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974 bytes added ,  03:35, 23 April 2023
add millisecond timings for weapons
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==[[File:Speed_w.png|24px|link=]] Weapon Speed==
 
==[[File:Speed_w.png|24px|link=]] Weapon Speed==
 
'''Weapon Speed''' refers to how long it takes to hit an enemy with a weapon, and how long it takes to recover before hitting again.
 
'''Weapon Speed''' refers to how long it takes to hit an enemy with a weapon, and how long it takes to recover before hitting again.
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By default with +0 Weapon Speed, [[Weapons#Sword|swords]] and [[Weapons#Dagger|daggers]] take 400 milliseconds<ref name="defaultSpeed" /> per action and [[Weapons#Club|clubs]] take 720 milliseconds<ref name="baseClubSpeed" /> per action. [[Weapons#Slingshot|Slingshots]] take 300 milliseconds<ref name="GetRequiredChargeTime" /> per action and cannot be modified.
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Each point of Weapon Speed reduces the time taken by 40 milliseconds,<ref name="millisecondsPerSpeedPoint" /> meaning the maximum effective buff is +10.
    
===Weapons===
 
===Weapons===
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==Trivia==
 
==Trivia==
 
* In theory, five speed-related buffs could be simultaneously active: three positive (maximum +4 Speed) and two negative (minimum -5 Speed).
 
* In theory, five speed-related buffs could be simultaneously active: three positive (maximum +4 Speed) and two negative (minimum -5 Speed).
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==References==
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<references>
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<ref name="defaultSpeed">See <samp>MeleeWeapon::defaultSpeed</samp> in the game code.</ref>
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<ref name="baseClubSpeed">See <samp>MeleeWeapon::baseClubSpeed</samp> in the game code.</ref>
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<ref name="millisecondsPerSpeedPoint">See <samp>MeleeWeapon::millisecondsPerSpeedPoint</samp> in the game code.</ref>
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<ref name="GetRequiredChargeTime">See <samp>Slingshot::GetRequiredChargeTime</samp> in the game code.</ref>
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</references>
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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