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→‎World: update set_farm_type
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   |params  =  
 
   |params  =  
 
   |desc    = Immediately warps all NPCs to their scheduled positions. (To hurry a single NPC, use [[#Debug commands|<tt>debug hurry npc-name</tt>]] instead.)
 
   |desc    = Immediately warps all NPCs to their scheduled positions. (To hurry a single NPC, use [[#Debug commands|<tt>debug hurry npc-name</tt>]] instead.)
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  |example =
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}}
 +
{{/cmd
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  |command = set_farm_type list
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  |params  =
 +
  |desc    = {{SMAPI upcoming|3.13.0-beta|Shows a list of farm types you can use with the <tt>set_farm_type</tt> command.}}
 
   |example =  
 
   |example =  
 
}}
 
}}
 
{{/cmd
 
{{/cmd
 
   |command = set_farm_type
 
   |command = set_farm_type
   |params  = {{t|I:farm type}}
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   |params  = {{t|S:farm type}}
   |desc    = {{SMAPI upcoming|3.13.0-beta|Sets the player's current [[Farm Maps|farm type]], where {{t|I:farm type}} is one of <tt>0</tt> (standard), <tt>1</tt> (riverlands), <tt>2</tt> (forest), <tt>3</tt> (hilltop), <tt>4</tt> (combat), <tt>5</tt> (four corners), or <tt>6</tt> (beach). After changing the farm type, saving and reloading the save is recommended to make sure everything is updated for the change.}}
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   |desc    = {{SMAPI upcoming|3.13.0-beta|Sets the player's current [[Farm Maps|farm type]], where {{t|I:farm type}} is one of <tt>0</tt> (standard), <tt>1</tt> (riverlands), <tt>2</tt> (forest), <tt>3</tt> (hilltop), <tt>4</tt> (combat), <tt>5</tt> (four corners), <tt>6</tt> (beach), or a custom farm type ID. You can enter <code>set_farm_type list</code> for a list of valid farm type IDs.}}
 
   |example = <code>set_farm_type 3</code> will set the farm type to riverlands.
 
   |example = <code>set_farm_type 3</code> will set the farm type to riverlands.
 
}}
 
}}
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