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update code example how to asset from content pack
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You can read [[Modding:Modder Guide/APIs/Content|a content asset]] from the content pack folder using <samp>LoadAsset</samp>. You can optionally specify a relative path to read from a subfolder.
 
You can read [[Modding:Modder Guide/APIs/Content|a content asset]] from the content pack folder using <samp>LoadAsset</samp>. You can optionally specify a relative path to read from a subfolder.
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
Texture2D image = contentPack.LoadAsset<Texture2D>("image.png");
+
Texture2D image = contentPack.ModContent.Load<Texture2D>("image.png");
 
</syntaxhighlight>
 
</syntaxhighlight>
  
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