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A fish pond can hold and raise most types of [[fish]], including [[Night Market]] fish, [[Crab Pot]] fish and [[The Beach|beach]] forageables such as [[Sea Urchin]]s and [[Coral]]. The fish produce [[Roe]] and random items. The only fish which cannot live in the fish pond are the five legendary fish: [[Legend]], [[Mutant Carp]], [[Crimsonfish]], [[Glacierfish]], and [[Angler]], as well as the 5 legendary fish in the Qi's extended family quest, [[Ms. Angler]], [[Glacierfish Jr.]], [[Son of Crimsonfish]], [[Radioactive Carp]] and [[Legend II]]. ([[Clam]] is not considered a fish, and so cannot live in a Fish Pond.)  Fish thrown in the pond also reproduce up to the limit of their pond, except for [[Tiger Trout]], which cannot reproduce.
 
A fish pond can hold and raise most types of [[fish]], including [[Night Market]] fish, [[Crab Pot]] fish and [[The Beach|beach]] forageables such as [[Sea Urchin]]s and [[Coral]]. The fish produce [[Roe]] and random items. The only fish which cannot live in the fish pond are the five legendary fish: [[Legend]], [[Mutant Carp]], [[Crimsonfish]], [[Glacierfish]], and [[Angler]], as well as the 5 legendary fish in the Qi's extended family quest, [[Ms. Angler]], [[Glacierfish Jr.]], [[Son of Crimsonfish]], [[Radioactive Carp]] and [[Legend II]]. ([[Clam]] is not considered a fish, and so cannot live in a Fish Pond.)  Fish thrown in the pond also reproduce up to the limit of their pond, except for [[Tiger Trout]], which cannot reproduce.
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You can harvest fish one at a time by casting your fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting your rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no [[bait]] is consumed, and the durability of [[tackle]] is not depleted. The fish do not count towards the Fish [[Collections]], and no fishing experience is gained by harvesting fish from a pond (but experience is gained when completing fish pond [[#Quests|quests]] or collecting items [[#Produce|produced]] by a pond).
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Fish can be harvested one at a time by casting the fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting the rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no [[bait]] is consumed, and the durability of [[tackle]] is not depleted. The fish do not count towards the Fish [[Collections]], and no fishing experience is gained by harvesting fish from a pond (but experience is gained when completing fish pond [[#Quests|quests]] or collecting items [[#Produce|produced]] by a pond).
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Each pond holds only one type of fish at a time. You populate a pond by holding the desired fish (with the inventory menu closed) and right-clicking on the pond to "throw" the fish in. Attempting to throw in a [[Fish#Legendary Fish|legendary fish]] yields a prompt saying "The [fish] wouldn't be happy in there."  Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type.
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Each pond holds only one type of fish at a time. Ponds are populated by holding the desired fish (with the inventory menu closed) and right-clicking on the pond to "throw" the fish in. Attempting to throw in a [[Fish#Legendary Fish|legendary fish]] yields a prompt saying "The [fish] wouldn't be happy in there."  Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type.
    
The standard initial capacity of a pond is three fish.  Several rare fish have an initial capacity of just one fish, namely [[Blobfish]], [[Ghostfish]], [[Ice Pip]]s, [[Lava Eel]]s, [[Slimejack]]s, [[Stonefish]], [[Sturgeon]]s, [[Void Salmon]]s, and [[Woodskip]]s. Conversely, [[Tiger Trout]], [[Sea Urchin]]s, and [[Coral]] have an initial capacity of ten.
 
The standard initial capacity of a pond is three fish.  Several rare fish have an initial capacity of just one fish, namely [[Blobfish]], [[Ghostfish]], [[Ice Pip]]s, [[Lava Eel]]s, [[Slimejack]]s, [[Stonefish]], [[Sturgeon]]s, [[Void Salmon]]s, and [[Woodskip]]s. Conversely, [[Tiger Trout]], [[Sea Urchin]]s, and [[Coral]] have an initial capacity of ten.
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==Quests==
 
==Quests==
Fish in a pond will reproduce at a fixed rate until they reach the pond's capacity, at which point an exclamation point appears in the center of the pond, indicating you have a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish.
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Fish in a pond will reproduce at a fixed rate until they reach the pond's capacity, at which point an exclamation point appears in the center of the pond, indicating there is a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish.
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The fish spawn frequency is species dependent, and ranges from 1 to 5 days for most fish (the one exception is [[Tiger Trout]], which does not reproduce).  More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond.  Instead of waiting for fish spawning, you can throw more fish into the pond up to its current capacity.
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The fish spawn frequency is species dependent, and ranges from 1 to 5 days for most fish (the one exception is [[Tiger Trout]], which does not reproduce).  More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond.  Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.
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A new fish quest is initiated when population growth is prevented by the pond capacity.  If you throw fish into a pond to reach capacity, you will have to wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <tt>Spawn_Frequency</tt> days after the last spawning event or completed quest).  
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A new fish quest is initiated when population growth is prevented by the pond capacity.  If the player throw fish into a pond to reach capacity, the player will have to wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <tt>Spawn_Frequency</tt> days after the last spawning event or completed quest).  
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The fish quests require you to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank you (using one of 19 responses). Also, you are granted 25-45 [[Fishing#Experience Points|Fishing XP]] (dependent upon the fish spawning frequency, <code>XP = 20 + 5 &times; Spawn_Frequency</code>).
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The fish quests require the player to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank the player (using one of 19 responses). Also, the player are granted 25-45 [[Fishing#Experience Points|Fishing XP]] (dependent upon the fish spawning frequency, <code>XP = 20 + 5 &times; Spawn_Frequency</code>).
    
The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection.  Also, note that although removing fish from the pond removes the quest exclamation fish point, it does not reset the quest -- as soon as the pond returns to capacity, the same quest item will be requested.
 
The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection.  Also, note that although removing fish from the pond removes the quest exclamation fish point, it does not reset the quest -- as soon as the pond returns to capacity, the same quest item will be requested.
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