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Additional Avalonia ILSpy instructions →‎How do I decompile the game code?
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:# Make sure ''C#'' is selected in the language drop-down (not IL, IL with C#, or ReadyToRun).
 
:# Make sure ''C#'' is selected in the language drop-down (not IL, IL with C#, or ReadyToRun).
 
:# Right-click on ''Stardew Valley'' and choose ''Save Code'' to create a decompiled project you can open in Visual Studio.
 
:# Right-click on ''Stardew Valley'' and choose ''Save Code'' to create a decompiled project you can open in Visual Studio.
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:## If you're using Avalonia ILSpy, make sure to add the <samp>.csproj</samp> file extension to the filename in the save dialog, like so: <samp>Stardew-Valley.csproj</samp> (Otherwise, the project won't decompile properly.)
    
To unpack the XNB data/image/map files, see [[Modding:Editing XNB files]].
 
To unpack the XNB data/image/map files, see [[Modding:Editing XNB files]].
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