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Multiplayer
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Revision as of 16:35, 1 November 2023
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16:35, 1 November 2023
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* The host has paused the game using <code>/pause</code>. (See below)
* The host has paused the game using <code>/pause</code>. (See below)
* The Time reaches 02:00 am and a player is still inside a cutscene. (They will pass out once the cutscene is over.)
* The Time reaches 02:00 am and a player is still inside a cutscene. (They will pass out once the cutscene is over.)
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* The Time reaches 02:00 am and a player still has their inventory or any menu open. (They will pass out once the opened inventory or menu is closed.)
*Split-Screen only: If all players are on a menu or a cutscene, time will pause.
*Split-Screen only: If all players are on a menu or a cutscene, time will pause.
In multiplayer, no other circumstances will cause time to pause, skip forward or move at a different rate than normal.
In multiplayer, no other circumstances will cause time to pause, skip forward or move at a different rate than normal.
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