→Notes: clarify: easter egg isn't only for "ConcernedApe", dialogue choices can affect future cutscenes/dialogue
Line 38:
Line 38:
==Notes==
==Notes==
−
* Entering "ConcernedApe" as the Favorite Thing [[Secrets#Favorite Thing|triggers an Easter egg]].
+
* Entering certain terms as the Favorite Thing [[Secrets#Favorite Thing|triggers an Easter egg]].
−
* There are no character traits in ''Stardew Valley''. When presented with in-game cutscenes and dialogues, any answer can be chosen without impacting the story, though some may slightly impact [[friendship]]. It is possible to befriend most NPCs, and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
+
* There are no character traits in ''Stardew Valley''.
−
* '''PC/Mobile Only:''' Naming your character using an internal [[Modding:Object data|object ID number]] in brackets will give you the item that corresponds with the number whenever an NPC mentions you by your name. For example, entering [645][499][163] will give you an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. (This exploit also works with naming children and animals.)
+
* Your choices in cutscenes and dialogues don't significantly impact the story. They may increase or decrease [[friendship|friendship points]], or change a future cutscene or dialogue slightly.
+
* You can befriend most NPCs and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
+
* '''(PC/mobile only)''' Naming your character using an internal [[Modding:Object data|object ID number]] in brackets will give you the item that corresponds with the number whenever an NPC mentions you by your name. For example, entering [645][499][163] will give you an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. (This exploit also works with naming children and animals.)
* While NPCs have a breathing animation, the player does not. Instead, the player's character blinks his/her eyes.
* While NPCs have a breathing animation, the player does not. Instead, the player's character blinks his/her eyes.