− | When creating a new multiplayer save, you can choose a profit margin of 25%, 50%, 75%, or default (100%). This helps rebalance multiplayer by reducing the gold obtained when selling most items (including crops, forage, minerals, and cooked foods). For example, at 25% profit margin you can sell [[Wheat]] for 6g instead of 25g. Purchase prices at [[Pierre's General Store]] are scaled as well. Prices for other items (including shop items, buildings, and tool upgrades) and quest gold rewards are not affected. | + | When creating a new multiplayer save, you can choose a profit margin of 25%, 50%, 75%, or default (100%). This helps rebalance multiplayer by reducing the gold obtained when selling most items (including crops, forage, minerals, and cooked foods). For example, at 25% profit margin you can sell [[Wheat]] for 6g instead of 25g. |
| + | Purchase prices for seeds at [[Pierre's General Store]] and purchase prices for [[Grass Starter]], [[Sugar]], [[Wheat Flour]], and [[Rice]] at [[JojaMart]] are scaled as well. Prices for other items (including [[Blacksmith]] and [[Fish Shop]] shop items, buildings, and tool upgrades) and quest gold rewards are not affected. |
| This makes gold much harder to come by in the early game; progressing in all your skills evenly, crafting items, and completing Help Wanted quests becomes far more important. For example, Willy still sells [[Crab Pot]]s for 1500g despite your reduced income, so mining iron and crafting your own may be more economical. | | This makes gold much harder to come by in the early game; progressing in all your skills evenly, crafting items, and completing Help Wanted quests becomes far more important. For example, Willy still sells [[Crab Pot]]s for 1500g despite your reduced income, so mining iron and crafting your own may be more economical. |
− | Note that there's no profit margin option when creating a single-player save. However, you can create a multiplayer save with no cabins, then load it in single-player after the save file is created. That will give you a single-player save with your selected profit margin. | + | Note that there's no profit margin option when creating a single-player save. However, you can create a multiplayer save by choosing "Co-op" at the main menu instead of "New", then "Load" it in single-player after the save file is created. That will give you a single-player save with your selected profit margin. |