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412 bytes added ,  03:42, 23 April 2023
explain how movement speed also buffs weapon speed
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Each point of Weapon Speed reduces the time taken by 40 milliseconds,<ref name="millisecondsPerSpeedPoint" /> meaning the maximum effective buff is +10.
 
Each point of Weapon Speed reduces the time taken by 40 milliseconds,<ref name="millisecondsPerSpeedPoint" /> meaning the maximum effective buff is +10.
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The player's movement speed buff (described below) is also applied to weapons,<ref name="setFarmerAnimating" /> and effectively stacks with the Weapon Speed buff. For example, a weapon with speed +2 would be just as fast as a weapon with speed +1 while under the effects of [[Coffee]] for an additional +1.
    
===Weapons===
 
===Weapons===
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<ref name="millisecondsPerSpeedPoint">See <samp>MeleeWeapon::millisecondsPerSpeedPoint</samp> in the game code.</ref>
 
<ref name="millisecondsPerSpeedPoint">See <samp>MeleeWeapon::millisecondsPerSpeedPoint</samp> in the game code.</ref>
 
<ref name="GetRequiredChargeTime">See <samp>Slingshot::GetRequiredChargeTime</samp> in the game code.</ref>
 
<ref name="GetRequiredChargeTime">See <samp>Slingshot::GetRequiredChargeTime</samp> in the game code.</ref>
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<ref name="setFarmerAnimating">See <samp>MeleeWeapon::setFarmerAnimating</samp> in the game code.</ref>
 
</references>
 
</references>
  
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