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| While passed out, the player will lose [[gold]] and may lose up to three [[inventory]] items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{price|15000}}. | | While passed out, the player will lose [[gold]] and may lose up to three [[inventory]] items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{price|15000}}. |
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− | ==Trivia== | + | ==Notes== |
| + | {{Spoiler}} |
| *If the player has a [[Vampire Ring]] equipped, they will gain 2 health points after slaying a monster. | | *If the player has a [[Vampire Ring]] equipped, they will gain 2 health points after slaying a monster. |
| *If the player has a weapon with the [[Forge#Combat enchantments|Vampiric enchantment]], there is a chance they will gain health points after slaying a monster. | | *If the player has a weapon with the [[Forge#Combat enchantments|Vampiric enchantment]], there is a chance they will gain health points after slaying a monster. |
| *If the player has a [[Phoenix Ring]] equipped, they will not pass out and will regain half of their maximum health after reaching zero health. This can only happen once per day. | | *If the player has a [[Phoenix Ring]] equipped, they will not pass out and will regain half of their maximum health after reaching zero health. This can only happen once per day. |
| + | *If the player has a [[Fairy Box]] equipped, they will regain a variable amount of health based on their damage dealt to and received from enemies. |
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| ==History== | | ==History== |
| {{History|1.3.27|Added multiplayer health regen by standing in bed. Added Mr. Qi event at floor 100 of the [[Skull Cavern]].}} | | {{History|1.3.27|Added multiplayer health regen by standing in bed. Added Mr. Qi event at floor 100 of the [[Skull Cavern]].}} |
| {{History|1.4|Added Marlon's Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}} | | {{History|1.4|Added Marlon's Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}} |
− | {{History|1.6|Increased passing-out penalty from {{price|5000}} to {{price|15000}}. Inventory losses are now capped at 3 items.}} | + | {{History|1.6|Increased passing-out penalty from {{price|5000}} to {{price|15000}}. Inventory losses are now capped at 3 items. [[Fairy Box]] can be used to regain health.}} |
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| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |