Changes

Jump to navigation Jump to search
408 bytes added ,  03:37, 17 July 2022
→‎Farm Buildings: More detail on menu usage and features; add brief notes on recoloring as I couldn't find details for it elsewhere
Line 843: Line 843:  
Farm buildings have a variety of uses.  Some are required to house [[Animals]]. Both [[Coop]]s and [[Barn]]s can be upgraded to house more/different animals. The player may build as many farm buildings as space allows, including multiple buildings of the same type.  [[Cabin]]s and [[Shipping|Shipping Bins]] are built instantly, and Coops or Barns take 3 days to complete; other buildings need 2 days.
 
Farm buildings have a variety of uses.  Some are required to house [[Animals]]. Both [[Coop]]s and [[Barn]]s can be upgraded to house more/different animals. The player may build as many farm buildings as space allows, including multiple buildings of the same type.  [[Cabin]]s and [[Shipping|Shipping Bins]] are built instantly, and Coops or Barns take 3 days to complete; other buildings need 2 days.
   −
Existing farm buildings (including the [[Greenhouse]] and default [[Shipping|Shipping Bin]]) can also be moved at the Carpenter's Shop. This action applies instantly and is free, requiring no construction time, gold, or resources other than the travel time to the Carpenter's Shop. The building's contents move along with the building, all as a unit. Unlike [[Chest|Chests]], a building does not need to be empty in order to be moved.
+
While attempting to place a building, whether buying or moving it, all placement indicator tiles must be free of obstructions and marked as green; obstructed tiles are red. Obstructions can include the [[Animals#Cat or Dog|cat or dog]], rocks, twigs, and weeds, as well as ''any'' player placed items such as torches or furniture. The only objects that do not block building placement are tree seeds, crafted [[Crafting#Decor|flooring and paths]], and [[Artifact Spot|artifact spots]], but the items are destroyed in the process. Farm animals obstruct building placement, but clicking to place the building on top of them moves them aside.  
   −
When placing a new building, all tiles of the footprint must be free of obstructions such as the [[Animals#Cat or Dog|cat or dog]], rocks, twigs, and weeds.  Buildings can be built on tree seeds, crafted [[Crafting#Decor|flooring and paths]], and [[Artifact Spot|artifact spots]], but the items are destroyed in the process.
+
Existing farm buildings (including the [[Greenhouse]] and default [[Shipping|Shipping Bin]]) can also be moved in the same construction menu at the Carpenter's Shop. This action applies instantly and is free, requiring no construction time, gold, or resources other than the travel time to the Carpenter's Shop. The building's contents move along with the building, all as a unit; unlike [[Chest|Chests]], a building does not need to be empty in order to be moved. This menu also provides the means of recoloring buildings. The walls, trim, and roof can be changed separately. The usual color, saturation, and shading sliders apply, and colours can be saved and applied to other parts of the building (or other buildings). Clicking the dotted icon will restore the default colors.
 
  −
While attempting to place a building while buying at the Carpenter's Shop, all placement indicator tiles must be green; obstructed tiles are red. Farm animals obstruct building placement, but clicking to place the building on top of them moves them aside.
      
Tip:  Building a [[Silo]] before building a [[Coop]] or [[Barn]] allows [[Hay]] to be stockpiled before it's required to feed animals.
 
Tip:  Building a [[Silo]] before building a [[Coop]] or [[Barn]] allows [[Hay]] to be stockpiled before it's required to feed animals.
291

edits

Navigation menu