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465 bytes removed ,  02:54, 13 September 2016
→‎Heart Events: copyedit for consistent tense and style
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{{heart event
 
{{heart event
 
  |hearts  = 2
 
  |hearts  = 2
  |trigger = Enter [[Pierre's]] shop.
+
  |trigger = Enter [[Pierre's General Store]].
  |details = You enter Abigail's room and watch her get angry about a videogame. She then asks you to help her with a level in a console version of "[[Journey of the Prairie King]]". You then proceed to play the game the same way as on the arcade machine, but Abigail is playing with you as a second player and she will actively help you. After you finish the level, she'll thank you and the cutscene will end.
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  |details = You enter Abigail's room and watch her get angry about a videogame. She asks for your help, and you play the console version of ''[[Journey of the Prairie King]]'' together. (This is just like the arcade version in the [[Saloon]], except that Abigail plays a second character and actively helps you.) When you finish the level, she thanks you and the cutscene ends.
 
  |video  =  
 
  |video  =  
 
}}
 
}}
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{{heart event
 
{{heart event
 
  |hearts  = 4
 
  |hearts  = 4
  |trigger = Walk by [[The Lake]] on the way to or from [[The Mines]] during a rainy day between 12PM and 7PM.
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  |trigger = Walk by [[The Lake]] on the way to or from [[The Mines]] during a rainy day between 12pm and 7pm.
  |details = When you walk by the lake on the way to the mine on a rainy day, you'll come across a cutscene of Abigail playing her flute. She'll ask what you're doing out in the rain and your answer will affect her affection meter (look at [[Social]]).
+
  |details = You see Abigail playing her flute. She asks what you're doing out in the rain.
::• "Just doing some work" no change in friendship points.
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* "Just doing some work." No change in friendship points.
::• "Enjoying the weather" +50 friendship points.
+
* "Enjoying the weather." +50 friendship points.
::• "I could ask you the same question" +10 friendship points.
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* "I could ask you the same question." +10 friendship points.
Regardless of your response, she will invite you to stand under the tree with her. You pull out a harp and the two of you play a duet as the camera pans out over the lake.
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Regardless of your response, she invites you to stand under the tree with her. You pull out a harp and you play a duet as the camera pans out over the lake.
 
  |video  =  
 
  |video  =  
 
}}
 
}}
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{{heart event
 
{{heart event
 
  |hearts  = 6
 
  |hearts  = 6
  |trigger = Walk into town on Wednesday after dark (around 10PM, though it can trigger at 8PM) on a non-rainy day.
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  |trigger = Walk into town on Wednesday after dark (around 8pm to 10pm) on a non-rainy day.
  |details = Abigail is in the graveyard. She'll tell you that she's been practicing with her sword because she wants to go on adventures. She'll ask you if you've ever used a sword. Your response may alter her affection for you.
+
  |details = Abigail is in the graveyard. She tells you that she's been practicing with her sword because she wants to go on adventures. She asks if you've ever used a sword.
::• "Yes, and it's exciting!" +10 friendship points.
+
* "Yes, and it's exciting!" +10 friendship points.
::• "Yes, but only in self-defense." +10 friendship points.
+
* "Yes, but only in self-defense." +10 friendship points.
::• "Yes, but it's dangerous. You should stay safe." -100 friendship points.
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* "Yes, but it's dangerous. You should stay safe." -100 friendship points.
::• "No." no change in friendship points.
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* "No." No change in friendship points.
Pierre will interrupt, saying that Caroline wants her to come help cook dinner. Abigail gets angry, saying they only expect her to help cook because she's a girl. She flees, calling for you to follow. The two of you hide in some bushes and talk.
+
 
 +
Pierre arrives and interrupts to say that Caroline wants her to come help cook dinner. Abigail gets angry, saying they only expect her to help cook because she's a girl. She flees, calling for you to follow. You both hide in some bushes and talk.
 
  |video  =  
 
  |video  =  
 
}}
 
}}
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{{heart event
 
{{heart event
 
  |hearts  = 8
 
  |hearts  = 8
  |trigger = You'll receive a letter from "Abby" to visit her in her room after 8pm. This may take a few visits. If you are inside Pierre's when Abigail arrives at 8pm, you will need to exit the store and re-enter to trigger the event.
+
  |trigger = You receive a letter from "Abby" to visit her in her room after 8pm. This may take a few visits. If you're inside Pierre's when Abigail arrives at 8pm, you'll need to exit the store and re-enter to trigger the event.
  |details = In her room, Abigail shows you her spirit board. It reveals a message that indicates she's starting to develop feelings for you. She gets embarrassed and rushes you out of her room. The next day she'll visit you in the morning and apologize.
+
  |details = In her room, Abigail shows you her spirit board. It reveals a message that indicates she's starting to develop feelings for you. She gets embarrassed and rushes you out of her room. The next day she visits you in the morning and apologizes.
 
  |video  =  
 
  |video  =  
 
}}
 
}}
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{{heart event
 
{{heart event
 
  |hearts  = 10
 
  |hearts  = 10
  |trigger = After giving Abigail a bouquet, enter [[The Mines]] after 5PM. This may take a few visits.
+
  |trigger = After you give Abigail a [[bouquet]], enter [[The Mines]] after 5pm. This may take a few visits.
  |details = As Abigail is preparing to go down the ladder into the mine, she becomes alarmed by a bat flying up into her face. She laughs it off after seeing it's just a bat and looks back down the hole. Hundreds more bats fly up and she is terrified, immediately cowering in the corner of the room. The player then rush in to comfort her, and the responses of the following may alter her affection.
+
  |details = Abigail is preparing to go down the ladder into the mine when she's startled by a bat flying up into her face. She laughs it off and looks back down the hole. Hundreds more bats fly up and she's terrified, running to cower in the corner of the cave. You rush in to comfort her.
::• "What happened?" +20 friendship points.
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* "What happened?" +20 friendship points.
::• "Are you okay?" +40 friendship points.
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* "Are you okay?" +40 friendship points.
She will tell the player that she guess she is not as tough as she thought.
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She tells you that maybe she isn't as tough as she thought.
 +
 
 +
* "You're safe with me. +20 friendship points.
 +
* "I get scared too." +40 friendship points
 +
* "You're crying like a little baby. Stop." -50 friendship points.
   −
::• "You're safe with me. +20 friendship points.
+
She confesses that she likes you as more than a friend, and asks you to stay with her there. She kisses you.
::• "I get scared too." +40 friendship points
  −
::• "You're crying like a little baby. Stop." -50 friendship points.
  −
She'll confess she likes the player as more than a friend and asks the player to stay with her there. She then kisses him/her.
   
  |video  =  
 
  |video  =  
 
}}
 
}}
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