Changes

75 bytes added ,  03:44, 4 May 2020
m
Changing reference 1 to be consistent
Line 12: Line 12:     
==Time==
 
==Time==
Time runs more slowly in Skull Cavern than elsewhere in the game: whereas one hour of game time normally lasts 42 seconds, in Skull Cavern one hour lasts 54 seconds.  However, time reverts to normal 42-second hours in multiplayer games and on [[#Prehistoric Floors|Prehistoric Floors]].<ref>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation; Game1::UpdateGameClock</ref> This has two main implications:
+
Time runs more slowly in Skull Cavern than elsewhere in the game: whereas one hour of game time normally lasts 42 seconds, in Skull Cavern one hour lasts 54 seconds.  However, time reverts to normal 42-second hours in multiplayer games and on [[#Prehistoric Floors|Prehistoric Floors]].<ref name="time" /> This has two main implications:
 
* Players have more real-time available before the end of the day, and should be able to descend deeper than otherwise.
 
* Players have more real-time available before the end of the day, and should be able to descend deeper than otherwise.
 
* The game-time duration of any [[Buffs|buff]] is decreased.   
 
* The game-time duration of any [[Buffs|buff]] is decreased.   
Line 460: Line 460:  
==References==
 
==References==
 
<references>
 
<references>
 +
<ref name="time">See <tt>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</tt> and <tt>Game1::UpdateGameClock</tt> in the game code.</ref>
 
<ref name="treasureroomchance">See <tt>MineShaft::getTreasureRoomItem</tt> in the game code.</ref>
 
<ref name="treasureroomchance">See <tt>MineShaft::getTreasureRoomItem</tt> in the game code.</ref>
 
</references>
 
</references>
148

edits