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| |season = {{Season|All}} | | |season = {{Season|All}} |
| }} | | }} |
− | The '''Qi Bean''' is a seed found throughout Stardew Valley and on [[Ginger Island]] during the quest [[Quests#Qi's Crop|Qi's Crop]]. | + | The '''Qi Bean''' is a seed found throughout Stardew Valley and on [[Ginger Island]] during the quest [[Quests#Qi's Crop|Qi's Crop]]. Mature plants yield [[Qi Fruit]]. |
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− | While the quest is active, Qi Beans can be found by breaking rocks<ref name="rock" />, chopping down [[trees]]<ref name="tree" /> and stumps<ref name="stump" />, cutting [[weeds]]<ref name="weed" />, from [[Garbage Can]]s<ref name="garbage" />, killing [[monsters]]<ref name="monster" />, breaking [[Minerals#Geodes|geodes]], [[Artifact Trove]]s, or [[Golden Coconut]]s<ref name="geode" />, digging [[Artifact Spot]]s<ref name="artifactspot" />, shaking [[Palm Tree]]s on [[Ginger Island]]<ref name="palm" />, opening chests<ref name="chest" />, and breaking crates<ref name="crate" /> in the [[Volcano Dungeon]], and [[fishing]]<ref name="fish" />. They can also be made by placing a Qi Fruit in a [[Seed Maker]].
| + | All [[Qi Fruit]] and Qi Beans despawn when the quest is over (''i.e.,'' the day after the player ships them or the quest timer ends), including growing crops, all players' inventories, [[Chest]]s, [[Preserves Jar]]s, [[Keg]]s, and [[Marlon]]'s [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]] list. [[Crops#Giant Crops|Giant Qi Fruit]] would not disappear. |
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− | All [[Qi Fruit]] and Qi Beans despawn when the quest is over (''i.e.,'' the day after the player ships them or the quest timer ends), including growing crops, all players' inventories, [[Chest]]s, [[Preserves Jar]]s, [[Keg]]s, and [[Marlon]]'s [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]] list. [[Crops#Giant Crops|Giant Qi Fruit]] would not disappear.
| + | ==Locations== |
| + | While the quest is active, Qi Beans can be found by: |
| + | *Breaking rocks - each rock has a 2% chance of dropping a Qi Bean<ref name="rock" /> |
| + | *Shaking [[Trees]] - whenever shaking a tree drops a seed, there is a 50% chance it will also drop a Qi Bean<ref name="palm" /> |
| + | *Chopping [[Trees]] - each tree has a 25% chance of dropping a Qi Bean<ref name="tree" /> |
| + | *Chopping [[Large Stump]]s and [[Large Log]]s - each one has a 25% chance of dropping a Qi Bean<ref name="stump" /> |
| + | *Cutting [[Weed]]s - each weed has a 1% chance of dropping a Qi Bean<ref name="weed" /> |
| + | *Checking [[Garbage Can]]s<ref name="garbage" /> |
| + | *Killing [[Monsters]] - [[Dust Sprite]]s have a 2% chance of dropping a Qi Bean, all other monsters have a 5% chance<ref name="monster" /> |
| + | *Breaking [[Minerals#Geodes|Geodes]], [[Artifact Trove]]s, or [[Golden Coconut]]s - each one has a 7.5% chance of dropping one Qi Bean, and a 2.5% chance of dropping 5<ref name="geode" /> |
| + | *Digging [[Artifact Spot]]s<ref name="artifactspot" /> |
| + | *Opening chests<ref name="chest" /> |
| + | *Breaking crates in the [[Volcano Dungeon]]<ref name="crate" /> |
| + | *[[Fishing]]<ref name="fish" /> |
| + | |
| + | They can also be made by placing a Qi Fruit in a [[Seed Maker]]. |
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| ==Stages== | | ==Stages== |
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| <ref name="artifactspot">See <samp>GameLocation::digUpArtifactSpot</samp> in the game code.</ref> | | <ref name="artifactspot">See <samp>GameLocation::digUpArtifactSpot</samp> in the game code.</ref> |
| <ref name="rock">See <samp>GameLocation::OnStoneDestroyed</samp> in the game code.</ref> | | <ref name="rock">See <samp>GameLocation::OnStoneDestroyed</samp> in the game code.</ref> |
− | <ref name="garbage">See <samp>Locations.Town::checkAction</samp> in the game code.</ref> | + | <ref name="garbage">See <samp>Data\GarbageCans.xnb</samp> in the game files.</ref> |
| <ref name="chest">See <samp>Locations.VolcanoDungeon::PopulateChest</samp> in the game code.</ref> | | <ref name="chest">See <samp>Locations.VolcanoDungeon::PopulateChest</samp> in the game code.</ref> |
| <ref name="monster">See <samp>Monsters.Monster::InitializeForLocation</samp> in the game code.</ref> | | <ref name="monster">See <samp>Monsters.Monster::InitializeForLocation</samp> in the game code.</ref> |