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No change in size ,  04:59, 26 February 2021
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typo fix
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Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map.  It is also affected by the player's actions.  Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number.  Planting trees can also have an effect: even though (on most maps) trees can only be planted in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn).  However, these effects are generally small, unless a large fraction of the map tiles are occupied.  All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.
 
Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map.  It is also affected by the player's actions.  Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number.  Planting trees can also have an effect: even though (on most maps) trees can only be planted in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn).  However, these effects are generally small, unless a large fraction of the map tiles are occupied.  All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.
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All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.<ref name="removal" />  This cleanup applies both to standard forageable items and nearly all specialized items (fruit in [[the Farm Cave]] is the only known exception).  Even non-season-specific items are removed at the start of a new season.  In order to help repopulate the map, the chances of new items spanwing are slightly higher on these days.<ref name="extra_spawn" />
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All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.<ref name="removal" />  This cleanup applies both to standard forageable items and nearly all specialized items (fruit in [[the Farm Cave]] is the only known exception).  Even non-season-specific items are removed at the start of a new season.  In order to help repopulate the map, the chances of new items spawning are slightly higher on these days.<ref name="extra_spawn" />
    
Forageable items will be destroyed if they are in the path of a [[villager]].
 
Forageable items will be destroyed if they are in the path of a [[villager]].
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