| The Fish Pond is a type of [[Carpenter's Shop#Farm Buildings|farm building]] purchasable from [[Robin]] at the [[Carpenter's Shop]]. It takes three days to build and occupies a 5x5 tile space. | | The Fish Pond is a type of [[Carpenter's Shop#Farm Buildings|farm building]] purchasable from [[Robin]] at the [[Carpenter's Shop]]. It takes three days to build and occupies a 5x5 tile space. |
− | A fish pond can hold and raise most types of [[fish]], including [[Night Market]] fish, [[Crab Pot]] fish and [[The Beach|beach]] forageables such as [[Sea Urchin]]s and [[Coral]]. The fish produce [[Roe]] and random items. The only fish which cannot live in the fish pond are the five legendary fish: [[Legend]], [[Mutant Carp]], [[Crimsonfish]], [[Glacierfish]], and [[Angler]]. Fish thrown in the pond also reproduce up to the limit of their pond, except for [[Tiger Trout]], which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. The fish will be caught automatically without the minigame. A harvested fish is always of regular quality. | + | A fish pond can hold and raise most types of [[fish]], including [[Night Market]] fish, [[Crab Pot]] fish and [[The Beach|beach]] forageables such as [[Sea Urchin]]s and [[Coral]]. The fish produce [[Roe]] and random items. The only fish which cannot live in the fish pond are the five legendary fish: [[Legend]], [[Mutant Carp]], [[Crimsonfish]], [[Glacierfish]], and [[Angler]]. ([[Clam]] is not considered a fish, and so cannot live in a Fish Pond.) Fish thrown in the pond also reproduce up to the limit of their pond, except for [[Tiger Trout]], which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. The fish will be caught automatically without the minigame. A harvested fish is always of regular quality. |
| Each pond holds only one type of fish at a time. You populate a pond by throwing in a fish. Attempting to throw in a fish that cannot live in a pond (because it is a legendary fish or because it is of a different type than the fish already living in the pond) yields a prompt that states the fish would not be happy there. | | Each pond holds only one type of fish at a time. You populate a pond by throwing in a fish. Attempting to throw in a fish that cannot live in a pond (because it is a legendary fish or because it is of a different type than the fish already living in the pond) yields a prompt that states the fish would not be happy there. |