Changes

141 bytes added ,  19:16, 8 December 2019
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Added Living Hat info
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|sellprice  = Cannot be sold
 
|sellprice  = Cannot be sold
 
|quality    = false
 
|quality    = false
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|drop        = x
 
}}
 
}}
 
'''Weeds''' are wild plants which are spawned randomly and may spread if not cleared. Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], [[Hoes|Hoe]], or [[Weapons#Sword|Sword]], or blown up by a [[Crafting#Bombs|bomb]].  If a weed does not drop fiber, there is a 5% chance it will drop [[Mixed Seeds]].
 
'''Weeds''' are wild plants which are spawned randomly and may spread if not cleared. Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], [[Hoes|Hoe]], or [[Weapons#Sword|Sword]], or blown up by a [[Crafting#Bombs|bomb]].  If a weed does not drop fiber, there is a 5% chance it will drop [[Mixed Seeds]].
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There's also a 0.001% chance to find [[Living Hat]], a unique hat, when cutting weeds.
    
==Spawning and spread==
 
==Spawning and spread==
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==History==
 
==History==
{{history|1.4|Removed bug that caused a weeds item to spawn when breaking a Mushroom Tree seed.  Weeds (and other debris) now spawn in Cindersap Forest & Pelican Town each spring 1st.}}  
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{{history|1.4|Added [[Living Hat]] to drop pool. Removed bug that caused a weeds item to spawn when breaking a Mushroom Tree seed.  Weeds (and other debris) now spawn in Cindersap Forest & Pelican Town each spring 1st.}}  
    
[[Category:Foraging]]
 
[[Category:Foraging]]