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69 bytes removed ,  00:40, 17 September 2019
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Most times a static, predefined letter will suffice, whether you are including an attachment (i.e. object, money, etc.) or not.  You can softly reference the player's name, using "@", but not much else.  Replace codes that work in dialog texts, like %pet or %farm, do not work in static mail content at this time.
 
Most times a static, predefined letter will suffice, whether you are including an attachment (i.e. object, money, etc.) or not.  You can softly reference the player's name, using "@", but not much else.  Replace codes that work in dialog texts, like %pet or %farm, do not work in static mail content at this time.
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The example below adds 3 letters into the mail data collection.  Note, that the code below does not send any letters to the player, but simply makes them available to Stardew Valley game so they can be sent.  "XML comments" for each method have bee removed to reduce clutter.
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The example below adds 3 letters into the mail data collection.  Note, that the code below does not send any letters to the player, but simply makes them available to Stardew Valley game so they can be sent.
    
<source lang="c#">
 
<source lang="c#">
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