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6 bytes added ,  17:55, 19 May 2017
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<code>Average Gold per Day = ((Farming Level Multiplier &times; Max Harvests &times; Sell Price per Harvest) &minus; Seed Price )/ Growing Days </code>
 
<code>Average Gold per Day = ((Farming Level Multiplier &times; Max Harvests &times; Sell Price per Harvest) &minus; Seed Price )/ Growing Days </code>
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'''Farming Level Multiplier''' = <code>.02 &times; (Farming Level) + 1.01</code> represents the ''average'' multiplier for revenue, <code>(Max Harvests &times; Sell Price per Harvest)</code>, based on expected amounts of quality crops harvested.  
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'''Farming Level Multiplier''' = <code>.02 &times; (Farming Level) + 1.01</code> represents the ''average'' multiplier for revenue, <code>(Max Harvests &times; Sell Price per Harvest)</code>, based on expected amount of quality crops harvested.  
Not that the values listed below correspond to the minimum values of gold per day.
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However, all of the values listed below correspond to the minimum values of gold per day.
    
==Spring Crops==
 
==Spring Crops==
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