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→‎Save events: clarify AfterLoad is fired for a new save
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| BeforeCreate<br />AfterCreate || Raised before and after the game creates the save file (after the new-game intro). The save won't be written until all mods have finished handling this event.
 
| BeforeCreate<br />AfterCreate || Raised before and after the game creates the save file (after the new-game intro). The save won't be written until all mods have finished handling this event.
 
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| AfterLoad || Raised after the player loads a saved game. The world is ready for mods to modify at this point.
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| AfterLoad || Raised after the player loads a saved game (or starts a new save). The world is ready for mods to modify at this point.
 
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| BeforeSave<br />AfterSave || Raised before and after the game updates the save file. Not raised for the initial creation. The save won't be written until all mods have finished handling this event.
 
| BeforeSave<br />AfterSave || Raised before and after the game updates the save file. Not raised for the initial creation. The save won't be written until all mods have finished handling this event.
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