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Added more ways to obtain. Moved info around and reworded some things. Clarified ice orb properties (piercing, non-damaging) and range (not 100% sure on this one).
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{{Infobox clothing
 
{{Infobox clothing
 
|image      = Ice Rod.png
 
|image      = Ice Rod.png
|source      = Slaying enemies
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|source      = [[Monsters]] • [[The Mines#Crates and Barrels|Crates and Barrels]] • [[Skull Cavern#Treasure Rooms|Skull Cavern Treasure Rooms]]
 
|gprice      = N/A
 
|gprice      = N/A
 
|value      = {{Price|1000}}
 
|value      = {{Price|1000}}
 
}}
 
}}
'''Ice Rod''' is a [[Trinkets|trinket]] item dropped by enemies. While it is equipped in the trinket slot, the Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. These values are randomly determined on drop and can be changed if reforged using an [[Anvil]].  
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The '''Ice Rod''' is a [[Trinkets|trinket]] item that can be obtained by slaying [[monsters]] or breaking [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], or [[Volcano Dungeon]]. Drop chances from both methods are affected by [[Luck#Daily Luck|daily luck]] and [[Luck#Luck Buffs|luck buffs]], among other factors. The [[Burglar's Ring]] and [[Monster Compendium]] do not impact the chance to obtain it from monsters.<ref name="tryspawntrinket" /> There is also a ~0.6% chance to obtain an Ice Rod from a [[Skull Cavern#Treasure Rooms|treasure chest]] in the [[Skull Cavern]].<ref name="treasureroom" />
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The time between shots (X) is a random value between 3 and 5 seconds and the freeze duration (Y) is a random value between 2 and 4 seconds. These are determined to the millisecond, with all possible values equally likely.<ref name="IceRodGeneration"/>  
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While the Ice Rod is equipped in the trinket slot, the player occasionally shoots an ice orb that briefly freezes all [[monsters]] in its path. When enemies are within 9-10 tiles of the player, an ice orb is automatically shot straight towards the nearest enemy. Ice orbs do not cause damage and pass through all environmental objects (like [[Mining#Mining Nodes|mining nodes]] or [[weeds]]).<ref name="iceorb" />
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When dropped or reforged, there is a 5% chance<ref name="IceRodGeneration"/> for the Ice Rod to become "Perfect", changing its name to "Perfect Ice Rod". This variant fires every 3 seconds and freezes for 4 seconds.
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The time between shots (''X'') ranges from 3 to 5 seconds, and the freeze duration (''Y'') ranges from 2 to 4 seconds. These times are determined to the millisecond, and all possible values are equally likely when the Ice Rod is dropped.<ref name="IceRodGeneration"/> Both stats can be changed if the trinket is re-forged on an [[Anvil]].
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When dropped or re-forged, the Ice Rod has a 5% chance to become "Perfect" and change its name to the "'''Perfect Ice Rod'''". This variant fires every 3 seconds and freezes for 4 seconds.<ref name="IceRodGeneration"/>
    
==Gifting==
 
==Gifting==
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<references>
 
<references>
 
     <ref name="IceRodGeneration">See <samp>IceOrbTrinketEffect::GenerateRandomStats</samp> in the game code.</ref>
 
     <ref name="IceRodGeneration">See <samp>IceOrbTrinketEffect::GenerateRandomStats</samp> in the game code.</ref>
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    <ref name="tryspawntrinket">See <samp>Trinket::TrySpawnTrinket</samp>, <samp>GameLocation::monsterDrop</samp>, and <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
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    <ref name="treasureroom">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
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    <ref name="iceorb">See <samp>IceOrbTrinketEffect::Update</samp> in the game code.</ref>
 
</references>
 
</references>
  
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