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34 bytes added ,  20:48, 4 August 2023
→‎Enchantments: Previous language implied that applying a new enchantment after the first required only a Prismatic Shard, and not twenty more Cinder Shards.
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A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Copper Pan]], [[Scythe]], [[Golden Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
 
A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Copper Pan]], [[Scythe]], [[Golden Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
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Each weapon or tool can have only one enchantment, and the applied enchantment is random. However, another [[Prismatic Shard]] can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.
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Each weapon or tool can have only one enchantment at a time, and the applied enchantment is random. However, another enchantment can be applied (at the same price) to replace an existing one. Tools track the previous two enchantments applied to them so they're not reselected when applying a new enchantment.
    
Upgrading a tool keeps its enchantment.
 
Upgrading a tool keeps its enchantment.
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