutes, if the player is not on a Mine level that is divisible by 5, is not on an [[#Infested Floors|infested floor]], and is not in the [[Quarry Mine]], there is a 1.1% chance for the screen to become "misty", "glowy", or "foggy". This effects lasts 30-40 seconds. During this time, several of the current floor's flying monsters will spawn and attack. The [[Buffs#Oil of Garlic|Oil of Garlic Buff]] prevents these infestation fogs from occurring.<ref name="swarms" />
    
===The Mushroom Floor===
 
===The Mushroom Floor===
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==Strategy==
 
==Strategy==
===Swarms===
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If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack. Consuming [[Oil of Garlic]] will prevent these infestation fogs.
      
===Staircases===
 
===Staircases===
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<ref name="laddermonsters">See <samp>MineShaft::monsterDrop</samp> in the game code.</ref>
 
<ref name="laddermonsters">See <samp>MineShaft::monsterDrop</samp> in the game code.</ref>
 
<ref name="ladderrocks">See <samp>MineShaft::checkStoneForItems</samp> in the game code.</ref>
 
<ref name="ladderrocks">See <samp>MineShaft::checkStoneForItems</samp> in the game code.</ref>
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<ref name="swarms">See <samp>MineShaft::performTenMinuteUpdate</samp> in the game code.</ref>
 
<ref name="ladderload">See <samp>MineShaft::populateLevel</samp> in the game code.</ref>
 
<ref name="ladderload">See <samp>MineShaft::populateLevel</samp> in the game code.</ref>
 
<ref name="loadlevel">See <samp>MineShaft::loadLevel</samp> in the game code.</ref>
 
<ref name="loadlevel">See <samp>MineShaft::loadLevel</samp> in the game code.</ref>
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