Changes

→‎For Content Patcher packs: + new map properties in 1.5.5
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| <code>{{t|map index}}</code>
 
| <code>{{t|map index}}</code>
 
| The index of the spouse room within the map file, to allow multiple spouse rooms in the same file. Each spouse room is 6 tiles across by 9 tiles down, starting with index 0 in the top-left corner. You can have any number of rows and columns (the index will wrap at the end of the row), as long as they fit an integer number of spouse rooms.
 
| The index of the spouse room within the map file, to allow multiple spouse rooms in the same file. Each spouse room is 6 tiles across by 9 tiles down, starting with index 0 in the top-left corner. You can have any number of rows and columns (the index will wrap at the end of the row), as long as they fit an integer number of spouse rooms.
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|}
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===New map properties===
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Stardew Valley 1.5.5 adds several map properties:
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{| class="wikitable"
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|-
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! valid in
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! map property
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! usage
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|-
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| farmhouse
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| <tt>FarmHouseFurniture [{{t|furniture ID}} {{t|tile X}} {{t|tile Y}}]+</tt>
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| Spawns the given furniture when creating a new save. If you add multiple furniture to the same tile, the first one will be placed on the ground and the last one will be placed on the first one.<br />This is also required to enable the <tt>FarmHouseWallpaper</tt>, <tt>FarmHouseFlooring</tt>, and <tt>FarmHouseStarterSeedsPosition</tt> properties. You can enable it without spawning any furniture with <tt>FarmHouseFurniture -1 0 0</tt>.
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|-
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| farmhouse
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| <tt>FarmHouseFlooring {{t|flooring id}}</tt>
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| Sets the farmhouse floor to the given ID. These are mapped to the 4x4 tile areas in the <tt>Maps/walls_and_floors</tt> tilesheet starting at tile index 336 (where index 0 is mapped to the top-left square).<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
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|-
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| farmhouse
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| <tt>FarmHouseWallpaper {{t|wallpaper id}}</tt>
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| Sets the farmhouse wallpaper to the given ID. These are mapped to the 1x4 tile areas in the <tt>Maps/walls_and_floors</tt> tilesheet starting from the top-left.<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
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|-
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| farmhouse
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| <tt>FarmHouseStarterSeedsPosition {{t|tile X}} {{t|tile Y}}</tt>
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| The tile position where the seed package is placed.<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
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|-
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| farm
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| <tt>SpawnMountainFarmOreRect {{t|tile X}} {{t|tile Y}} {{t|tile width}} {{t|tile height}}</tt>
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| The tile area on the farm map where ores should randomly spawn (like the [[Farm Maps|vanilla hilltop farm]]).
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|-
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| farm
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| <tt>SpawnForestFarmForage T</tt>
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| Whether to randomly spawn forest forage on the farm (like the [[Farm Maps|vanilla forest farm]]).
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|-
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| farm
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| <tt>SpawnBeachFarmForage T</tt>
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| Whether to randomly spawn beach forage and [[Supply Crate|supply crates]] on the farm (like the [[Farm Maps|vanilla beach farm]]).
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|-
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| farm
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| <tt>FarmFishLocationOverride {{t|location name}} {{t|chance}}</tt>
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| Adds an alternative location name when catching fish, where the {{t|chance}} is a decimal value between 0 (never happens) and 1 (always happens). For example, <tt>FarmFishLocationOverride mountain 0.5</tt> adds a 50% chance of catching mountain fish instead of the normal fish for that location. The location names match those shown by the {{nexus mod|679|Debug Mode mod}}.
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|-
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| ''any''
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| <tt>ForceAllowTreePlanting T</tt>
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| Whether to allow planting trees (both wild and fruit) in this location, even if it normally wouldn't be allowed.
 
|}
 
|}
    
===Update impact===
 
===Update impact===
Stardew Valley 1.5.5 only has technical changes; there are no known changes to the player-visible content.
+
Stardew Valley 1.5.5 only has technical changes; there are no known changes to the player-visible content. Known changes:
 
  −
Known changes:
      
{| class="wikitable"
 
{| class="wikitable"
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