<nowiki>*</nowiki>It is impossible to get a [[Golden Coconut]] from either chest before one is cracked. Therefore, the probability of other loot before it is cracked is {{probability|1/6}} for items and {{probability|1/18}} for the weapons in the common chests, while in rare chests it is {{probability|1/8}} for items and {{probability|1/24}} for weapons.
+
<nowiki>*</nowiki>It is impossible to get a [[Golden Coconut]] from either chest before one is cracked. Therefore, the probability of obtaining other loot before one is cracked is {{probability|1/6}} for items and {{probability|1/18}} for the weapons in the common chests, while in rare chests it is {{probability|1/8}} for items and {{probability|1/24}} for weapons.
==Metal Crates==
==Metal Crates==
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<ref name="chestcontents">See <samp>VolcanoDungeon::PopulateChest</samp> in the game code.</ref>
<ref name="chestcontents">See <samp>VolcanoDungeon::PopulateChest</samp> in the game code.</ref>
<ref name="goldenwalnut">See <samp>Chest::dumpContents</samp> in the game code.</ref>
<ref name="goldenwalnut">See <samp>Chest::dumpContents</samp> in the game code.</ref>
−
<ref name="cratedrop">See <samp>Objects.BreakableContainer::releaseContents</samp> in the game code.</ref>
+
<ref name="cratedrop">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
<ref name="pinkbowchance">See <samp>Data\Shops.xnb</samp> in the game files.</ref>
<ref name="pinkbowchance">See <samp>Data\Shops.xnb</samp> in the game files.</ref>