Changes

→‎Game state queries: add LOCATION_NAME and LOCATION_UNIQUE_NAME from previous alpha builds
Line 6,986: Line 6,986:  
| <samp>LOCATION_IS_INDOORS {{t|location}}</samp><br /><samp>LOCATION_IS_OUTDOORS {{t|location}}</samp><br /><samp>LOCATION_IS_MINES {{t|location}}</samp><br /><samp>LOCATION_IS_SKULL_CAVE {{t|location}}</samp>
 
| <samp>LOCATION_IS_INDOORS {{t|location}}</samp><br /><samp>LOCATION_IS_OUTDOORS {{t|location}}</samp><br /><samp>LOCATION_IS_MINES {{t|location}}</samp><br /><samp>LOCATION_IS_SKULL_CAVE {{t|location}}</samp>
 
| Whether the [[#Target location|given location]] is indoors, outdoors, in [[The Mines|the mines]], or in the [[Skull Cavern]].
 
| Whether the [[#Target location|given location]] is indoors, outdoors, in [[The Mines|the mines]], or in the [[Skull Cavern]].
 +
|-
 +
| <samp>LOCATION_NAME {{t|location}} {{t|name}}</samp><br /><samp>LOCATION_UNIQUE_NAME {{t|location}} {{t|name}}</samp>
 +
| Whether the [[#Target location|given location]] has the specified name or unique instanced name (you can see both names in-game using the {{nexus mod|679|Debug Mode}} mod).
 
|-
 
|-
 
| <samp>LOCATION_SEASON {{t|location}} [{{t|season}}]+</samp>
 
| <samp>LOCATION_SEASON {{t|location}} [{{t|season}}]+</samp>
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