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| * The drop chances of [[Duck Feather]] and [[Rabbit's Foot]] are not improved by luck buffs. | | * The drop chances of [[Duck Feather]] and [[Rabbit's Foot]] are not improved by luck buffs. |
| * For [[Fishing#Treasure Chests|Fishing Treasure Chest]] contents, a luck buff does not improve special item chances. Instead, it increases the chance of getting double quantities of resources and gems. It also allows standard rings ([[Glow Ring]], [[Magnet Ring]]) to appear in place of small rings ([[Small Glow Ring]], [[Small Magnet Ring]]). | | * For [[Fishing#Treasure Chests|Fishing Treasure Chest]] contents, a luck buff does not improve special item chances. Instead, it increases the chance of getting double quantities of resources and gems. It also allows standard rings ([[Glow Ring]], [[Magnet Ring]]) to appear in place of small rings ([[Small Glow Ring]], [[Small Magnet Ring]]). |
| + | * When breaking stone, chances for extra [[Cinder Shard|Cinder Shards]], [[Bone Fragment|Bone Fragments]], [[Clay]], [[Stone]], and all [[Ore]] depend on the player's [[Mining/Skill]] and luck buffs, but not daily luck<ref name="breakStone" />. |
| + | * The player's [[Crit. Chance]] is boosted by luck buffs but not daily luck<ref name="damagemonster" />. |
| + | * The player's chances of activating the [[Ring of Yoba]]<ref name="farmer_takedamage"/> or [[Warrior Ring]]<ref name="ring_onmonsterslay"/> are boosted by luck buffs but not daily luck. |
| + | * The player's chances of finding an [[Ancient Seed]] from using a [[Weapon]] to cut [[Weeds]] in the [[Mines]] are boosted by luck buffs but not daily luck<ref name="checkWeedForTreasure"/>. |
| + | * The player's chances of finding certain modified monster drops, including [[Mahogany Seed]], [[Galaxy Soul]], and [[Qi Gem]] depend of luck buffers but not daily luck<ref name="monsterdrop"/>. |
| | | |
| The following food and drink provide a temporary luck buff: | | The following food and drink provide a temporary luck buff: |
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| <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref> | | <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref> |
| <ref name="lightning">See <samp>Utility::performLightningUpdate</samp> in the game code.</ref> | | <ref name="lightning">See <samp>Utility::performLightningUpdate</samp> in the game code.</ref> |
| + | <ref name="breakStone">See <samp>StardewValley.GameLocation::breakStone</samp></ref> |
| + | <ref name="damagemonster">See <samp>StardewValley.GameLocation::damageMonster</samp></ref> |
| + | <ref name="ring_onmonsterslay">See <samp>StardewValley.Objects.Ring::onMonsterSlay</samp></ref> |
| + | <ref name="farmer_takedamage">See <samp>StardewValley.Farmer::takeDamage</samp></ref> |
| + | <ref name="checkWeedForTreasure">See <samp>StardewValley.Tools.Sword::checkWeedForTreasure</samp></ref> |
| + | <ref name="monsterdrop">See <samp>StardewValley.GameLocation::monsterDrop</samp></ref> |
| + | |
| </references> | | </references> |
| | | |